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roberthammer

RH Aks pack 1.5

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RobertHammer,

Well, I to tell the truth did not know that happens GP-30 with the right sight, most likely it is export variant, for the countries in which there are a lot of people at which left hand as at us right, but taking into account that in ArmA such are not present, and everyone conduct fire with right, could not you вс ё move a sight on the left, this is not difficult. =)

As to LOD Fire Geometry, I can not so was expressed, or I correctly have understood you not.

I wanted to ask you, that you have finished the weapon, the bullets for some reason at bombardment fly by through the weapon, in that time when should get in him(it) and not render harm to the man, in all military conflicts, the often enough phenomenon when a bullet gets in the weapon thus rescueing the man life.

P.S. - As I do not speak on англиском, is compelled to use the interpreter, I am sorry for curve translation =)

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Well,your ak's pack is excellent!I want to ask you if it is possible to increase zoom on kobra,aimpoint etc without making scopes bigger?If not,could you make those sights (as external addon) about 50% smaller than in pack?

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(A.T.R.F.):

Now i know what u mean , that's not a LOD Fire Geometry , that's LOD Geometry , bullets can't go through the weapon if u have LOD Geometry . Packs are updated with lod geometry ,but more things to do wink_o.gif

Quote[/b] ]I want to ask you if it is possible to increase zoom on kobra,aimpoint etc without making scopes bigger?If not,could you make those sights (as external addon) about 50% smaller than in pack?

Why? Those sights aren't so big , they are good in size , about increase zoom hmmm maybe yes.

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Why? Those sights aren't so big , they are good in size , about increase zoom hmmm maybe yes.

Well,then i increase zoom they became really big.I wan't to be able to use the sights at least for 200 meters range.

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<s>What is with the classnames? How can i found the out real quick, or can you provide a list?</s>

Edit: Whoops they were on the second page....

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Weapons - Ammo

RH_ak47 RH_30Rnd_762x39_mag

RH_ak47g RH_30Rnd_762x39_mag

RH_ak47s RH_30Rnd_762x39_mag

RH_aks47 RH_30Rnd_762x39_mag

RH_aks47b RH_30Rnd_762x39_mag

RH_ak47gl RH_30Rnd_762x39_mag , 1Rnd_HE_GP25

RH_akm RH_30Rnd_762x39_mag

RH_akms RH_30Rnd_762x39_mag

RH_akmsp RH_30Rnd_762x39_mag

RH_akmgl RH_30Rnd_762x39_mag , 1Rnd_HE_GP25

RH_rk95 RH_30Rnd_762x39_rkmag

RH_an94 RH_30Rnd_545x39_an94_mag

RH_an94gl RH_30Rnd_545x39_an94_mag , 1Rnd_HE_GP25

RH_aks74u RH_30Rnd_545x39_AKSU_mag

RH_aks74usd 30Rnd_545x39_AKSD

RH_aks74upt 30Rnd_545x39_AKSD , RH_1Rnd_30mm

RH_aks74uptsp 30Rnd_545x39_AKSD , RH_1Rnd_30mm

RH_svd 10Rnd_762x54_SVD

RH_svdb 10Rnd_762x54_SVD

RH_svdg 10Rnd_762x54_SVD

RH_ak74 30Rnd_545x39_AK

RH_ak74gl 30Rnd_545x39_AK, 1Rnd_HE_GP25

RH_ak74k 30Rnd_545x39_AK

RH_ak74kgl 30Rnd_545x39_AK, 1Rnd_HE_GP25

RH_ak74sp 30Rnd_545x39_AK

RH_aks74 30Rnd_545x39_AK

RH_aks74gl 30Rnd_545x39_AK, 1Rnd_HE_GP25

RH_aks74k 30Rnd_545x39_AK

RH_aks74kgl 30Rnd_545x39_AK, 1Rnd_HE_GP25

RH_aks74sp 30Rnd_545x39_AK

RH_oc14 RH_20Rnd_9x39_SP6_mag

RH_oc14gl RH_20Rnd_9x39_SP6_mag, 1Rnd_HE_GP25

RH_gr1 RH_30Rnd_762x39_mag

RH_oc14sd RH_20Rnd_9x39_SP6SD_mag

RH_gr1sd RH_30Rnd_762x39_SDmag

RH_oc14sp RH_20Rnd_9x39_SP6_mag

RH_oc14glsp RH_20Rnd_9x39_SP6_mag, 1Rnd_HE_GP25

RH_gr1sp RH_30Rnd_762x39_mag

RH_oc14sdsp RH_20Rnd_9x39_SP6SD_mag

RH_gr1sdsp RH_30Rnd_762x39_SDmag

Regards, Christian

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Hi, just an idea for the next update... why don't you make a custom

config separated from the weapons .pbo that adds a new class

in the editor as: SLA\RH SLA that uses the deafult soldiers for

carry the updated weapons?.

Like... Automatic Rifleman (RPK-74),Automatic Rifleman (RPK-47),

Spetznat (AK74-Kobra) etc, i think that will be a better and faster

way of put the weapons in use at the time of make missions with

'em, and will not only speed up a bit the mission making, will also

help the coops to lead faster. Let's C ya

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Well,robert have you thought about that kobra sight thing?I checked RHS Weapons 2.00 and their sight works without zooming sight itself,but they have it on "wrong"(plastic parts) weapons. huh.gif

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What a fantastic addon very rare to see fan made weapons that look better than the Bis ones I wish there was an SKS in that pack then I could edit a vietnam with great looking rifles only. One problem I do have with version 2 is the An 94 mags give an error as if they dont exist or the readme is wrong .

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ive been shooting my entire life and i have one question?

why would you not zero for center mass?

im asking this seriously...

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theres easy fix for that iron sight , only needs a camera/eye camera put upper and its like in the pic,but problem is i dont have much time to rework whole AKS and M4/M16 , i just was thinking about Arma 2 - cant wait /i will rework it for Arma 2/ tounge2.gif

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Amazing addon for sure !

Are all weapons supposed to 'auto zoom in' when aiming ? It's like it overrides TrueView somehow...

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Hello everyone,

I have no idea if anyone checks this thread anymore, but I wanted to ask if anyone else hears a loud "hissing" sound after each shot with the RH AK-47 and AK-M? I'm also getting a loud "squeak" from the RH RK-95. Does anyone else get this or is it just my machine?

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