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modemmaik

SmurfC T72A ERA upgrade "style"

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@hamis: I have never performed a sound modification before. I would be pleased if you can handle the needed modifications plus release. The config ist standard-BIS definition, so I guess it should be easy to adopt (although I am not sure huh.gif ). Today is my last vacation day, so I will not be able to handle additional changes / tests for the next days... confused_o.gif

Just enter the bold part from following snip into your cfgVehicles and put the t72.ogg in the smurfc_era folder before you pbo it wink_o.gif

Tested it and it sounds very nice, thx hamis!

Quote[/b] ]class CfgVehicles

{

class T72;

class smurfcT72ERAwd : T72

{

vehicleClass = "Armored";

model = "\smurfc_era\smurfcT72ERAwd";

displayName = "T-72A ERA (2)";

ejectDamageLimit = 0.95;

soundEngine[]={"\smurfc_era\t72.ogg",db+20,1};

......

balbabla....

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Updated with my real T72 sound:T72 updated

Congrats hamis notworthy.gif

In the meantime, I was able to address the "Error while trying to generate ST for points" warning using this thread. Linker Split, you are the men smile_o.gif

I will include the changes in the next rc (changes in the model only). wink_o.gif

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modEmMaik, Whether plan to let out model in deserted and winter colour?

alpha125rbf, And it is possible to take this tank in standard colour?

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Time to release the latest version for the next days:

RC 1D Download Link

-Added the 4'th ERA plate

-Removed most of the mentioned bugs (should be ArmA.RPT friendy now).

-Added BI-Style

Not included: Hamis new sounds and Denny Piranha's reskins sad_o.gif (Sorry folks, but I ran out of time... Have sent request to Denny. I hope he will release it soon)

Quote[/b] ]Smurfclan T72A ERA "style" addon RC1c

mission addon name: "SmurfC_ERA_103"

smurfcT72ERAwd: Basic Woodland Camo

smurfcT72ERAbis: BI-Style

model & config. by modEmMaik

Config includes material / armor values from OFP-WGL mod.

Model is based completely on "BI Vehicles and weapons sample" models.

Credits to:

Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests

T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions

Burns and Evil Homer @hx3.de for their support and material

Rellikki (http://www.rellikki.armaholic.net/) for his superb Sahrani Liberation Army Desert Troops (http://www.armaholic.com/page.php?id=705) I used as blueprint for this reskin

piranha-dl (http://www.denny-piranha.com/) who inspired me to add some scratches (although his scratches look much better...)

Vilas (http://ofp.gamepark.cz/_hosted/vilas/), who enspired me by his T72-B ERA

WGL mod team (http://ofpc.de/wargames/news.php) for their great mod

ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team

BI (http://www.armedassault.com/) for their sample models wink_o.gif

have fun and good luck,

modEmMaik

leben-bunt-grantenstark-t-72-bmp-reskin-1394d1213547170-t72_103.jpg

@A.T.R.F: Feel free to add every camo you want. Addon is fully readable / modifyable. At the moment, my plans are to include an alternative woodland skin plus BMP-2 for crCTI matches @smurfclan.org plus some tweaking of our crCTI-version. So at the moment I do not plan to release additional skins, but I know that some other people generate great skins wink_o.gif

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And here's new version with my engine sound:Smurf_era_103 tounge2.gif Next we need someone to make random numbering and replacement config!

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@hamis: Well done smile_o.gif

@Marijus: Yeah, now I see that the panels are oversized. Resizing should not be a problem, but needs some time (each panel must be rotated to match x-y axis and resized. I think -33 degrees horizontal and each panel +20 degrees per panel from left to the right). Does any one know an easier way for resizing, e.g. using the projection window for such things?

@(A.T.R.F.): I noticed that Matecks M1A1 HA will have the feature to add mission based skins (posted on June 07 2008,13:30). May be I will get the option to integrate this into the tank model. This way we would get many different skins biggrin_o.gif

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modEmMaik, Leather(skin) basically quite good, but that obviously does not suffice so it is dirty(dirt) and dust...

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I have been informed, that a reskin package is available at Denny Piranhas page linked in the first post of this thread. So all skin variants should be usable at the same time xmas_o.gif

Thanks to Stavanger, Marijus, Gedis and (A.T.R.F.) smile_o.gif

Concerning modifications to the model: I decided to leave the model as it is right now. Thus no further error reports have popped up, I wil include the model plus BMP-2 in a binarized package at the end of this week (including BIS-style skin ERA). wink_o.gif

Everybody is invited to modify the addon regarding the infos Gedis / Marijus / Hamis and all the others posted, or alternative ways. Intention of this project was to provide a bluepint open-source to the community. I think this goal is reached.

Thanks to everyone involved notworthy.gif and have fun, thumbs-up.gif

modEmMaik

goodnight.gif

p.s.: To all those people, that released a modified version (e.g. Hamis, alpha125rbf): Keep up your work. It makes a hel lot of fun driving around in your own tank biggrin_o.gif

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Another update:

Support for mission based skins included (as Mateck described):

Danger: Rather untested feature (MP), may be some issues pop up. wink_o.gif

Quote[/b] ]Smurfclan T72A ERA "style" addon RC 1D Custom

mission addon name: "pirsmurfc_era_104"

pirSmurfcT72ERA1CUST: init-selectable camo

soundmodT72ERA1CUST: init-selectable camo incl. Hamis engine sound

At default, addon uses first cust skin (If not provided, the tank is rather in-visible, because of the implemenation). All skin must be placed in the missions reskin folder

init-command option (see example mission):

init="test=[this, ""wood1""] execVM ""\pir_smurfc_era_custom\textures.sqf"";";

Selectable Skins:

cust : Uses mission based skins (t72_1_co.paa, t72_2_co.paa, t72_1_co.paa)

cust2 : Uses mission based skins (t72_1b_co.paa, t72_2b_co.paa, t72_1b_co.paa)

cust3 : Uses mission based skins (t72_1c_co.paa, t72_2c_co.paa, t72_1c_co.paa)

BIS : BI-skin

model & config. by modEmMaik

Config includes material / armor values from OFP-WGL mod.

Model is based completely on "BI Vehicles and weapons sample" models.

Credits to:

Hamis @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for supply of his engine sound

Mateck @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for custom skin invention

Sebastian Muller for the same invention for OFP custom skins

Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests

T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions

Burns and Evil Homer @hx3.de for their support and material

Rellikki (http://www.rellikki.armaholic.net/) for his superb Sahrani Liberation Army Desert Troops (http://www.armaholic.com/page.php?id=705) I used as blueprint for this reskin

piranha-dl (http://www.denny-piranha.com/) who inspired me to add some scratches (although his scratches look much better...)

Vilas (http://ofp.gamepark.cz/_hosted/vilas/), who enspired me by his T72-B ERA

WGL mod team (http://ofpc.de/wargames/news.php) for their great mod

ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team

BI (http://www.armedassault.com/) for their sample models wink_o.gif

have fun and good luck,

modEmMaik

Rapidshare DL-Link

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5177a0f5c7d9.jpg

66e251fa98ad.jpg

biggrin_o.gif Cool,Stealth tank tounge2.gif

modEmMaik,Can to me pass a leather(skin) to model in a format jpg? I want to try in Photoshop detailed elaboration to raise(increase)

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Puh... nice Pic...

I tried it with and without ext_eventhandlers. Did you try this using a blank (no skins-included) mission? This happens when no skin is available within the mission (default is set to custom skin#1 enabled, for easier integration), because the re-skinned sections are set to hiddenSelections. The user-skins should make them visible again. crazy_o.gif

When the same thing happens using the provided mission, I recon it as an issue crazy_o.gif

You may also use it as perfect next generation stealth xmas_o.gif

As far, as I know, a photoshop plugin is included in kegetys' tools. I use texView2 from the BI Editing Tool Suite plus Paint.NET. Either ways should provide you with jpgs..

@Burns: Thanks xmas_o.gif

@Marijus: Megaupload better alternative for you? But others have issues with that provider sad_o.gif

@all: Just noticed that hamis soundMod is not included in the demo mission banghead.gif I recon everyone to use "soundmodT72ERA1CUST" in the mission.sqf. The enginesound provided is perfect thumbs-up.gif Thx to hamis and please forgive me notworthy.gif

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01abb740e4f0.jpg

modEmMaik, At me for some reason gives out such mistake, gives out at start of game in the editor and too most in oxygen 2 during loading model in buldozer after I have put of a new leather(skin) on a little model, will not prompt as it to correct? huh.gif

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modEmMaik, At me for some reason gives out such mistake, gives out at start of game in the editor and too most in oxygen 2 during loading model in buldozer after I have put of a new leather(skin) on a little model, will not prompt as it to correct? huh.gif

Seems to me that the x-y size of at least one texture is incorrect (might be noticeable by save as TGA and compare the files size, using the original skins in TGA format).

Alternatively paste your modifications into the original skins using the TGA format and save the .paa to your missions directory's reskin dir.

I donno weather this works in buldozer, because the CFGmodel section hides the faces using a hiddensection. Better way is to use the 1D version in O2 and copy the textures to your mission directory.

Ups, just noticed that the armed-assault.de hosts the least before version (pir_smurfc_era_custom_soundmod_rel.rar). The rapidshare one is the latest version (pir_smurfc_era_custom_soundmod_rel2.rar: added init for the textures, raised custom skin support to 3 skins and added users reskin folder to the missions directory).

@ATRF: Did you use the rapidshare-version, oder the assault.de one? Using the assault.de one misses the init for the textures, might be the root cause for your ghost-tank whistle.gif

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Marius: Thanks, I give it a try... two tries, to be honest:

Mateck showed me a complete concept, how to integrate a number of user-based skins into a mission. This requires moderate editing skills, you will see in the attached mission.

My alternative is a simple concept, you only need to place a single skin into the reskin folder of your mission (only one user reskin available).

Both versions to your duty. Feedback very welcome

notworthy.gif

Concept 1:

Quote[/b] ]Smurfclan T72A ERA "style" addon RC 1D Custom

required addons: Extended_Eventhandlers Solus & Killswitch (http://www.armaholic.com/page.php?id=2605)

mission addon name: "pirsmurfc_era_104"

pirSmurfcT72ERA1CUST: init-selectable camo

soundmodT72ERA1CUST: init-selectable camo incl. Hamis engine sound

At default, addon uses wood1 skin.

init-command option (see example mission):

init="test=[this, ""wood2""] execVM ""\T72_era_custom\textures.sqf"";";

Selectable Skins:

cust : Uses mission based skins (reskin\t72_1_co.paa, t72_2_co.paa, t72_1_co.paa)

wood1 : Woodland skin #1

wood2 : Woodland skin #2

(default) : BI-skin

Included custom skin implementation in the mission:

textures.sqf :

Main function to change a t72's texture to user-defined (see reskin folder). This includes the possiblility to include as many skins as needed (2'nd parameter determines skin).

Mission.sqm :

Activation sequence via trigger, see sensors definition: changes t1's textures to mission-defined.

expActiv="test=[t1, ""cust""] execVM ""textures.sqf"";";

model & config. by modEmMaik & Mateck

Config includes material / armor values from OFP-WGL mod.

Model is based completely on "BI Vehicles and weapons sample" models.

Credits to:

Hamis @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for supply of his engine sound

Mateck @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for custom skin invention and support

Sebastian Muller for the same invention for OFP custom skins

Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests

T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions

Burns and Evil Homer @hx3.de for their support and material

Rellikki (http://www.rellikki.armaholic.net/) for his superb Sahrani Liberation Army Desert Troops (http://www.armaholic.com/page.php?id=705) I used as blueprint for this reskin

piranha-dl (http://www.denny-piranha.com/) who inspired me to add some scratches (although his scratches look much better...)

Vilas (http://ofp.gamepark.cz/_hosted/vilas/), who enspired me by his T72-B ERA

WGL mod team (http://ofpc.de/wargames/news.php) for their great mod

ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team

Solus & Killswitch for their Extended_Eventhandlers implementation

BI (http://www.armedassault.com/) for their sample models wink_o.gif

have fun and good luck,

modEmMaik

Concept 2:

Quote[/b] ]Smurfclan T72A ERA "style" addon RC 1D CustomX

mission addon name: "pirsmurfc_era_104X"

pirSmurfcT72ERA1CUSTX: init-selectable camo

soundmodT72ERA1CUSTX: init-selectable camo incl. Hamis engine sound

At default, addon uses first cust skin (If not provided, the tank is rather in-visible, because of the implemenation, but error message should pop up). All skin must be placed in the missions reskin folder

init-command option (see example mission):

init="test=[this, ""BIS""] execVM ""\T72_era_customx\textures.sqf"";";

Selectable Skins:

BIS : BI-skin

(default) : Uses mission based skins (reskin\t72_1_co.paa, t72_2_co.paa, t72_1_co.paa)

model & config. by modEmMaik & Mateck

Config includes material / armor values from OFP-WGL mod.

Model is based completely on "BI Vehicles and weapons sample" models.

Credits to:

Hamis @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for supply of his engine sound

Mateck @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for custom skin invention and support

Sebastian Muller for the same invention for OFP custom skins

Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests

T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions

Burns and Evil Homer @hx3.de for their support and material

Rellikki (http://www.rellikki.armaholic.net/) for his superb Sahrani Liberation Army Desert Troops (http://www.armaholic.com/page.php?id=705) I used as blueprint for this reskin

piranha-dl (http://www.denny-piranha.com/) who inspired me to add some scratches (although his scratches look much better...)

Vilas (http://ofp.gamepark.cz/_hosted/vilas/), who enspired me by his T72-B ERA

WGL mod team (http://ofpc.de/wargames/news.php) for their great mod

ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team

Solus & Killswitch for their Extended_Eventhandlers implementation

BI (http://www.armedassault.com/) for their sample models wink_o.gif

have fun and good luck,

modEmMaik

Link Concept 1

Link Concept 2

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