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{SAS}Silentkiller

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About {SAS}Silentkiller

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  1. {SAS}Silentkiller

    MP thoughts

    Something tells me that most servers would die with that many people!! But, split that number between 10 servers & you have people fighting for control of a map/server.
  2. {SAS}Silentkiller

    MP thoughts

    I feel that ARMA3 will have massive multiplayer potential, unless they go down the more MMO sandbox path like the DayZ MOD has done this potential will continue to be untapped. BI must not try to emulate other FPS games as this will fail, give people options of gameplay through almost no rules & giving players lots of unknowns, & making them work hard & making them feel rewarded for doing simple things (I love just navigating a group around with the map & compass & making it to where I expect to be!) But give them the tools to form unique groups with unique uniforms & names, and the game will blossom :)
  3. {SAS}Silentkiller

    MP thoughts

    I love the free form gameplay with the DayZ MOD & Rocket's breath of fresh air approach to developing, I saw a post where he said something on the lines of "I'm not going to try & balance the game, it's like trying to wean people of EA/IW crack!" I whole heartedly agree a player should adapt to the game not the game to the player & feel much better for it. I feel what has been shown so far by DayZ is that persistence of kit/loot is key to keep people playing, I think this can be modified only slightly to make a military survivor sim so to speak as follows: * No more zombies instead you have civilians, these civilians will make a lot of noise (throwing tin cans etc) when disturbed by someone with a gun (put your gun away & they stop, but make you vulnerable). * No more one solid faction against another, these are allowed to form naturally, everyone starts of as neutral to one another until groups have picked up enough loot to build a main (indestructible?) base, here they can store things, both personally & as a group (restricted to rank in that group?). *Basic loot (hatchet, knife, matches etc) can be found in any town, but to get loot to spawn to enable you to build more advanced things like machine gun posts/Humvees/helicopters etc. back at mainbase, you would have to build a Forward Observation Base (FOB) which would both time to build (30 minutes?) & quite a lot of loot/resources. * FOB these can only be put up inside a town's radius & would have 3 effects: 1. It would bring to town/village under your group's control, so the civilians won't make noise alerting anyone else to your presence in the town, whether you have your gun out or not. 2. It would have to opposite effect to anyone not in the controlling group (with a gun out), so the civilians will make a lot of noise & on the maps of the group member's maps the FOB symbol will flash, indicating either, it is under attack/being caputured or there is someone trying to enter to area. 3. Advanced loot will spawn here, making the FOB & town more of a target to the enemy. Persistance: Mainbases & FOBs would only be persistent on the server they were built in, this would prevent conflict of controlling towns. Character kit would be persistent between servers, so you could "raid" towns in other servers for loot, so you could effectively have several out posts in other servers if you wanted to but, if you stretched to far you wouldn't be able to defend them & be open to attack. Vehicles would also be persistent only in the server they were built in & only if they were left in either the main base or FOB. Maps: These would be automatic kit, (but can be dropped), where people of the same group can put makers down showing enemy FOBs & other positions. What I would love to see would be if you got killed with one on your body, the enemy could loot it & it would show a snapshot of the markers that were down when the person was killed, so it might show where their FOBs are & where they know you are. If Rocket is anything to do with the Multiplayer side of ARMA3 I would hope for something like the above. It would be great to have a main FPS game to explore a more MMO style of gameplay. EDIT: A note on servers, I feel server files should be restricted to communities rather than individual people this would concentrate the player base meaning more people per server.
  4. Is there any progress on either having remote admin control or more than one admin on a server at one time?
  5. {SAS}Silentkiller

    co30 DominationA2! One Team

    Thanks Tankbuster, I'll try it out later :)
  6. {SAS}Silentkiller

    co30 DominationA2! One Team

    Where do you put the pbo files so they can be edited?
  7. {SAS}Silentkiller

    co30 DominationA2! One Team

    We as a Squad play Domination West, I'd love to see the paradrop time limit changed to 5 mins (is there a reason for have such a long cool down period?), also at the moment there is nothing to lift tanks & the only way to rearm them is to damage them & wreck lift them to the repair point in the airbase, so is there a chance that you could add either an Osprey as a reward for a side mission or engineers to be able to build FARPS or both? If I knew how to do this I would, but I don't; if there's anyone who can impliment these I would be eternally gratefully, as these are the only things that I can think of to improve the Domination West experience! Cheers SK
  8. I've hadly touched the single player side of things. We have our own server (you can find our server & TS details HERE) so we mainly play Domination with randomly generated towns to capture, but I've been playing a bit on the [CEAL] server which has Advance & Secure runing which is a PvP game, where you capture linked points on the map, they seem to get decent players on, but many people are unused to the capturing points part of things!
  9. {SAS}Silentkiller

    What's this server running??

    Toaster's got it, I actually posted in their forum :) Devastation has too many options & boxes for my liking, original AAS is what I like, simple load outs at spawn point & away you go. @Ziggy: I think you mean Devastation there, AAS has mini map (bottom right), 3rd person view, but it doesn't have cross hairs (don't mind that)
  10. {SAS}Silentkiller

    What's this server running??

    I was playing on this server: http://arma2.swec.se/server/data/115971 lastnight & it was playing aas50m v0.4 with several different maps. I liked this type of AAS but couldn't find anything about it!! I would be very grateful if someone could point me in the direction of where to find the server files for this game type
  11. {SAS}Silentkiller

    what to put on new server?

    Devestation looks good :), I was playing on this server: http://arma2.swec.se/server/data/115971 it wqas playing aas50m v0.4 with several different maps. I liked this type od AAS but couldn't find anything about it!! I would be very grateful if someone could point me in the direction of where to find the server files for this game type :)
  12. Squad name - Speed Aggresion Suprise {SAS} Timezone/location - GMT - UK based (members from UK & EU) Squad gamemode preference - coop & pvp Website address - www.thesasclan.co.uk Server IP: TBA (new uber server being put together as I type!) We play a lot of different games, we have members of all ages & nationalities, we welcome anyone onto our Team Speak & we are a friendly bunch :)
  13. {SAS}Silentkiller

    what to put on new server?

    We ({SAS} Clan, www.thesasclan.co.uk) will be getting a brand spanking uber new server in the next week or so. We really enjoy playing co-op missions together, but would like to also have a PvP game going as well. There is the AAS games, but has anyone got a favorite version of this & is there anything else like this that we could host, to me it all looks very confusingand would like some guidence. Thanks in advance. SK
  14. {SAS}Silentkiller

    why the complaints

    Fixed :)
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