ModaFlanker 0 Posted February 19, 2008 I've backed all kinds of vehicles (humvee, all the 5t trucks, the repair/fuel/ammo truck) to the m119 AT gun to the hitch, but I wasn't able to get an option to hitch on and tow it somewhere. Is there a way to do so, or is this not part of ArmA? Had tried this in the Hohei Evolution Blue map... there were a bunch of M119's clustered together at the base that I thought would be useful... maybe it's not designed in but I thought I'd ask here anyways. Share this post Link to post Share on other sites
BraTTy 0 Posted February 19, 2008 No , not that I aware of. I made the towable arty scripts and animations for OFP (Pak36) I am not aware of this feature in Arma Share this post Link to post Share on other sites
max power 21 Posted February 19, 2008 It's not possible in ArmA. Share this post Link to post Share on other sites
the unknown 0 Posted February 19, 2008 Its not possible in default arma. It is possible to script it in some how but you would need to edit the missions for that, there are some missions that include a helicopter slung under script. I am not aware of any normal tow scripts. Share this post Link to post Share on other sites
ModaFlanker 0 Posted February 20, 2008 Thanks to everyone for the replies! I am happy to report that in the maps where Blackhawks are able to hitch vehicles from above... THAT YOU CAN hitch M119 AT guns! Might be tricky trying to land that gun in visible range of Shilkas/BMPs/T72's/AA soldiers though, since you can't "roll" it to a better position once on the ground. Now I've got to figure if theres a way to rearm that gun.... Share this post Link to post Share on other sites
max power 21 Posted February 20, 2008 Thanks to everyone for the replies!I am happy to report that in the maps where Blackhawks are able to hitch vehicles from above... THAT YOU CAN hitch M119 AT guns! Might be tricky trying to land that gun in visible range of Shilkas/BMPs/T72's/AA soldiers though, since you can't "roll" it to a better position once on the ground. Now I've got to figure if theres a way to rearm that gun.... There's a difference between having it float somewhere below a helicopter and having it roll around behind a jeep without bouncing around and other craziness, though. Share this post Link to post Share on other sites
Balschoiw 0 Posted February 20, 2008 Hmmm technically it should be possible as there´s always GNAT´s example of a Truck that pulls it´s trailer. Share this post Link to post Share on other sites
ModaFlanker 0 Posted February 20, 2008 There's a difference between having it float somewhere below a helicopter and having it roll around behind a jeep without bouncing around and other craziness, though. Yeah, I remember in WW2 online they had a severe problem with that... any bit of lag and it would unhitch.... you could go 10 mph but it was lag that would throw it off in odd directions... sometimes you found yourself rocketing at 200mph headlong right into the middle of the enemy to be blown to bits! No idea if they ever fixed that problem. I got tired of WW2OL... I love a good balanced fight and it turned out that the longest-playing members stacked one side against the other, so it was extremely boring on the winning side and pointless on the losing side [especially since most of the winning side's gains came during non-peak hours, making effort during the peak hours pretty much pointless]. Their forums were also strangely full of neocons and white power racists... Share this post Link to post Share on other sites
Wolfrug 0 Posted February 20, 2008 The default D-30 and M119 aren't really towable by any standard scripting procedures, unless you consider an ugly setpos loop acceptable. This is because they're static, and haven't got wheels that roll -> i.e., they're not susceptible to the setVelocity command. If someone created a simple modification of the D-30 and M119, perhaps with the ability to fold the "legs" in making the wheels usable, then it should be fairly possible to add towability to it as well. There's a project for someone! Regards, Wolfrug Share this post Link to post Share on other sites
subs17 9 Posted February 20, 2008 Thanks to everyone for the replies!I am happy to report that in the maps where Blackhawks are able to hitch vehicles from above... THAT YOU CAN hitch M119 AT guns! Might be tricky trying to land that gun in visible range of Shilkas/BMPs/T72's/AA soldiers though, since you can't "roll" it to a better position once on the ground. Now I've got to figure if theres a way to rearm that gun.... There was a mod in development where you could load a truck with boxes. Perhaps if you edited the boxes to contain some L119 rounds and then created a area where the gun would class itself reloaded if you placed the boxes close enough for it. BTW the gun should be indirect fire so the idea is not to place it where you can see the enemy visually.(Maximum Range........................11,500 m w/Chg 7 ..................................................14,000 m w/Chg 8 ..................................................19,000 m w/M913 RAP Designated Prime Movers........... HMMWV (M1097) Maximum Towing Speed: Folded................................................ Safe speed for vehicle towing http://www.fas.org/man/dod-101/sys/land/m119.htm Share this post Link to post Share on other sites
Maceme 0 Posted February 20, 2008 I'm playing WWIIOL now, and you can tow perfectly AT and AA guns at full speed. Share this post Link to post Share on other sites
ModaFlanker 0 Posted February 20, 2008 I'm playing WWIIOL now, and you can tow perfectly AT and AA guns at full speed. That is great to hear! Thanks for chiming in. Thanks to who listed the info about the M119 gun. I'd love for something in ArmA to allow for being able to do ranged fire and knowing where you are hitting. In the Coop Domination! map there are artillery people who can call in strikes... guns are AI controlled though, you select a spot on map and there comes in a rain of artillery fire. Share this post Link to post Share on other sites
Kristian 47 Posted February 20, 2008 It's not possible in ArmA. It IS possible in arma Share this post Link to post Share on other sites
Noraf 0 Posted February 20, 2008 Thanks to who listed the info about the M119 gun. Â I'd love for something in ArmA to allow for being able to do ranged fire and knowing where you are hitting. well, if you have a look over here, you'll find that there are indeed a splendid mod for arma, that gives you the power to use the artillery guns as they are intended in real life Share this post Link to post Share on other sites
UNN 0 Posted February 21, 2008 Quote[/b] ]There was a mod in development where you could load a truck with boxes. Perhaps if you edited the boxes to contain some L119 rounds and then created a area where the gun would class itself reloaded if you placed the boxes close enough for it. Quote[/b] ]well, if you have a look over here, you'll find that there are indeed a splendid mod for arma, that gives you the power to use the artillery guns as they are intended in real life It's all possible in Arma, only not without some moding in one form or another. Reloading, targeting and transporting issues can all be solved in a variety ways. There are at least two approaches that will allow towing already posted. No doubt others that haven’t been posted here, or at least, have been missed by myself. Rearming and sighting has been done in OFP already. I think it's only a matter of time Share this post Link to post Share on other sites
max power 21 Posted February 21, 2008 Okay, let's play semantics then. It's not possible in vanilla ArmA. Oh, and wait, given that there is no community tow script released right now, it's not even physically possible with the entire combined resource of the community right now. Oh, and wait, given the context of the original question, which had nothing to do with mods, the answer is that it's not possible in arma to tow a cannon behind a wheeled vehicle. Is it possible that a meteor will hit my house with the force of an atomic bomb, and that I will somehow survive, and then out of the meteor will come a gigantic alien robot to enslave humanity? Kristian would say, "yes". Share this post Link to post Share on other sites
Second 0 Posted February 21, 2008 True true. It's easy to say that everything can be done in ArmA... But hardly ever they actually are done. I am quilty too in this. Usefulness forexample 'towable weapon'-script is almost zero, it's neat ofcourse but takes quite a effort to get right (half year as a unreliable beta version with minor or major bugs before finished, isn't funny). I've simulated it with truck driving next to howitzer, then howizter moved with 'setpos' to distant island. When truck reaches it's next waypoint, artillery is placed on ground next to truck. Few scripting commands used (didn't need to write .sqs). Did do the thing. Share this post Link to post Share on other sites
Wolfrug 0 Posted February 21, 2008 Here's a perfectly usable towing script : Mando Tractor. To be a viable option for AI it needs some editing (such as making the "elastic line" simulation less simulated to allow for smoother transition, and to make it more lenient when it comes to how soon the "line" breaks), but it's perfectly simple and usable as it is. Problem here is, as I've mentioned, that the static guns don't have wheels, so to tow them you'd need an addon. A setpos loop, yeah, well : how clever would it look to have a gun with its support legs out flying after a truck anyway...point is though, the possibilities are endless, and as UNN says, it's just a matter of time. Regards, Wolfrug Share this post Link to post Share on other sites
subs17 9 Posted February 21, 2008 No the guns have wheels the problem is that it needs to have the thing the wheels are sitting on removed in order for it to be moved. Maybe a script of some sort to change it from firing to towing would do it. BTW can the guns be moved ingame with helicopters? Share this post Link to post Share on other sites
Sergei_Q 0 Posted February 21, 2008 No the guns have wheels the problem is that it needs to have the thing the wheels are sitting on removed in order for it to be moved. Those wheels don't have any function modelled to them. For the game it doesn't matter if it looks like a wheel or like a box, what matters is whether it is configured as a moving vehicle or as a static object. If you want the gun to behave - and look - like on wheels, you'll need to do it as a separate addon. But even a static gun could be towed with some script. It might look odd, but it would work. Share this post Link to post Share on other sites
frederf 0 Posted February 21, 2008 The fun part would be having the gun fling itself backward after every shot once it was on wheels (Like the Mk19 stryker, which I fixed in a mod, btw! Another fun part would be once all the mods, scripts, and shenanigans were finished regarding M119 towing you'd only discover that there's no particular reason to tow the M119 around since you can pretty much hit any part of the island from any other part of the island. (ref: http://www.flashpoint1985.com/cgi-bin....t=65385 ) I guess if you were trying to avoid counter battery fire. That's of course predicated on being able to fire an artillery shell the length of it's range without the ballistics system shitting itself since apparently OFP/ArmA was coded with all the foresight of Mr. Magoo. Share this post Link to post Share on other sites
subs17 9 Posted February 21, 2008 What if you swaped the 3d model for a tank and edited the speed to very slow moving unless you connected it to a truck? Share this post Link to post Share on other sites
Sergei_Q 0 Posted February 22, 2008 Now that Bohemia has released the MLOD's it will be possible to take the gun model and make a limbered model for it, one that has working wheels but cannot fire. Then when on tow, the unlimbered gun would be swapped to the limbered model. Share this post Link to post Share on other sites
major woody 11 Posted March 3, 2008 I remember the BM-21 MLRS from the good old ofp days - it had a script that changed a "car" version of the launcher to an "object" version - able to shoot with - a fine concept that easily could be used for towed artillery pieces. A static version of both the M119 and D30 ready to be towed and the original versions to fire with...(changed by a little script in the action menu) Share this post Link to post Share on other sites