mondkalb 1087 Posted July 15, 2008 Hi, I made a simple addon which creates cartridges that stay where they belong. This Addon creates automatically a cartridge of the right type for all ArmA weapons and the following Mods/Weaponpacks: -6thSense Mod/Weaponpack -RHS -RH Pistolpack/AK-Pack -HWM -PedagneMOD -RER_XM109 -ChechenyaMod -ADO Armes -Vilas' Weaponpack -Frenchpoint -Turkish Forces Handgrenades will leave a pin on the ground. Grenadelaunchers will leave a 40mm cartridge. All other "unsupported" firearms will throw out a 556x45mm cartridge. Additionally I made helicopters prettier: The Ah-1 will drop 20mm cartridges on the ground, the Ah6 and Uh-60 do the same with 762x51mm cartridges. You can disable the cartridges with "NO_MBG_Cartridges = true", disable the vehicle cartridges with "NO_MBG_Vehicle_Cartridges = true". Download MBG_Cartridges.rar (528kb) Needed Addon: Extended Eventhandlers 1.7 Have fun turning the AO into a really dirty place! Share this post Link to post Share on other sites
-HAC-_mainframe 0 Posted July 15, 2008 A++ mate...... I was testing some weapons on a shooting range, hehe cool !!!!! Share this post Link to post Share on other sites
the.d 0 Posted July 15, 2008 Seconded... A++, indeed! Vielen Dank! The.D add to list? :-) Share this post Link to post Share on other sites
Stavanger 0 Posted July 15, 2008 Mirror by ePrison.de. Regards, Stavanger Share this post Link to post Share on other sites
i0n0s 0 Posted July 15, 2008 *piek* Finally Any change you add documentary how to add the approbate shell to other (non listed) weapons? Share this post Link to post Share on other sites
big 0 Posted July 15, 2008 Armaholic.com mirror and news: - Cartridge by Mondkalb Share this post Link to post Share on other sites
Imshi-Yallah 0 Posted July 15, 2008 Not working for me. I have XEH installed but I'm not getting any casings on the ground. Share this post Link to post Share on other sites
456820 0 Posted July 15, 2008 Quote[/b] ]Not working for me.I have XEH installed but I'm not getting any casings on the ground. Same, but I do have a lot of other addons running. Must be some sort of conflict. Share this post Link to post Share on other sites
m4r1ne 0 Posted July 15, 2008 Is there a chance of a performance drop when using this addon? Share this post Link to post Share on other sites
imutep 0 Posted July 15, 2008 Nice addon Mirror from BIS.4Players Cartridge Addon Regards Imutep Share this post Link to post Share on other sites
the.d 0 Posted July 15, 2008 I did a quick test and it seems to work perfectly well in single player mode. I had some trouble on a dedicated server but that might have been just me. Loading order shouldn't be an issue, just make sure eventhandlers are loaded before this add on (I think). I get some conflicts in ArmA.rpt that might be caused by this file, but I wasn't able to validate that yet. As for performance: We shall about that see on a 32 player warfare battle. It might be a good idea to work out a fade-out time limit that can be set by the user (say, 30 seconds to 5 minutes). Thanks again for sharing this with us, it looks pretty good :-) Share this post Link to post Share on other sites
mondkalb 1087 Posted July 15, 2008 The cartridgemodels have 4 lods. 1. - Normal detail 2. - Lower detail 3. - a simple box 4. - Nothing So, the cartridges won't be displayed unless you're ~15m near. I think, this addon won't affect the performace much more than 2 north-sahrani trees do. The big problem with this addon is its "plug-in"capabillity. As soon as you spawn a model/thing, which is located in an addon not listed in the mission.sqm, it will automatically show you an errormessage. I see no possible solution for this problem. Share this post Link to post Share on other sites
i0n0s 0 Posted July 15, 2008 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgAddons {   class PreloadAddons   {     class MBG_Cartridge {       list[]={"MBG_Cartridge"};     };   }; }; That should solve the problem with unloaded addons (but should only get used by addons when they are required on every map). But what about the 'other' plug-in capability? Can't you read for example _762Array out of the config? That would allow other addon maker to cooperate with your addon. And least: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;;Cruel mathematics, if you can't stand Sinus, Cosinus and tanges, then quickly leave this script!!! That warning was to late because I was forced to read through _SQS_ code  Share this post Link to post Share on other sites
wipman 1 Posted July 15, 2008 Hi, do the A10-II spitt the 30mm shells of the cannon? or the AV8-B ADEM spitts the 25mm shells?, how about the APC's... could you make 'em spitt the empty shells of booth MG's, COAX & main gun?, that will be trully pimp. Let's C ya Share this post Link to post Share on other sites
Daniel 0 Posted July 15, 2008 Looks really good, can this be used without a dedicated server requiring it? Share this post Link to post Share on other sites
dmarkwick 261 Posted July 16, 2008 I like the idea of this a lot, but I did experience a lot of slowdown when I just tried it out. Share this post Link to post Share on other sites
mondkalb 1087 Posted July 16, 2008 This addon is clientside. The server doesn't require it, since the cartridges are created local on the client's PC. I asked Freshman whether the A10 is dropping out it's cartridges. He told me that the A10 is gathering those and is therefore not dropping them. In fact, I think the cartridge-drop of the AH-1 is already too much, but the Uh-60MG and Ah-6 are well "equipped" now, and now they leave a kind of "cartridge-carpet" behind. Try it out! i0n0s: Feel free to change this addon they way you like it, and it seems, that you may help me with making an update to this addon. Of course, if you like to! Share this post Link to post Share on other sites
4 IN 1 0 Posted July 16, 2008 american fighter jets wont spitt out the shells, they will be stored and taken out on the ground Share this post Link to post Share on other sites
bhaz 0 Posted July 16, 2008 Is there a limit to the amount of shells on the ground at one time? Would probably get a bit cluttered after a few hours. I'm not thinking display / performance wise, but storing a few hundred thousand shells in memory can't be healthy. Share this post Link to post Share on other sites
layne_suhr 0 Posted July 16, 2008 WOAH! This would look absolutely fantastic with a UH-60 from 160th SOAR and the Mog Share this post Link to post Share on other sites
LFO 0 Posted July 16, 2008 i was waiting for something like this for a long time. thank you!! a little observartion of mine: the visibility of the spent cartrdges seems to be related to map-lod settings (sorry, can't find a better word.) i tested this also on schmalfelden, and there you have to zoom to the ground to see the casings. while standing and just looking to the ground you will see nothing. so i suppose map settings do have an effect on this small but priceless addon. Share this post Link to post Share on other sites
wipman 1 Posted July 16, 2008 Hi, for the OFP limit the life time of the spitted shells to 30secs was enough to give a more real shape to the firefights keeping a decent FPS level that don't really compromised alot the game's performance; for me limit to 30secs the life time of the empty shells on the ground, will be a good enough valance. Let's C ya Share this post Link to post Share on other sites
wipman 1 Posted July 16, 2008 Hi, i've noticed something, the spitted shells are not visible over the sea texture, the KA-50 don't spitt shells as well as any of the eastern aircrafts or the A10 & AV-8B's. It's sad to see my dear .45 spitting 5.56mm empty shells instead the empty .45ACP shell model that it haves. Let's C ya Share this post Link to post Share on other sites
nikita320106 0 Posted July 16, 2008 another one thanx for necessary job) Share this post Link to post Share on other sites