TonyRanger 0 Posted March 29, 2008 great work william,but how you fixed incompatibility with 3rd parties custom animations? is it about Gueen's Gamebit?My old 0.75 is just made for ArmA1.08. can you send me the modified animation config to my MSN? Share this post Link to post Share on other sites
Stavanger 0 Posted March 29, 2008 Mirror updated from Combat-Prison.net FFN Config Replacement v1.3 by William1 Regards, Stavanger Share this post Link to post Share on other sites
william1 0 Posted March 29, 2008 thanks Stavanger , added to first post Hi Tony ! glad to see you here , sent you a PM Share this post Link to post Share on other sites
oldy41 61 Posted March 29, 2008 Great work! Is it really sure that this is working for other units? I am using vilas' WW2, and got the impression, that those do not dodge. Can anyone confirm that? Thanks! A. Share this post Link to post Share on other sites
Dwarden 1125 Posted March 29, 2008 i was wondering it's possible to reach same level of AI behaviour via FSM ? (not yet got the time to study that area yet) Share this post Link to post Share on other sites
Dwarden 1125 Posted April 3, 2008 i noticed dedicated server being flooded (in log file) with these error messages (each 1000 to 10000 times) is this caused by some player using latest FFN or older versions ? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Client: Object 21:9 (type UpdateVehicleAI) not found. Client: Object 21:10 (type UpdatePositionVehicle) not found. Client: Object 21:10 (type UpdateVehicleAI) not found. Client: Object 21:9 (type UpdatePositionVehicle) not found. Warning Message: No entry 'bin\config.bin/CfgWeapons.TR_CQB_logic1'. Warning Message: No entry '.scope'. Warning Message: '/' is not a value Warning Message: Error: creating weapon TR_CQB_logic1 with scope=private Warning Message: No entry '.displayName'. Warning Message: '/' is not a value Warning Message: No entry '.nameSound'. Warning Message: '/' is not a value Warning Message: No entry '.type'. Warning Message: '/' is not a value Warning Message: No entry '.picture'. Warning Message: '/' is not a value Warning Message: No entry '.Library'. Warning Message: No entry '.libTextDesc'. Warning Message: '/' is not a value Warning Message: No entry '.model'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightDuration'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightIntensity'. Warning Message: '/' is not a value Warning Message: No entry '.muzzles'. Warning Message: Size: '/' not an array No owner No owner Client: Object 21:10 (type UpdateVehicleAI) not found. Client: Object 21:9 (type UpdateVehicleAI) not found. Warning Message: No entry 'bin\config.bin/CfgWeapons.TR_CQB_logic1'. Warning Message: No entry '.scope'. Warning Message: '/' is not a value Warning Message: Error: creating weapon TR_CQB_logic1 with scope=private Warning Message: No entry '.displayName'. Warning Message: '/' is not a value Warning Message: No entry '.nameSound'. Warning Message: '/' is not a value Warning Message: No entry '.type'. Warning Message: '/' is not a value Warning Message: No entry '.picture'. Warning Message: '/' is not a value Warning Message: No entry '.Library'. Warning Message: No entry '.libTextDesc'. Warning Message: '/' is not a value Warning Message: No entry '.model'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightDuration'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightIntensity'. Warning Message: '/' is not a value Warning Message: No entry '.muzzles'. Warning Message: Size: '/' not an array Warning Message: No entry 'bin\config.bin/CfgWeapons.TR_FirstBlood'. Warning Message: No entry '.scope'. Warning Message: '/' is not a value Warning Message: Error: creating weapon TR_FirstBlood with scope=private Warning Message: No entry '.displayName'. Warning Message: '/' is not a value Warning Message: No entry '.nameSound'. Warning Message: '/' is not a value Warning Message: No entry '.type'. Warning Message: '/' is not a value Warning Message: No entry '.picture'. Warning Message: '/' is not a value Warning Message: No entry '.Library'. Warning Message: No entry '.libTextDesc'. Warning Message: '/' is not a value Warning Message: No entry '.model'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightDuration'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightIntensity'. Warning Message: '/' is not a value Warning Message: No entry '.muzzles'. Warning Message: Size: '/' not an array No owner No owner Share this post Link to post Share on other sites
william1 0 Posted April 3, 2008 sorry Dwarden i'm afraid i can't help you much with MP issues it's a field unknown for me . As TonyRanger said the FFN mod was tested with Arma 1.08 and he hasn't worked in it anymore. Share this post Link to post Share on other sites
Frank-O 0 Posted April 3, 2008 Hi All, I hope Tony updates to 1.11 at least. Despite conflicting instructions, I run my mod line as; "...\Armed Assault\beta\arma.exe" -nosplash -mod=beta;DBE1;@109fixes;@Misc;@replace;@ECS;@FFN;@XEH; 109fixes contain mod fixes necessary for 1.09 and higher Misc is the bulk of my environment, uniforms, RH wpns, miscellaneous replace are the replacement pbo's XEH is the eventhandlers. The only error message is from the tr_obj.pbo which I can live with. Anyone spot anything wrong with this setup, as I've not experienced any problems with this so far. Share this post Link to post Share on other sites
NoRailgunner 0 Posted April 3, 2008 Last time i played with this replacement i got 24MB huge report and had performance drops. Since full FFN mod is beta there maybe little hope for final FFN Mod 1.0 with next final ArmA international patch. Share this post Link to post Share on other sites
Barely-injured 0 Posted April 3, 2008 I was told that there is a new beta version of FFN coming in the future, a lot of gameplay improvments but i dont think or i am not sure if it will improve preformance though. you could try to ask TonyRanger for details Share this post Link to post Share on other sites
sas troop 0 Posted April 7, 2008 Great replacement, mate! But just one thing eally hurts me: all units (infantry) is too strong. Me too. Sometimes even 4 bullets from e.g. AK-74 makes them alive, and sometimes even ALL MAGAZINE from e.g. Makarov is not enought for soldiers. Will it be fixedi in further versions? Share this post Link to post Share on other sites
Mr Groch 0 Posted April 17, 2008 I agree, "armor" for all units should be weaker... Share this post Link to post Share on other sites
william1 0 Posted April 17, 2008 try this version , it has the armor values decreased a bit , or you can customize them by playing with the values un the config.cpp http://qshare.com/get/180439/FFN_REPLACEMENT.pbo.html Share this post Link to post Share on other sites
Mr Groch 0 Posted April 21, 2008 Yes, this looks OK. 2 shots in the chest with M4 and 1 shot, one kill with siper rifle But I think, that soldier die too fast when shooted in the leg or arm - only 2 shots... Share this post Link to post Share on other sites
TonyRanger 0 Posted April 25, 2008 whoever said I don't work on it anymore... I just have to finish my school work first,afterall I still a student. eventhrough,the new version of FFN MOD is still in working,and should be released soon Share this post Link to post Share on other sites
miles teg 1 Posted April 25, 2008 Awesome!!! Tony Ranger is the best! Tony u'Akbar! Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites