Gedis 0 Posted October 5, 2008 hm, aren't those 2 frontal MGs manned by the troops, not BMD's crew? Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 5, 2008 Looks like parts of your specular map need to be toned down (some very bright shiny bits there), but other than that looks very good ! Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 5, 2008 Gnat @ Oct. 05 2008,09:59)]Looks like parts of your specular map need to be toned down (some very bright shiny bits there), but other than that looks very good ! Â the specmap is a test as mentioned before. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted October 6, 2008 hm, aren't those 2 frontal MGs manned by the troops, not BMD's crew? Â Either way it'd be nice to have them. Put a bit more sting in the ole BMD. Share this post Link to post Share on other sites
spooky lynx 73 Posted October 6, 2008 BMD-1/2 have crew of 2: gunner (he's also commander of vehicle) and driver. Frontal MGs are manned by soldiers. Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 6, 2008 well i tend to believe the plans and literature that I have in: RED - COMMANDER position GREEN - GUNNER position BLUE - DRIVER position YELLOW -MG GUNNER position PURPLE - OTHER SOLDIERS position makes sence since everywhere it says that BMD transports 4 soldiers means that there is a crew of 3 Share this post Link to post Share on other sites
spooky lynx 73 Posted October 6, 2008 Here is said that crew of BMD is 2 and other sits are for soldiers (5). Also when I saw BMDs by myself, I've never seen commander in them, only driver and gunner. Share this post Link to post Share on other sites
Gedis 0 Posted October 6, 2008 i also belieave that only 2 crew members manned BMD-1s, other 5 of them where caried as vdv troops (2 of which manned 2 frontal MGs...) Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 6, 2008 It is possible that initially the concept was to house the commander on the left MG but with war experience I guess the need to transport more became apparent so it became a gunner/commander combo. In any case I will make a crew of 3 as I believe it makes sence and would be logical for the soviet doctrine to implement this even though its possible this might have changed later ( come to think of it it perhaps that is why the left MG is welded shut for BMD2) Share this post Link to post Share on other sites
DiFool 0 Posted October 7, 2008 commander=group leader In battle the APC commander leads the infantry group and the gunner takes command of the vehicle. In ArmA a different solution has to be found. I would prefer the gunner=commander solution. Or just make 2 versions (put both in one config) of your BMD addons. So anybody can choose the version that fits best for each mission. Share this post Link to post Share on other sites
spooky lynx 73 Posted October 7, 2008 BMDs saw first combat experience in Afghan War. But on the earlier photos (early&mid-1970s) from military parades there were only gunner and driver in crew. Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted October 7, 2008 BMD1 looks good, nice work............. Share this post Link to post Share on other sites
dreday 1 Posted October 9, 2008 commander=group leaderIn battle the APC commander leads the infantry group and the gunner takes command of the vehicle. In ArmA a different solution has to be found. I would prefer the gunner=commander solution. Or just make 2 versions (put both in one config) of your BMD addons. So anybody can choose the version that fits best for each mission. That's exactly right! A VDV squad has 7 men in it - commander + 4 dismounts + 2 BMD crew members. It is up to the commander to determine whether he dismounts or not, but most of the time he would stay with the dismounts. Besides, there is not much that he can see from his position on BMD-1/2 anyways... I really like DiFool's solution with 2 different versions. Hopefully it's not too difficult to implement. Peace, DreDay Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 9, 2008 now it makes even more sence to have 3 crew with commander on the left mG. He'll command the bmd and the dismounts if availiable. This way off ur playing as the commander u can still control the bmd even if you decide to go on foot. Thnx for the info u guys but I'll stick with the orignal planof 3 crew. To me it makes more sence and I think it will be more interesting for gameplay. Share this post Link to post Share on other sites
DiFool 0 Posted October 9, 2008 now it makes even more sence to have 3 crew with commander on the left mG. He'll command the bmd and the dismounts if availiable. This way off ur playing as the commander u can still control the bmd even if you decide to go on foot. Thnx for the info u guys but I'll stick with the orignal planof 3 crew. To me it makes more sence and I think it will be more interesting for gameplay. It's your project and it's gooood! Share this post Link to post Share on other sites
spooky lynx 73 Posted October 9, 2008 One more question: the troops will sit only inside BMD or there will be some cargo places on the roof of vehicle? Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 9, 2008 I have thought about it, and I think it would be fucking cool to have but when I look back at how much trouble we had back at RHS when we first invented this system for the T- 55s I get shivers. I can't promise anything but I sure as hell try to scavange our old scripts from OFP. Share this post Link to post Share on other sites
thesun 14 Posted October 9, 2008 What scripts do you need? Wouldn't placing cargo proxies, with proper animations, outside the vehicle hull help? Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 9, 2008 What scripts do you need? Wouldn't placing cargo proxies, with proper animations, outside the vehicle hull help? Â well not completely. besides the proxies you need a complex system that allows the soldiers only sit on the vehicle if its in safe mode as the turret is locked. If its not fixed then u get the gun going to through the soldiers. Also you need to eject them if the tank goes into action mode or someone starts shooting at it. The biggest problem was getting it to function in MP. To the best of my knowledge I dont know anyone that did this with tanks besides RHS on all its tanks back for OFP. Share this post Link to post Share on other sites
thesun 14 Posted October 9, 2008 Ahh, yes. You're right, i totally forgot about the turret...prolly the result of me doing only non-combat vehicles Share this post Link to post Share on other sites
modemmaik 53 Posted October 10, 2008 What scripts do you need? Wouldn't placing cargo proxies, with proper animations, outside the vehicle hull help?  well not completely. besides the proxies you need a complex system that allows the soldiers only sit on the vehicle if its in safe mode as the turret is locked. If its not fixed then u get the gun going to through the soldiers. Also you need to eject them if the tank goes into action mode or someone starts shooting at it. The biggest problem was getting it to function in MP. To the best of my knowledge I dont know anyone that did this with tanks besides RHS on all its tanks back for OFP. I think that most of the feature could be covered by unloadInCombat But the maingun-lock for a turret depends on the turn-out of the driver position (lockWhenDriverOut ), if you do not want to use scripts. Only thing that puzzles me, is that BI did not include the unloadInCombat in any vehicle  Share this post Link to post Share on other sites
spooky lynx 73 Posted October 10, 2008 Only thing that puzzles me, is that BI did not include the unloadInCombat in any vehicle  They also didn't include SPG-9 Quote[/b] ]The biggest problem was getting it to function in MP. Maybe the solution is to make 2 versions of BMD - fully scripted and more simple (with troops only inside vehicle). Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 10, 2008 i promise i will look in to it. I think its one of the ultimate visual realism things so if its possible without months development then maybe I will do it. Share this post Link to post Share on other sites
soul_assassin 1750 Posted November 6, 2008 Long time no post so: Have a look at  [ ME BLOG ] as well for some accompanying text. Edit: pics work again Share this post Link to post Share on other sites
CameronMcDonald 146 Posted November 6, 2008 Specularity looks good from what I can see. Seems to be a bit of difference in the colours, especially near the sides of the BMD - not sure whether it's a texture or _AS map thing, and I know diddlyshite about real BMD paintjobs, but a bit more consistency with regard to the green might make it look a bit more uniform? Keep it up, mate, I've got fingers and toes crossed that you can get them bow MGs working. Share this post Link to post Share on other sites