stiff 0 Posted February 9, 2008 Theme image THIS IS BETA I think that it can play maybe without big trouble. ABOUT THIS MISSION There is no scenario in this mission. It is a purpose though it enjoys the combat generated at random. Please know some principles to win. TWO PRINCIPLES 1) If the number of construction of bunkers is little, the enemy's raid is also few. 2) The defense of the bunker where the construction position is far from the base is difficult. About one -Please make the construction of the bunker a minimum if it is Low-end PC. -Please construct a lot of bunkers if you want the fierce battle. *If the number of constructed bunkers is little, the number of buildings that the enemy seizes is also little. About two -The encounter with the enemy increases when the travel time to the bunker is long. -The probability that the bunker is seized by the enemy increases. ****************** Â UPDATED INFORMATION ****************** v1.16 -The building collision of the helicopter was reduced. -The armored vehicle is actively fired. -BMP2 not fire -> Changed into BRDM2 -The enemy counteroffensive when the last bunker was seized was strengthened. -The bunker doesn't disappear if the soldier in the bunker is alive. -New: The marker of the unit is added. v1.15 -New: The threat of the armored vehicle and the aircraft was added. -Fixed: The marker's reaction was inaccurate. v1.14 -The base doesn't relate to win. -The selection of the seizure building has been smartened. -Ammo box was added to the side of the tent. v1.13 -New: Construction of tent. -Fixed: The enemy didn't attack the bunker. v1.12 -A start-up screen is added v1.11 -Some bug fixed v1.1 -The option value can be changed. Â Mission time, number of soldiers, skill -Some bug fixed v1.0 -Initial release ****************** Â SEIZE ZONES URBAN ****************** The enemy seizes the building and tries the suppression of the entire town. You construct the bunker at an effective position, prevent the enemy's advancement, and exclude the enemy who invaded the building. Includes three islands -Syr Darain (Theme island) -Sakakah Al Jawf edition (Speedy) -Isla de Pollo edition (Extreme tension) <span style='color:red'>Queens Gambit is not requested</span> This mission does not require any addons, except for the islands you want to use! The other addon packs mentioned can be used as "replacement mods" according to your taste ****************** Â WIN CONDITION ****************** -Seize all bunkers of enemy side. -Exclude all enemies who seize the buildings. *The seizure of enemy's base isn't needed. ****************** Â LOSE CONDITION ****************** When some buildings are destroyed with the bomb by the enemy. ****************** Â ARMORED VEHICLE AND AT HELICOPTER ****************** It appears by each one in air and the land. The attack helicopter or AT soldires will destroy the armored vehicle. The AA soldiers will destroy the attack helicopter. The armor vehicle will seize the bunker. The combat is always minimum. Soldiers go to the front by appropriate equipment. ACTION MENU OF ARMORED VEHICLE The vehicle automatically acts. However, it can be arranged with the manual. Click the position of the moving destination in map. - Click: moves to there. - Alt + Click: warp to there. - Shift + Click anywhere: Returns to an original duty. *Within 30 seconds ****************** Â HOW TO DEACTIVATING BOMB ****************** 1) The enemy seizes the building. 2) When the seizure is obstructed by the player, the enemy sets the bomb in the building. 3) As for the player, it can know the start of the timer of the bomb. 4) The building where the bomb was set is shown by the map. 5) Search for the bomb. 6) Approach within 1m of the bomb, and deactivate in the action menu. About the enemy who seizes the building -The building where the seizure was completed is shown by the exclamation mark. ****************** Â HOW TO SEIZE ****************** 1) You invade enemy bunker. 2) Securing the bunker is completed. 3) If the soldier who defends the bunker arrives, the bunker is under our control. *The marker of the bunker is changed into a solid color in map. REQUEST BY ACTION MENU The action menu can be used near the flag of the bunker. 1) Construction of bunker The bunker can be freely constructed at the position of vantage. 2) Reinforcement of team Your team can be reinforced. (Default 8 units) 3) Concentration of force A lot of forces can be commanded. (Default 6 units x 3 teams) 4) Construction of tent The time spent on dispatching soldiers can be shortened. ****************** Â DETAILS IN BUNKER ****************** A new bunker can't be constructed until latest bunker is under our control. Defense of bunker Soldiers go to defend when constructed. If the soldiers arrive it, the bunker is under our control. Enemy attack If the bunker is constructed in a white marker zone on the enemy side, the enemy tries its seizure. Recapture When our bunker is seized by the enemy, the team for the recapture is dispatched. Seizure If you seize enemy bunker, some soldiers are dispatched to the defense. If the soldiers arrive it, the bunker is under our control. Ammunition supply in bunker The defense of the bunker breaks when ammunition is insufficient. It is dispatched soldiers when the defense breaks, and if it arrives, the reinforcement force supplies ammunition to the survivor. ****************** Â COMMANDER MAP ****************** When the concentration force that requests it arrives, it is possible to use it. It opens by the radio command 0-0-1. The operation is selection and click with the mouse. It explains in detail with image file (commander_map_guide.gif). ****************** Â ADDON LIST (Indispensability) ****************** Queens Gambit is required 1.09 beta patch is required Syr Darain http://www.armedassault.info/index.php?cat=islands&id=10 ASMAP.pbo usec_rig_a.pbo or Sakakah Al Jawf http://www.armaholic.com/page.php?id=2191 Sakakah.pbo or Isla de Pollo http://www.armaholic.com/page.php?id=2709 LDDK_Isle.pbo <span style='color:red'>*Queens Gambit is not requested</span> ****************** Â RECOMMENDED ADDONS (It isn't indispensable) ****************** US Marines http://www.armaholic.com/page.php?id=1093 joh_marines.pbo joh_marweap.pbo >Replacement Pack http://www.armaholic.com/page.php?id=1335 Desert US Vehicle Pack http://www.armaholic.com/page.php?id=1125 McN_veh_CFG.pbo McN_veh.pbo McN_stkr_d.pbo McN_hmmwv_des.pbo McN_desveh2.pbo >Replacement Pack http://www.armaholic.com/page.php?id=1338 Sahrani Liberation Army Desert Troops http://www.armaholic.com/page.php?id=705 rlk_desertsol.pbo >Replacement Pack http://www.armaholic.com/page.php?id=1668 http://www.armaholic.com/page.php?id=1682 AimPoint Desert Weapons Pack http://www.armaholic.com/page.php?id=2127 amp_deswps.pbo >Replacement Pack http://www.armaholic.com/page.php?id=2134 AK's and pistol pack http://www.armaholic.com/page.php?id=2456 RH_aks.pbo RH_de.pbo >Replacement Pack http://www.armaholic.com/page.php?id=2736 ****************** Â CREDITS & THANKS ****************** - BIS/BIA for their great simulators. - Trench Generator / Script generator by Benoist - All add-on authors Download (5.3MB/ZIP) Armaholic mirror http://www.armaholic.com/page.php?id=2776 --------------------------------------------------- Thanks Share this post Link to post Share on other sites
xxbbcc 6 Posted February 10, 2008 Would you consider making an addon-free version of your mission? I like the mission idea but I don't like the long list of addons (beginning with QG), so I'd really appreciate it if you made a version that runs on plain 1.09b. Share this post Link to post Share on other sites
Spartan 163 0 Posted February 10, 2008 Â I dont get it? Why does every one beg for addons but when a good mission maker does a map with addons they dont want to try it? Almost 70% of the bis forums is for asking making and editing of new addons and still most ppl will not play a mission that does has addons in them. Not directed at you xxbbcc in any way. I just noticed this the past few days and needed to vent. I like heavy addon missions. Addons can make or break an ok mission. Â Â Â KEEP THE ADDONS IN THE MISSION!!!! Â Â Share this post Link to post Share on other sites
stiff 0 Posted February 10, 2008 Add-on that excludes the island is not indispensable in this mission. A light edition was added. Share this post Link to post Share on other sites
colligpip 0 Posted February 10, 2008 I dont get it? Why does every one beg for addons but when a good mission maker does a map with addons they dont want to try it? because its best to do addon free versions then you can test it with out setting things up, if its a good mission then addon away. Share this post Link to post Share on other sites
xxbbcc 6 Posted February 10, 2008 Add-on that excludes the island is not indispensable in this mission. A light edition was added. Stiff, thank you very much, much appreciated! PROTOTYPE 001: the reason I asked for a lighter version is because most missions use one-time addons, that is, addons that are rarely used in other missions. I do use addons (~15 of them), but they're all replacement packs, that work with any mission. In general, I don't mind addons, but I'd like to avoid having a lot of them because they take up resources and I have to keep checking for updates to get fixes - I don't have a whole lot of free time, so it becomes a chore. And with Queen's Gambit in particular, I simply don't like it. I wouldn't mind if it was a simple island addon, but it comes with unwanted baggage. I'll download the light edition and eventually I might end up downloading the full one, too. But anyway, I'm glad that there is a lighter version, I appreciate stiff's extra effort, so I'll definitely give this one a try. Share this post Link to post Share on other sites
liljb15 0 Posted February 10, 2008 Is there a version that doesn't require QG? Share this post Link to post Share on other sites
stiff 0 Posted February 11, 2008 A necessary requirement for the theme of this mission isn't found on other islands. Share this post Link to post Share on other sites
stiff 0 Posted February 12, 2008 Two islands were added. Share this post Link to post Share on other sites
stiff 0 Posted February 15, 2008 Updated v1.13 TENT The tent is substitution of the barracks. The tent can be constructed near the bunker. The time spent on dispatching soldiers can be shortened. Share this post Link to post Share on other sites
stiff 0 Posted February 17, 2008 Updated v1.14 You can win. (Maybe) Even if the number of bunkers is minimum, it will be able to enjoy a tough combat. Share this post Link to post Share on other sites
Chip360 0 Posted February 17, 2008 Updated v1.14 You can win. (Maybe) Even if the number of bunkers is minimum, it will be able to enjoy a tough combat. Gosh, Thankyou sooo Much stiff! These missions are great, a whole lot of fun, thanks for making Armed Assault a dib less dry for me again ! Share this post Link to post Share on other sites
redface 1 Posted February 17, 2008 I highly appreciate any mission on Syr Darain and other new islands! will test soon Share this post Link to post Share on other sites
stiff 0 Posted February 19, 2008 Updated v1.15 The armor vehicle and the aircraft were added. Thank you for the reply. Please enjoy it. Share this post Link to post Share on other sites
redface 1 Posted February 19, 2008 very innovative mission concept. I really like this! in order to clarify the discussion above: this mission does not require any addons, except for the islands you want to use! the other addon packs mentioned can be used as "replacement mods" according to your taste @stiff: some suggestion for improvement: when I take the enemies bunker, they recapture it as soon as they get near it, without killing me. there should be a side trigger which prevents that a bunker is won over before the occupants are dead. now my cover suddenly magically disappears and I don't stand a fair chance. Share this post Link to post Share on other sites
stiff 0 Posted February 20, 2008 @redface: OK The following improvement will be done by the next update. -The bunker doesn't disappear if the soldier who defends the bunker is alive. Share this post Link to post Share on other sites
stiff 0 Posted February 22, 2008 Updated v1.16 The armored vehicle and the attack helicopter behavior have been improved. Share this post Link to post Share on other sites