Deadfast 43 Posted July 20, 2008 Hello all. I was playing ArmA for a few hours today. I came into that "thinking mood" after driving around in a car for some time and using the action menu. My though was: Do I really need that many options there? Let's analyze some of the default vehicle's action menu options: Get out * Eject * To the x seat Lights on * 3 of those options (marked with asterisk) have the possibility to assign a hotkey to. All 3 of them have one assigned on my configuration. We could do the same with infantry actions as well: Get in x Reload x * Gear * Again, 2 of those most common options already have (and this time it's default) key assigned. Reload should be only displayed when you have multiple magazine types to select. Instead of the gear option a simple gear image indicating that pressing the gear button right now will make you put the stuff in the vehicle you're standing next to. All of the actions I'm talking about should not be displayed unless you do not have a hotkey assigned (or should have an option to disable them). With regards, Deadfast Share this post Link to post Share on other sites
Praelium 0 Posted July 20, 2008 Yes, please. I cannot tell you how many times I accidently pulled out my binoculars when trying to enter a vehicle. We should be able to customize the action menu in the control options, to choose what's in and what's out. Share this post Link to post Share on other sites
Deadfast 43 Posted July 20, 2008 Ah yeah, totally forgot about the binos. Veeery annoying, maybe even more than the gear... Pistol/Rifle selection should be possible to remove as well. I'm more and more sided to a menu customization screen. Share this post Link to post Share on other sites
.kju 3245 Posted July 21, 2008 For new ppl the action menu entries are probably helpful (even if the overall system is very user unfriendly). So my say would be add a filter option "filter all action menu entries which have a key assigned". Share this post Link to post Share on other sites
Commando84 0 Posted July 22, 2008 Totally agree the action menu is way to messy especially when playing multiplayer its most sticking it to you when you least expect it. Like get in warefare mode and capturing camps and jumping in and out of your car sometimes you hit the wrong action menu in the heat of battle and bullets fly around you. The binocular should not be in action menu at all cause it has a hotkey and the gear and eject should be visisible only while flying aircraft and helicopters imo. Share this post Link to post Share on other sites
.kju 3245 Posted July 22, 2008 The overall suggestion aside - you can remove the entries from the action menu for most hardcoded actions. Are you interested in a small addon where you can hide each individually via a text file? Share this post Link to post Share on other sites
Deadfast 43 Posted July 22, 2008 Yes sure, send me a PM. Even though it won't be signed by default so I'll have to see what I can do about it . Anyway, if it's really that simple makes me believe it wouldn't be such a fantasy to see this implemented in default. Share this post Link to post Share on other sites
.kju 3245 Posted July 22, 2008 You can influence these items: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class AutoHover class AutoHoverCancel class CancelAction class CancelLand class CancelTakeFlag class Deactivate class DeactivateMine class Diary class DropMagazine class DropWeapon class Eject class EngineOff class EngineOn class FireInflame class FirePutDown class FlapsDown class FlapsUp class Gear class GetInCargo class GetInCommander class GetInDriver class GetInGunner class GetInPilot class GetInTurret class GetOut class HandGunOff class HandGunOffStand class HandGunOn class HandGunOnStand class Heal class HideBody class HideWeapon class IngameMenu class LadderDown class LadderOff class LadderOnDown class LadderOnUp class LadderUp class Land class LandGear class LandGearUp class LightOff class LightOn class LoadEmptyMagazine class LoadMagazine class LoadOtherMagazine class ManualFire class ManualFireCancel class MarkEntity class MarkWeapon class MoveToCargo class MoveToCommander class MoveToDriver class MoveToGunner class MoveToPilot class MoveToTurret class NVGoggles class NVGogglesOff class PutMagazine class PutWeapon class Rearm class Refuel class Repair class ReturnFlag class Salute class ScudCancel class ScudLaunch class ScudStart class SetTimer class SitDown class StartTimer class StrokeFist class StrokeGun class SwitchMagazine class SwitchWeapon class TakeDropMagazine class TakeDropWeapon class TakeFlag class TakeMagazine class TakeMine class TakeWeapon class Talk class TeamSwitch class TouchOff class TurnIn class TurnOut class UseMagazine class User class UserType class UseWeapon class WeaponInHand class WeaponOnBack Stuff like Binocular or AT launcher entry need heavy tweaking in configs and scripted addition from what I can tell. Well maybe these two are actually switchWeapon.. Share this post Link to post Share on other sites
Deadfast 43 Posted July 22, 2008 Sounds good enough to me (I can live with the binos) Do you have any link for that? Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 23, 2008 Already easy to add "grouping" menus to vehicle addons. VEHICLEX (main menu) Afterburner (sub menu) Drop Tanks (sub menu) Gear Up (sub menu) etc (sub menu) - Selecting VehicleX makes that disappear and the sub menu items appear. - After 5 secs the submenu items disappear and the single main menu item re-appears. Very Tidy Share this post Link to post Share on other sites
.kju 3245 Posted July 23, 2008 here you go mate: PROPER_CfgActions_Show_Settings I did only a few brief tests if it works at all - it does. However I didnt check binoc or weapon change actions. Read the post and tell me how it works out for you please. Actually if you make more entries visible at a time is already an improvement. Now if you use addons that make certain userActions available at longer distance to avoid the quick appearing-disappearing of user actions, it is already a lot better. Share this post Link to post Share on other sites
norsu 180 Posted September 3, 2008 This seems to be the newest thread about action menu so instead of starting a new thread I'll use this. I think BIS should really ditch the whole action menu altogether. It's painfully slow to use when there are lot of options as even the simplest task must go through the action menu like entering vehicle, opening door, using ammo crate etc. I don't really see any reason at all for this kind of implementation. All these actions could be done with simple point & click system. Currently in ArmA the first action will pop up with a icon. This is a small step towards more fluid interactivity with the game world but it fails when you have for example many ammo crates close to each other. All crates use the same object name and you have pretty much no idea which ammo crate will be selected when you hit the action button. So first step would be to change the icon into brackets that surround the selected object, Deus Ex and System Shock 2 are good examples of this. Next step would be to remove the action menu and use only the point & click system and hotkeys. The two games I mentioned are perfect examples again how fluid and elegant the system is. This system could also be extended to vehicles too to give every vehicle easily accessed new functions that would otherwise clutter the action menu. Basic vehicle functions like eject or gears down should have hotkeys by default but extras like open windshield armor in BRDM-2 or change seat should go through point & click system. Since this is more an UI matter I will make a more detailed post about my idea there with screenshots. Share this post Link to post Share on other sites
dentist guba 0 Posted September 4, 2008 forget accidentally gettin out binocs, what about setting of 20 satchels while standing next to them Share this post Link to post Share on other sites
max power 21 Posted September 4, 2008 I agree that the action menu is really messy but they did reduce your dependence on it by making hotkeys for most things. Hotkeys aside though, I think it would be faster if you could hold down a button that would give you a larger, centred, clickable menu that's semi transparent.. then you could simply hold the button down and click the option your wanted instead of scrolling through many options, especially when you can't see them all at once so you may scroll past the one you're looking for. Share this post Link to post Share on other sites
Lou Montana 101 Posted September 4, 2008 Yes plaintiff, but the problem with that would be the impossibility to run & turn head to check for danger... I believe a full editable action-menu (like keyboard controls) could do well : checkbox to allow or not action to be displayed during game, or list with "show only when needed" (reload, etc) or "never show on menu". Share this post Link to post Share on other sites
{SAS}Silentkiller 0 Posted September 5, 2008 I think BF2 has got the best UI that I've used, uses what Plaintiff1 talks about, being able to spot things & for that to come up on the map was great! But it is a simplified command rose compared to ARMA. But... why have eject & get out? Surely these and many other commands can be imalgamated? Weapon selection should be assigned to easy to reach buttons like numbers, & reloading should be interuptable, so if you accidently try reloading your rocket laucher out in the open with a tank or BDRM looking at you you can get into cover!! Share this post Link to post Share on other sites