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andersson

Unique models for different ammo

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That armoury looks a bit "untidy"  tounge2.gif

Thanks to "andersson" for distributing it in unbinarized and

unpacked format too (and for honouring the BIS license

terms). Even I can manage to extend it to add magazines

for addon weapons.

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Now I can find what I'm looking for a lot faster smile_o.gif

It's sometimes hard to find equipment that you need when there are many satchel bags on the ground...now it's a peace of cake

My -mod= parameter will include "@Andy" forever biggrin_o.gif

This addon deserves..... yay.gifyay.gifyay.gif

Thank You andersson, great addition to the game

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apparently, this addon comes in mlod form. Could you also release it in binarised version because when i binarise it the models become all screwed, i dont know why. Other than that, great idea and good job smile_o.gif

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After using this with the clan in MP im really impressed.

Weaponstach in places are incrediable now, its a matter of sec befor you know where to get resupplyed.

...

Again VERY GOOD work and nice addon ! thumbs-up.gif

Just can double this. Works like a charm in MP and it's really usefull.

Mfg Medicus smile_o.gif

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apparently, this addon comes in mlod form. Could you also release it in binarised version because when i binarise it the models become all screwed, i dont know why. Other than that, great idea and good job smile_o.gif

No the addon is binarized, both models and config. There is also the unpacked folder with unbinarized mlods and config for those that want to use that.

If I didnt screw up the binarizing? But I doubt that. I'm not home right now so I cant check it.

@Everyone: thank you for all your positive feedback!

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andersson i get kicked out from servers with key check sad_o.gif please can you make this a signed addon? welcome.gif

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Yes, I will do that as soon as I get home.

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Yes, I will do that as soon as I get home.

As it looks now I will get home tonight and I have enough time to re-pack my bags. I'll be home in a couple of weeks..

I'm planning to fix some small things and release the addon signed with all the necessary keys.

Sorry for any inconvenience.

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One suggestion. Can you make the visible Stinger, Javelin, and M136 rounds just the weapon tubes instead of the actual projectile?

It's really weird to see a missile sitting on the ground by itself. In real life Javelin extra rounds are actually the missile tube without the CLU and extra M136s are actually M136 tubes.

Besides that this mod is awesome!

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Yes, I will do that as soon as I get home.

As it looks now I will get home tonight and I have enough time to re-pack my bags. I'll be home in a couple of weeks..

I'm planning to fix some small things and release the addon signed with all the necessary keys.

Sorry for any inconvenience.

that's cool. real life always comes first. looking forward to your signed updates

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One suggestion. Can you make the visible Stinger, Javelin, and M136 rounds just the weapon tubes instead of the actual projectile?

It's really weird to see a missile sitting on the ground by itself. In real life Javelin extra rounds are actually the missile tube without the CLU and extra M136s are actually M136 tubes.

Besides that this mod is awesome!

Nevermind. I tried this and basically both the weapon and magazine show no matter what and they are skewed from each other so it's rather impossible to get a sensible fix going. Probably best as is.

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Home now and have signed the addon. Only the key is added, no update.

andy_mags_1.0

I had a plan to fix new and diffierent models for the M203, VOG and flares, but as it looks now I dont have the time to learn texturing in O2.

So if anyone is up to it please go ahead and make some small models and I will implement them! Nothing fancy is needed, only one visual LOD and one LOD for shadowvolume. I can implement shadow LODs if needed.

If anyone knows how the correct ammo looks for the different launchers and are up for it you're more then welcome to add that to.

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Hi, that signature was very needed, but without the .bikey file...

i think that the dedicated servers couldn't use this really great

addon that adds more realism feeling to the game without any

kind of lagg or performance decrease. Let's C ya

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Oh, have I missed something? Is there a file I forgot to add? This is my first "addon" for arma so I'm new to signed addons. Can it be that I need to add the file "ANDY.bikey" too?

Please dont mirror this release until this is fixed!

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Oh, have I missed something? Is there a file I forgot to add? This is my first "addon" for arma so I'm new to signed addons. Can it be that I need to add the file "ANDY.bikey" too?

Please dont mirror this release until this is fixed!

Yes, the .bikey is needed for Servers (Server Admins actually tounge2.gif )

.bisign = Signature for users

.bikey = Signature for servers

.biprivatekey = You own personal key to sign files, keep this one somewhere tounge2.gif

Really perfect job with this addon, it was really needed smile_o.gif

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I have added the missing file:

andy_mags_1.0.7z

Thank you wipman for the heads-up and Cole.cz for the explanation smile_o.gif

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nvm - delete this post please

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Hi, thanks to you Andersson for this addon, now we only that the

public servers or half public servers (addons check) begin to use

this great addon; for example... the Kelly's Heroes server. Let's C ya

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I have added the missing file:

andy_mags_1.0.7z

Thank you wipman for the heads-up and Cole.cz for the explanation smile_o.gif

No problem wink_o.gif Addon like this should already be in ArmA since 1.0.. but BI had other (a lot bigger) problems back there (almost all of them are gone now smile_o.gif ).

A real must-have for ALL ArmA players! yay.gif

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Yeah it's client side, just defines magazine models for many common magazines.

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Nice little addon Andersson, makes things easier/better when swapping ammo, thanks for sharing!

/KC

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