THEAnimalMother 0 Posted April 28, 2008 Hi Great work ! love your ideas my try on a FOB PhBucket PhBucket Share this post Link to post Share on other sites
bravo 6 0 Posted April 28, 2008 I like the contempt you used. Though i consider them more then extra. These should be added by the mission maker, not in vanilla map. Thanks for opening my mind to the ladder.. i was looking for it, but didn't thought much about it. I feared to add the ladder because i couldn't used it in the object "leseni4x" (the paint platform). Ill try once more. Share this post Link to post Share on other sites
bravo 6 0 Posted June 10, 2008 Important Update I would like to inform that Al Amiriya will no longer be a 512x512 map. Instead i intend to make it 1024x1024 size map. I decided this because with time i have learn how to make the hole map run faster and more fluid. (remember this was my 1st try out as a map) Also the sat image from version 512x512 didn't match the respective houses and i intend to correct the issue that was destroying my inspiration. Therefor a new Sat_image will be recreated from scratch. A new and similar map will be recreated, hopefully with more detail and more realism. Things done might be ported to the new 1024x1024 version and soon ill continue with Al Amiriya. Ps- Sorry for the "bad" news but in the end i believe it will be the right choice and I hope people understand my choice. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 10, 2008 Yeah, cool mate, bigger is better, despite the time taken. As a fellow "occasionally-make-stuff-guy," I respect that decision. Good luck and godspeed. Share this post Link to post Share on other sites
gunterlund 0 Posted June 10, 2008 Great Bravo 6, Keep up the good work. Share this post Link to post Share on other sites
bravo 6 0 Posted June 12, 2008 Just a quick update of the new Al Amiriya 1024x1024 Layout. 1024x768 1024x768 1024x768 1024x768 1024x768 1024x768 Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 12, 2008 Map looks a lot clearer from the air. Nicely. Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 13, 2008 Nice 1 ! Lots of work left but Share this post Link to post Share on other sites
bravo 6 0 Posted July 15, 2008 a quick update: 1024x768 1024x768 1024x768 1024x768 1024x768 1024x768 Share this post Link to post Share on other sites
Striker -GER- 0 Posted July 15, 2008 Top work you did . Like the pics - the terrain enables so many possibilities for mission makers. 3 thumbs up Share this post Link to post Share on other sites
opteryx 1562 Posted July 15, 2008 Very cool. Btw, you could try experimenting with adding some tiny amounts of noise and use the smart sharpen tool in PS to "fake" detail. If done moderately you can enhance the some features on the satmap. Using minuscule amounts of noise on the heightmap in some areas can also be nice for providing a bit more cover friendly terrain in the barren areas. Share this post Link to post Share on other sites
gunterlund 0 Posted July 15, 2008 This is a great map. Could be the Schmalfelden of the desert. Cant wait to see the who enchilada. Share this post Link to post Share on other sites
Stewy 1 Posted July 15, 2008 Simply stunning mate - I'm a huge fan! Please keep up the great work! Share this post Link to post Share on other sites
spirit 0 Posted July 15, 2008 Very cool stuff Bravo 6. Looks absolutely amazing mate. Share this post Link to post Share on other sites
bravo 6 0 Posted July 15, 2008 Btw, you could try experimenting with adding some tiny amounts of noise and use the smart sharpen tool in PS to "fake" detail. If done moderately you can enhance the some features on the satmap.Using minuscule amounts of noise on the heightmap in some areas can also be nice for providing a bit more cover friendly terrain in the barren areas. yes, i want to add some noise around the dense textures to create a better and natural effect. The problem is that i can't find any noise tool brush that creates an 100% hardness without fading, to do what i pretend. Do i need to do pixel by pixel with the pencil? Is there a way to do it as a group? note: I don't want to pass those 4 texture per square. thanks, all critics, suggestions and help are appreciated Share this post Link to post Share on other sites
Barry the baldy 0 Posted July 22, 2008 Please tell me we dont have to wait for ACE to get our hands on this bad boy. Share this post Link to post Share on other sites
opteryx 1562 Posted July 22, 2008 Btw, you could try experimenting with adding some tiny amounts of noise and use the smart sharpen tool in PS to "fake" detail. If done moderately you can enhance the some features on the satmap.Using minuscule amounts of noise on the heightmap in some areas can also be nice for providing a bit more cover friendly terrain in the barren areas. yes, i want to add some noise around the dense textures to create a better and natural effect. The problem is that i can't find any noise tool brush that creates an 100% hardness without fading, to do what i pretend. Do i need to do pixel by pixel with the pencil? Is there a way to do it as a group? note: I don't want to pass those 4 texture per square. thanks, all critics, suggestions and help are appreciated Make a duplicate layer then add noise/grain, now you can erase the parts you want to keep unedited. If you take a look at the height map for Applegate and compare it to the unedited one you can probably spot the areas with distortion. Working in layers is very clever because you never commit yourself any to any action done. Share this post Link to post Share on other sites
bravo 6 0 Posted July 22, 2008 @Barry the baldy: all i can say it that if the terrain use ACE objects/models you have no other option then wait for the ACE stuff. @Opteryx: Don't know if i understood exactly what you meant; im using one layer for each texture that i use for the terrain. Heres a small part of my mask with some "noise" for grass texture, is this what you mean? 1024x768 edit: From the start i wanted to create this terrain and tried to find and use proper Iraqi models/objects do give a more realistic feeling. This terrain was built and meant to be a part of an Iraq Environment Theme. After a while IMWM came up with some Iraqi models that would possible give what i wanted to add on this terrain. So if the terrain contains IMWM objects and models i believe Al Amiriya will be a part of IMWM. We all know by now that IMWM and ACE have merged so make your conclusions. Share this post Link to post Share on other sites
opteryx 1562 Posted July 22, 2008 Yeah uh don't use those models, I will explain later why... Share this post Link to post Share on other sites
layne_suhr 0 Posted July 22, 2008 @Barry the baldy: all i can say it that if the terrain use ACE objects/models you have no other option then wait for the ACE stuff.@Opteryx: Don't know if i understood exactly what you meant; im using one layer for each texture that i use for the terrain. Heres a small part of my mask with some "noise" for grass texture, is this what you mean? 1024x768 edit: From the start i wanted to create this terrain and tried to find and use proper Iraqi models/objects do give a more realistic feeling. This terrain was built and meant to be a part of an Iraq Environment Theme. After a while IMWM came up with some Iraqi models that would possible give what i wanted to add on this terrain. So if the terrain contains IMWM objects and models i believe Al Amiriya will be a part of IMWM. We all know by now that IMWM and ACE have merged so make your conclusions. Don't use IMWM or Ace Objects otherwise it will be a long time until you get to start this project again mate! Use Sakakah Al Jawf objects if you want.. also Scars Iraq Signs are great! Share this post Link to post Share on other sites
opteryx 1562 Posted July 22, 2008 Don't use IMWM or Ace Objects otherwise it will be a long time until you get to start this project again mate!Use Sakakah Al Jawf objects if you want.. also Scars Iraq Signs are great! Um, pardon me, but what are you talking about? What Sakakah objects? There's like only one custom model on that map. Share this post Link to post Share on other sites
bravo 6 0 Posted July 22, 2008 I must say this project has not stoped, I have been working on it every day. Like i said before theres still a lot to do and placing objects on the terrain is not one of them. At the moment in using BIS original models and in the future i hope to replace some for the extra models to make it more natural. But still the original ones are working pretty fine Yup, Sakakah has only one extra object (meh_sak) and i would need for its permission from the author before i add it in Al Amiriya. Its how things work around here. edit2: Pictures of one of the small villas near the small rivers (testing pics) 1024x768 1024x768 1024x768 Share this post Link to post Share on other sites
mrcash2009 0 Posted July 22, 2008 Great pics, make sure those river crossings are wide enough (for dumb AI) Share this post Link to post Share on other sites
bravo 6 0 Posted July 22, 2008 Great pics, make sure those river crossings are wide enough (for dumb AI) you mean this? 1024x768 1024x768 Vehicles will have a path to cross these rivers, as you can see in the back side near the hummers, but vehicles can cross the water because these small rivers will have 1m deep and they will not be damaged nor people/Ais if cross the water. Of course if they cross the river crawling they/we will drawn. edit: added more pic Share this post Link to post Share on other sites