Sosna 0 Posted August 21, 2008 I think this would be a good way to manage field of view: (Note: I don't know if the example numbers used are any good, just bear with them.) There would be a "base FOV" (i.e. not zoomed in or out) which is adjustable within a predefined range - say from 80° to 40°. Buttons would be assigned for raising and lowering the base FOV. Then we have the already existing functions of zoom in and out, however they would be modified so that zoom-in would subtract 20° from the base FOV, zoom-out would add 20° to it. (Not necessarily a fixed number, perhaps an exponential relationship) In this way the player would only need to adjust the base FOV to suit the particular situation. Zooming would be consistent and predictable throughout the range. Currently close quarters fighting is cumbersome due to the view controls - One can double tap zoom-out to keep a wider FOV, but zooming in will still shrink the FOV the full extent (which typically isn't needed in close quarters conditions.) With this method the player is given much more control over the FOV, and can adjust it to suit their preference. When playing ArmA I find myself wanting to switch FOV mods... Default 1.14 is good for long range engagements, while I find TrueFOV-original more useful at close range. The above would be a good compromise. That's about it... Comments and ideas welcome. Share this post Link to post Share on other sites
Sosna 0 Posted February 27, 2009 Haven't heard of any developments with Field of View controls - I still think the above system would be worthwhile to implement. I think it would resolve the moaning associated with FOV that emerges with every patch, since the devs would only set the limits - the players would adjust the FOV within that range to suit their needs. Share this post Link to post Share on other sites
Maddmatt 1 Posted February 27, 2009 Then we have the already existing functions of zoom in and out, however they would be modified so that zoom-in would subtract 20° from the base FOV, zoom-out would add 20° to it. (Not necessarily a fixed number, perhaps an exponential relationship) I think for fairness the zoom-in and out values should be the same no matter what the base FOV is. Then the base FOV can be adjusted to sit anywhere between those two values. A slider in the options somewhere should do the job. There isn't much room on the keyboards and in people's brains to store even more controls Share this post Link to post Share on other sites
CyDoN 0 Posted February 28, 2009 1.08 FOV in ArmA was GREAT! just simple as that. Share this post Link to post Share on other sites
dentist guba 0 Posted February 28, 2009 as long as it's better than COD 4 (ie looking like your looking down the ironsights of a 1/4 replica) then i will probably be satisfied. Share this post Link to post Share on other sites
Second 0 Posted February 28, 2009 I prefer the way OFP had it. Fixed zoom, not too much. Plain and simple and i liked it. ArmA went too far with scalable zoom and control keys... At least it should remember which zoom i was using last time. Resetting it to default each time is pain. And the way i felt that my character will hit his eye into rear sights each time i zoomed in. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted March 1, 2009 I miss the FOV of OFP (all versions). It feels like tunnel vision indoors, but out in the field it is close enough to reality to make 300 meters feel like 300 meters. Share this post Link to post Share on other sites
sk3pt 0 Posted March 1, 2009 Yes, an adjustable base FOV would be great, preferably something easy accessible like ALT+CTRL+SHIFT + scrollwheel (or +/- keys). Share this post Link to post Share on other sites
NoRailgunner 0 Posted March 1, 2009 Agreed to ingame option (with preview) where player can choose what FOV he would like use. Share this post Link to post Share on other sites
Lepardi 0 Posted March 1, 2009 No fancy management stuff, make it like FLASHPOINT, just perfect, no extra hassle. Share this post Link to post Share on other sites
sk3pt 0 Posted March 1, 2009 It would not be fancy, it would be simple. If you think it's too "fancy", just set it at your desired Flashpoint setting and forget about it. Share this post Link to post Share on other sites
SaBrE_UK 0 Posted March 1, 2009 I like the 1.15 FOV, but I also liked the 1.05 and 1.08 FOVs at the time, too. Maybe I'm just not fussy but I like having the zoomed out view whilst aiming, with the choice of zooming in more to get a true view of what you're looking at. What I don't like in 1.15 is having the weapon so far away as it obscures the view too much, although once you zoom in it's OK. Share this post Link to post Share on other sites
Sosna 0 Posted March 2, 2009 Having FOV in the options is a reasonable solution, however in-game adjustment need not be complex. It could be as simple as using a modifier key with the regular zoom keys. For example: numpad + zooms in, ctrl & numpad +, lowers the base FOV. I think keeping the system adaptive is a key point. The FOV requirements between scanning the horizon on an open field, and building to building urban combat are quite different. Not to mention switching from foot to vehicle. The idea is to be able to transition smoothly between these situation's requirements in-game Share this post Link to post Share on other sites
sparks50 0 Posted March 2, 2009 FOV in options would be excellent. Share this post Link to post Share on other sites
sk3pt 0 Posted March 2, 2009 FOV in options would be excellent. Yeah, but in-game would be even better, as I want to change it all the time (for instance when jumping into a car). Share this post Link to post Share on other sites
LJF 0 Posted March 4, 2009 I actually liked the current system (1.14), but being able to adjust the base FOV in the options would be good also. The thing I really liked about 1.14 was the lack of "magic" ironsights (ironsights that "zoom" like a scope, which was slightly unrealistic. Share this post Link to post Share on other sites