Israelieagle 0 Posted February 19, 2008 PLZ can you make the island not requied Queens gambit?Well i have QG but installed only once. To me QG is just a waste of Space. yessssssssssssssssssssssss someone finnaly understand its QG is a waste of space BTW cute island i wonder what can i use it for chechnya maybe? Share this post Link to post Share on other sites
Ike_fin 0 Posted February 19, 2008 PLZ can you make the island not requied Queens gambit?Well i have QG but installed only once. To me QG is just a waste of Space. yessssssssssssssssssssssss someone finnaly understand its QG is a waste of space BTW cute island i wonder what can i use it for chechnya maybe? You can keep your opinions of QG in different topic. If you think that installing QG is waste of space to use this addon, then don't use it. I didn't quite understand your last question? Share this post Link to post Share on other sites
Israelieagle 0 Posted February 19, 2008 PLZ can you make the island not requied Queens gambit?Well i have QG but installed only once. To me QG is just a waste of Space. yessssssssssssssssssssssss someone finnaly understand its QG is a waste of space BTW cute island i wonder what can i use it for chechnya maybe? You can keep your opinions of QG in different topic. If you think that installing QG is waste of space to use this addon, then don't use it. I didn't quite understand your last question? im using QG to use awesome addons and mods im talking about QG itself nothing special or good about it. if i could have used everything without QG i never would down... i mean buy it and ignore my last question i just hate to have good stuff and not knowing how can i use them but i guess that is my personnal problem! Share this post Link to post Share on other sites
m@ster 0 Posted February 19, 2008 Sarve (v1.1) Mirror: www.ofp-arma.cznhl.com Share this post Link to post Share on other sites
Ike_fin 0 Posted February 20, 2008 Hi, here's v1.1: Sarve v1.1 Changes: - Bunkers now show on map(small icons) - Fine tuned terrain height - Fixed missing water bug (at least for Xeno ) Share this post Link to post Share on other sites
Stavanger 0 Posted February 20, 2008 Mirror + Review updated from ePrison.de Regards, Stavanger EDIT: New Mirror! Share this post Link to post Share on other sites
Guest Posted February 20, 2008 New version frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=2749 Share this post Link to post Share on other sites
belgerot 33 Posted February 20, 2008 Island looks very nice from the screens, especially how the towns are structured. I can't quite figure out where the location would be, but I would assume central/eastern Europe. I may just buy QG just to try this island out! Great job! Share this post Link to post Share on other sites
oldbear 390 Posted February 21, 2008 Mirror updated on Armed Assault.info : http://www.armedassault.info/index.php?cat=islands&id=25 Share this post Link to post Share on other sites
NoRailgunner 0 Posted February 21, 2008 Nice island good for little fights! Ive got some little suggestions Saarnaki: - at BG07 around this rock delete this tree (in water) - add dirt road from Radio Tower BE07 to bunkers at BF10 - little port at BB04 will be usefull to supply garrison Valipe: - add landing stage at DE82 - dirt road from north to south Sarve: - at CB80 flatten those area bit more = AI friendly and pathfinding - add some walls to Helfenburg at BG79 Little island at DB12 could be closer around CD12 or CE10. Even if you won't upgrade - Sarve island is good to know! Share this post Link to post Share on other sites
icebreakr 3159 Posted February 21, 2008 Today we're betatesting (internal team only) my MP 5-mission campaign based on Sarve. You'll get it once we polish out the bugs its based on v1.1 for now... Share this post Link to post Share on other sites
the_shadow 0 Posted February 21, 2008 is there a possibility to fixe the greaas in the future? as it is now i dont have any grass at all on the island.. looks a bit OFP´ish Share this post Link to post Share on other sites
oldbear 390 Posted February 21, 2008 That last version is great ! Could I suggest to erase all this grass dipping in ocean on East coast of Valipe ? And ... well is it an island in the north as the fir forest is suggesting or a southern one featuring a banana trees grove. Share this post Link to post Share on other sites
Ike_fin 0 Posted February 21, 2008 Thanks for suggestions. I haven't tested it too much myself so feedback is welcome. And yeah, if you happen to make mission for this island give link here so it's easier to find(i can make list of missions in first post) I probably make one more update and then let it be because i have one other map project to do. Share this post Link to post Share on other sites
Ike_fin 0 Posted February 24, 2008 New version: Sarve v1.2 Changes: - Added harbours and roads to Saarnaki and Valipe - Tweaked config - Changed some objects Share this post Link to post Share on other sites
Stavanger 0 Posted February 24, 2008 Mirror updated from ePrison.de good work Ike_fin! Regards, Stavanger EDIT: New Mirror! Share this post Link to post Share on other sites
mr burns 132 Posted February 24, 2008 Hopefully that version survives longer than 3 days .. i hate working on weekends Armed-Assault.de Mirror updated Share this post Link to post Share on other sites
Deadeye 1 Posted February 24, 2008 Mirror updated : http://www.armedassault.info/index.php?cat=islands&id=25 Share this post Link to post Share on other sites
Guest Posted February 24, 2008 Frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=2749 Share this post Link to post Share on other sites
Ike_fin 0 Posted February 28, 2008 Here's 12 player coop mission that i made for Sarve. Nothing spectacular, just basic commando mission. co 12 Far away Requires only Sarve and QG of course. You can also try it on singleplayer. Share this post Link to post Share on other sites
m@ster 0 Posted February 28, 2008 Sarve v1.2 Mirror: www.ofp-arma.cznhl.com Share this post Link to post Share on other sites
bravo 6 0 Posted February 28, 2008 New version: Sarve v1.2 Changes: - Added harbours and roads to Saarnaki and Valipe - Tweaked config - Changed some objects did you reduced the LOD? Share this post Link to post Share on other sites
icebreakr 3159 Posted February 28, 2008 Were any heights changed? Because today I'll release a small campaign that is based on v1.1. Share this post Link to post Share on other sites
Ike_fin 0 Posted February 28, 2008 @ bravo6 Not really, i tweaked config that might help or not.. @ IceBreakr Heights were changed a bit in Saarnaki and Valipe(harbours). Looking forward to that campaign Share this post Link to post Share on other sites
icebreakr 3159 Posted February 29, 2008 We've tested missions with 1.2 and guys were warping half a metre into the ground around the main town Does anyone have a clue how to fix all of the unit/object height positions on the map? Share this post Link to post Share on other sites