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CyDoN

RECOILS 1.08 vs 1.12

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But, compare to OFP, BI has still a long way to go, and i hope ARMA2 will have a recoil simulation like in the good old days of OFP.

I certainly don't hope, that would be a huge step back. OFP recoils were very, very basic, only vertical movement and the gun was always going back exactly the center like there had been no recoil.

ArmA simulation is really superior in this area.

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Controle your gun, don't let your gun controle you.

The basic rule for every soldier in this whole universe.

Quote[/b] ]ArmA simulation is really superior in this area.

In this way, it simulates a soldier that can't contole his gun.

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Recoil discussion is pretty moot as it wildly depends on the shooter rather than the weapon.

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Controle your gun, don't let your gun controle you.

The basic rule for every soldier in this whole universe.

Quote[/b] ]ArmA simulation is really superior in this area.

In this way, it simulates a soldier that can't contole his gun.

Control your mouse, don't let the "simulation" do it for you.

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Ye gods, that AK recoil is laughable. It certainly doesn't look

like that in my extensive <s>collection of "hot babes in bikinis

with guns" videos</s> experience of shooting hundreds of cool

guns and stuff.

You don't need Q11 (although his work is appreciated), you

can tweak the recoil values yourself (welcome to an exercise

in extreme tediousness).

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<s>collection of "hot babes in bikinis

with guns" videos</s>

Those babes make tedious research sexy! Often times when I'm doing research to make a post, I'll be wearing nothing but a lab coat!

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The improvements on recoil were right.

Who thinks, modern rifles have a recoil like WW2 weapons is wrong.

But, compare to OFP, BI has still a long way to go, and i hope ARMA2 will have a recoil simulation like in the good old days of OFP.

default.jpg

youtube clip ^^

I largely agree with this. I'm currently trying to make a

decent recoil for an addon model of a rifle that I once had

extensive experience firing (had a crossed rifles badge for it,

no less, as a stupid cadet, and used to train young shavers

on it later as a reg.). I'm finding it hard to avoid the feeling

that the damn thing is leaping at your face, when in reality it

would push your right shoulder strongly backwards and avoid

that impression.

I've also noticed that the recoil mechanism includes a random

element, so the recoil is slightly variable. Recoil is, however, a

very physical thing (first time I fired the .303" Lee-Enfield

No.4 Mk 1 as a spotty cadet I got horrendous bruises off the

bitch - an experience repeated when introduced later to the

SLR - until I got used to it). Felt recoil is not really much of a

visual thing (which is all there is in a video game) so I've

come to the conclusion that it's not much worth sweating

over. So long as you give an honest impression of how a

weapon behaves (eg. this rifle kicks like f**k, or this rifle has

a girly recoil or this machine gun is rock-steady on its bipod

but rattles back and forth) then you're making good use of

the restricted medium..

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