Mr Sarkey 0 Posted April 4, 2008 Anybody know if an AA-BRDM is available? Share this post Link to post Share on other sites
icebreakr 3159 Posted April 4, 2008 With ZU-23-2 23mm or what? Currently no, we're still waiting for a capable modder current gun is quite successful against low-speed air threats. Share this post Link to post Share on other sites
Mr Sarkey 0 Posted April 4, 2008 With heatseeking ground to air missile ? Share this post Link to post Share on other sites
xnodunitx 0 Posted April 4, 2008 I think he means the SA-9 Gaskin. http://en.wikipedia.org/wiki/9K31_Strela-1 http://www.globalsecurity.org/military/world/russia/sa-9.htm In which case I'm afraid I'v not seen one yet. Share this post Link to post Share on other sites
Mr Sarkey 0 Posted April 4, 2008 Yea, thats it. Oh well. Share this post Link to post Share on other sites
Daniel 0 Posted April 4, 2008 Aye that was a very cool addon in OFP. Espcially for mission makers, good for making areas "out of bounds" to the fly boys. Share this post Link to post Share on other sites
Mr Sarkey 0 Posted April 4, 2008 Will mess around with the current BRDM with AT launchers alongside Mando Missiles Share this post Link to post Share on other sites
william1 0 Posted April 4, 2008 there is a SAM system in FFN mod quite deadly for every kind of planes and choppers... Share this post Link to post Share on other sites
GodHammer 0 Posted April 4, 2008 I would love that ingame! Also Tunguska M1 and Pantsyr-S1 would be a nice nice addond. Hope someone is willing to model those nasty babies Share this post Link to post Share on other sites
GodHammer 0 Posted April 4, 2008 I did'n see it, have you got the link? Share this post Link to post Share on other sites
wipman 1 Posted April 4, 2008 Hi, if someone remember the MT-LB's 1.2 Pack that PSC and Maa did for the OFP... the "light" pack was in MLOD file and "shouldn't" be so hard to import it to the ArmA (asking 1St and giving full credits) so we'll have the most pimp light armoured vehicles pack ever made for a BIS game with the SAM-13 that was inside that MT-LB's pack. I'll love to be blown off again in those crappy APC's and be shotdown in my pimp AH1-Z Venom by those damn SAM-13's. Let's C ya Share this post Link to post Share on other sites
william1 0 Posted April 4, 2008 well it's not a standalone addon , you have to have TR_obj.pbo instaled ,and you will find it under TR_support - SAM (one for Bluefor and one for Opfor) here is the link : http://www.armaholic.com/page.php?id=2193 Share this post Link to post Share on other sites
GodHammer 0 Posted April 4, 2008 Thank you very much Share this post Link to post Share on other sites
Baron von Beer 0 Posted April 4, 2008 Making a quick & dirty "SA-9" out of the BRDM 2 ATGM variant is a snap. Not a real SA-9, but at least similar look, and more or less identical capability, with minimal effort. Share this post Link to post Share on other sites
fasad 1 Posted April 4, 2008 You can do this without any addons - just use scripts to remove the ATGM, then add a AA. <s>The problem is it has no radar, but this can be overcome by grouping it with a shilka.</s> edit: seems they do have radar. I did this for a mission ~1 year ago, either my memory is wrong or it's been changed in one of the patches. Share this post Link to post Share on other sites
granQ 293 Posted April 10, 2008 there is a SAM system in FFN mod quite deadly for every kind of planes and choppers... oh, our SAM in FFN mod.. didn't know that Anyway, just wanted to say that it was released with KP CTI. http://kpcti.granq.se Share this post Link to post Share on other sites
icebreakr 3159 Posted April 10, 2008 Fasad: what would be the command to replace AT5 launcher from BRDM with Strela for example? Share this post Link to post Share on other sites
Karaya1 0 Posted April 10, 2008 Hey guys! I have made a very quick and dirty BRDM-2 AA conversion based on the normal ATGM one that ships with the game. I know it's neither very realistic nor a substitute for a real SA-9 "Gaskin" but should be fun to have non the less... just copy and paste the following into an empty config.cpp: Quote[/b] ]class Turrets; class MainTurret; class cfgWeapons { class AT5Launcher; class BRDMStrelaLauncher: AT5Launcher { displayName = "Strela"; magazines[] = {"5Rnd_Strela_BRDM2"}; canLock = 2; minRange = 1; minRangeProbab = 0.300000; midRange = 1000; midRangeProbab = 0.800000; maxRange = 2500; maxRangeProbab = 0.100000; aiRateOfFire = 5.000000; aiRateOfFireDistance = 2500; }; }; class CfgMagazines { class 5Rnd_AT5_BRDM2; class 5Rnd_Strela_BRDM2: 5Rnd_AT5_BRDM2 { ammo = "M_Strela_AA"; initSpeed = 28; }; }; class CfgVehicles { class BRDM2_ATGM; class BRDM2AA: BRDM2_ATGM { displayName = "BRDM-2 AA"; class Turrets : Turrets { class MainTurret : MainTurret { weapons[] = {"BRDMStrelaLauncher" }; soundServo[] = {"\ca\wheeled\Data\Sound\servo3",0.017783,1.000000 }; magazines[] = {"5Rnd_Strela_BRDM2","5Rnd_Strela_BRDM2" }; gunBeg = "spice rakety"; gunEnd = "konec rakety"; }; }; }; Share this post Link to post Share on other sites
icebreakr 3159 Posted April 10, 2008 So, do all clients gotta have this .pboed file with config? Share this post Link to post Share on other sites
Karaya1 0 Posted April 10, 2008 What do I know... I've made it less than 10min ago I would assume though as it introduces a completely new unit to the game! Share this post Link to post Share on other sites
Karaya1 0 Posted April 10, 2008 Just made a few corrections - changed the name of the unit from "BRDM-2 (Strela)" to "BRDM-2 AA" in order to be more in line with the rest of the gang - changed the new launchers name to "Strela" so it doesnt show up in game as "AT-5" anymore - changed the initspeed (= muzzle velocity) of the Strela Magazine Share this post Link to post Share on other sites
Shadow NX 1 Posted April 10, 2008 wont it work to just use removeweapon and addweapon commands in the initline to give the vehicle strelas? That way you can add it to a specific mission without need for a new addon... IF it works offcourse. Im at work so i cant try now but in OFP you could have rpg soldiers shoot AT-6 Rockets or vulcan cannons and other silly things that way Share this post Link to post Share on other sites
Karaya1 0 Posted April 10, 2008 It probably will, but being the lazy person that I am I enjoy being able to just pick the ready-to-go unit simply from the dropdown list If anybody's interested I can make a similar Stryker-Stinger arrangement... Share this post Link to post Share on other sites