icewindo 29 Posted May 17, 2008 Well nobody was interested in my Stargate mission for this addon (or didn't bother replying ) , but maybe it can be used by someone else in other settings, e.g. with Zombies, a certain archaeologist equipped with a whip, Aliens, whatever... ----> This readme is in a stub... ----> you can help this readme by expanding it... *****Catacomb addon******* for Arma >1.08 by icewind.123 model work by me (it was very complicated in the beginning, but I'm getting to it) textures from various free texture sites for no commercial use, so don't sell this addon(ah who would buy this anyway) My first addons ever so don't expect this to be epic :> . included in this archive: samplemap.pbo A island (Cataworld)... oh well I should say a "island". It's the ground level of the tomb so expect nothing special, it's all at the same height. Use enableEnvironment false to get rid of bird sounds and other stuff. samplemission.samplemap A tomb showing what you can build with this addon, if you see some flickering it's because some walls are overlapping (can you say this in English?)... EditorUpdate_v102.pbo by LowFly Not by me, but it's needed for the example mission. bhpyramid.pbo by Bierrolt Not by me and not in this file but needed for the example mission. Get it here: http://members.home.nl/b.hidding/SG/ Use this setpos [(getpos this select 0),(getpos this select 1),XX] to get a rooftop with cavefloor 3x3 or ceiling 2. You can also build really huge halls with this (see example map). CRTL-C, CRTL-V, CRTL-SHIFT and shift combined with mouse are your best friends... cata.pbo It contains all the glorious walls, floors and stuff. Mind that the Floors can be used by AI but very limited, they won't walk about the next floor (needs to be one object), that's why I created "Cataworld". This addon is unofficial, use at your own risk, BIS is in no way afflitated with this. DL: http://www.filesco.com/download.php?id=D5487A871 Share this post Link to post Share on other sites
slatts 1978 Posted May 17, 2008 looks like the start of TES4 oblivion Share this post Link to post Share on other sites
imutep 0 Posted May 17, 2008 Nice idea...give a try Share this post Link to post Share on other sites
Stavanger 0 Posted May 17, 2008 News + Mirror by ePrison.de Catacomb Addon v1.0 by icewind.123 Regards, Stavanger Share this post Link to post Share on other sites
supergruntsb78 67 Posted May 18, 2008 some of the textures seem to be missing (only a small few) all with all a nice addon (btw wich SG mission are you talking about i love SG missions so i must have missed it ) Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted May 18, 2008 Reminds me of the old days in Delta Force: Land Warrior Share this post Link to post Share on other sites
icewindo 29 Posted May 18, 2008 some of the textures seem to be missing (only a small few) all with all a nice addon (btw wich SG mission are you talking about i love SG missions so i must have missed it ) Thanks for the mirror Stavanger . Ah not again the missing textures, I thought I had checked every single p3d, the problem was that I forgot to delete the P: prefix so it would load the textures not from the addon pbo but from my folder at drive P: , but I did go you through the files and deleted it. I found the missing p3d, a P:/ prevented it from loading the right textures... http://www.filesco.com/download.php?id=334F29271 and here the other thing: http://www.filesco.com/download.php?id=85BECFFA1 Share this post Link to post Share on other sites
Griffon2-6 0 Posted May 18, 2008 I'd be interested in a Stargate mission! I didn't get the opportunity to see your thread. Will you consider continuing with a Stargate mission? Share this post Link to post Share on other sites
wika_woo 182 Posted May 18, 2008 This map with zombies will look hella scary! Share this post Link to post Share on other sites
Deadeye 1 Posted May 18, 2008 ArmedAssault.info Mirror : http://www.armedassault.info/index.p....lang=en Share this post Link to post Share on other sites
sas troop 0 Posted May 18, 2008 Man, great! This addong came to me from heaven! CANNOT LOAD MISSION: There are no addons: BH_pyramids WTF is that? Share this post Link to post Share on other sites
Brakes 0 Posted May 18, 2008 This looks useful for a mission or two I'm trying to put together. Could you put together a fallout shelter/command center themed addon while you're at it, please? I just know there'd be uses for one of those... Share this post Link to post Share on other sites
icewindo 29 Posted May 18, 2008 Man, great! This addong came to me from heaven!CANNOT LOAD MISSION: There are no addons: BH_pyramids WTF is that? bhpyramid.pbo by Bierrolt Not by me and not in this file but needed for the example mission. Get it here: http://members.home.nl/b.hidding/SG/ @supergruntsb78 "The other thing" I posted is the stargate mission, it needs some more addons though, links in the readme file. @ofpdeadeye Thanks for the mirror, did you added the updated pbo? As I see there are actually Stargate Fans besides the SG assault forums you may like to add the stargate mission to the tomb news / in sp missions ( http://www.filesco.com/download.php?id=85BECFFA1 ). Maybe you could also edit the author to icewind.123 (note to me: stay with one nickname , because if anyone wants to contact me over arma.info, I have a account under that name there). Thanks . @Brakes It shouldn't be that much of a problem with the right textures and samples (if you have some links of pictures please link them ) the only thing is that to make the AI use the structures you would either have to create a big structure so you can define AI paths which make the AI actually be able to move in it or use the groundlevel as the floor, which works ok, but not on narrow paths (AI will walk right through the structure ). If using the groundlevel as floor the single parts of the structure can be small so it's very easy to add variety to the whole structure, AI can walk through the whole complex. I could add a "fallout vault floor" texture in some part of cataworld. When "pre-building" the structure in O2 you can create second levels to where AI will be able to walk to. Sorry if this sounds somewhat itchy but I don't know how to cut it further (it's getting late). I think I can solve it though by adding longer floors, this way AI could walk further. I'm also working on a sewer system (one structure, the basic outlines are done, need to add pipes, ventilation shafts... (could show O2 screens but my (terrible scratched) ArmA DVD is hiding from me, can't find it), might find some use in fallout-themed missions. Share this post Link to post Share on other sites