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armatech

ArMaTeCs AAHALO

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4-armat_aahalo_2.png

AAHALO by ArMaTeC

Demo Video:

Drens Video of the halo in action

Thanks dren

Description:

This is a small addon that will give you the option to halo jump out of any air unit with out any codeing needed

What else is in it:

A game logic for them who would require every player to have this addon

A script set to allow halo use on all air units.

Installation:

Place armat_aahalo.pbo in your arma/addons folder or as we always recommend use a mod folder to keep your Arma install clean to prevent errors in the future.

If you do not know how to use/setup a mod folder have a look in our FAQ.

Included .pbo files:

armat_aahalo.pbo

Key:

This is a signed addon. The serverkey for serveradmins in included in this download.

Example missions:

This file comes with a MP mission and an example mission for the editor.

Usage:

Go jump in a chopper/plane what ever and hit halo

First your see a halo dialog

Click to pull your FIRST chute

Now your in a chute you can either wait until you get to the deck or hit "C" and cut from your first chute

if you hit "C" you will be cut from your first chute and placed back in the halo dialog

Now click to pull your SECOND chute

This chute is controllable (Basic control) use "W" "A" "S" "D"

Credits:

ArMaTeC - compleet re-code of all scripts

BOSS - reworking my messy photoshop work on the dialogs

Manday - for original halo script

Ras - for steerable Parachute

BIS - for the parachute base model

A:ToW - For beta testing with me - http://www.arma-tow.com

Please feel free to post issues as it will help the development of the mod

Download:Thanks for the mirrors

armatechsquad.com  Download

armaholic.com 1  Mirror 1

armaholic.com 2  Mirror 2

Assault Mission Studio Mirror 3

armed-assault.de Mirror 4

Armed Assault.info Mirror 5

ePrison.de Mirror 6

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Wow I just tried this and sure enough you can jump out of anything in any game, then Steer your chute!!! Great job Armatec. Keep em coming!

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You what Mr Burns?

lol

yay.gif  yay.gif

Edit:

Lol ok thanks man

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What would be even nicer is to have dedicated SLA and US Army SF HALO units like those from the OFP ROC3 mod and in my mod's OFP mod (Lost Brothers Addon Pack #3) using hidden selections for the parachute pack.  Sadly I don't have anyone on my mod team who knows how to implement all the scripts and stuff and convert them all to ArmA.  I might try the conversion myself eventually.  But until then, your addon is definitely useful and I hope that you seek to partner up with someone who can make some dedicated HALO SF units for both sides or some kind of international version that any mod can base their HALO SF unit off of.  

Two chutes is a bit odd though unless the second is a reserve chute.  Is there any way to make the first chute steerable?  If you're using your reserve chute, something bad has happened.  lol

Part of a U.S. Army running cadence:

"If my chute don't open wide,

I got a reserve by my side.

If that reserve should fail me too,

Look out below, I'm a' commin' through!"

Hoooah!

smile_o.gif

ROC3HALO4.jpg

Chris G.

aka-Miles Teg<GD>

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Ooh good point. I agree...AI should be able to use it because you need to jump as a team unless you're doing a 007 James Bond/Rambo mission.

I recommend looking at the OFP HALO system that I mentioned above and seeing if it can be replicated in ArmA possibly using the pilot addon that was made for ArmA for the oxygen masks (with permission). If you can get the OFP system to work in ArmA, then the AI can use it as well. The only downside is that the chutes aren't steerable. But maybe you can combine the two. Personally its not a big deal to me if the chutes are steerable or not. I just want to get on the ground and move.

Chris G.

aka-Miles Teg<GD>

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irst off the addon was not created for AI it was built for PvP mission i hate AI as they are stupid i may code a snipit tonight so that you and your whole team will halo at the same time with he AI also but im in no rush to do so if you have the said OFP mission please host it pop me a link or email it to me at armatec0@gmail.com. Other then that its all good i guess

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irst off the addon was not created for AI it was built for PvP mission i hate AI as they are stupid i may code a snipit tonight so that you and your whole team will halo at the same time with he AI also but im in no rush to do so if you have the said OFP mission please host it pop me a link or email it to me at armatec0@gmail.com. Other then that its all good i guess

I feel what you are saying about the AI, but I think a version that would have the AI jump and freefall would be perfect. It does not need to be steerable or anything like that, just a way to insert some spec ops troops on a seperate objective during a mission. It would be like Real Halo's HALO script for OFP, which was a very useful script whenever I made missions that had multiple objectives (I love using AI).

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For AI HALO, you can use these two scripts, sort of homemade HALO from LeCulTO (armaFR.net).

To use them, put this in the trigger where you want to eject:

my_vehicule addEventHandler ["GetOut",{[_this select 2] exec "eject.sqs"}]

And you need to put the following 2 scripts in your mission folder :

eject.sqs :

_para = _this select 0

~0.5

?((getpos _para select 2) < 5): exit

_parachute = vehicle _para

_para action["Eject",_parachute]

deleteVehicle _parachute

?!(isPlayer _para): goto "loopIA"

#debut

~0.5

?(((getpos _para select 2) < 5) or (vehicle _para != _para)): goto "debut"

_para switchmove "AdthPswmMrunsnonWnonDf"

_para addAction ["Deploy parachute","para.sqs"]

exit

#loopIA

~0.1

?((getpos _para select 2) > 100): goto "loopIA"

_parachute="ParachuteWest" createvehicle (position _para)

_parachute setpos [getpos _para select 0, getpos _para select 1, getpos _para select 2]

_para moveindriver _parachute

exit

para.sqs

_para = _this select 0

_id = _this select 2

_parachute="ParachuteWest" createvehicle (position _para)

_parachute setpos [getpos _para select 0, getpos _para select 1, getpos _para select 2]

_para moveindriver _parachute

_para removeaction _id

exit

So when you do your own HALO with armatech addon, order the AI to eject : they will jump, fall, and deploy parachute 100 meters from the ground. It fully works in multiplayer games.

wink_o.gif

EDIT : However : with the standard versions of these scripts, the AI will fall with gravity, and from the altitude of the plane/chopper they leave.

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Thanks for the scripts...good stuff.

Hopefully with some help from modellers, we'll see some dedicated HALO SF units for BLUFOR and OPFOR sides.

Oh, concerning HALO missions for OFP, I only made one for my mod but it's in Addon Pack #3.  I can upload it, but you would still need to use Addon Pack #3 to play it.  

It can be downloaded here:  

http://www.idfsquad.com/downloads/milesteg/LoBoAddonPack3.rar

For all those reading this, THAT is for OFP, not ArmA.  I'm only posting it here at the request of the thread author, so don't go unRAR'ing that into your ArmA folder.  

Chris G.

aka-Miles Teg<GD>

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Ok thanks you Miles Teg and Nikoo i was already on the job for version 4.0 thanks again

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Small Progress report

Added editor placed vars to stop MP cheating

Working on Pilot control for ejecting the AI into a halo scropt that pulls at 100m

Fine tuneing the second chute pull system so that it slows down rather then doing the dead stop

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This looks well cool, are there any examples on youtube?..

Someone should make one to show it off maybe?..

I'm a try it out when i get home. smile_o.gif

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Yeah thanks, i just found one good one on youtube.

Pretty funky stuff.. Could make a good movie with it lol..

yay.gif

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rgr on it

ill be updating to version 4.0 next week after we to a 80man test on sunday

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