Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×
Sign in to follow this  
RN Malboeuf

La Samula & Syr Darain

Recommended Posts

the iselands looks greate, i have to say, good work on that!

but ( you knew that there had to be one, right?) i have to agree on one thing that is mentioned before... the ladders realy needs to be usable.

ohhh, and down in the missile silo the shadown of parked transpotations shown donwstairs.... crazy_o.gif

other than that, some greate looking iselands you got here, looking forward to see how they end up

Share this post


Link to post
Share on other sites

Is the beta. At the addons will still worked. Animations are in the works. I have no permission to work on the oil rig. I intend to do that anyway. This will be another addons with memory points add. The island is for the patch (1.12 final). smile_o.gif

Share this post


Link to post
Share on other sites

@the rig model is binarized or else id have fixxed it long time ago

I have no problems. The model has in the final version animations. smile_o.gif

Share this post


Link to post
Share on other sites

Alex.Sworn: try fixing arma.rpt errors (3.5MB file), examples:

radar\docks\pier32.p3d: house, config class missing

radar\docks\pier31.p3d: house, config class missing

radar\docks\kranhafen03.p3d: house, config class missing

radar\modell\eisenbahnschiene04.p3d: house, config class missing

Error: radar\baracken\barackefunkbeton.p3d: Shadow polygon doesn't have 3 vertices - it has not been considered.

Share this post


Link to post
Share on other sites

Had some fun dropping out using HALO addon and floating calmly into porto.

This map has so many different areas and things to explore and check out, perfect for making lots of different missions.

Great map biggrin_o.gif

Share this post


Link to post
Share on other sites

Shouldn't the animations for the oil pumps and stuff on Syr Darain be optional? Some people, like me, might not want to use them... confused_o.gif It might increase the perfomance too if they were disabled, so it would be very useful if it was optional. Nice island, by the way.

Share this post


Link to post
Share on other sites

We just finished Operation "Urban Tribe" for Syr Darain - ~10 coop. We managed to complete 4 missions, 4 still remaining for next squadnight wink_o.gif

I'll test'em out and release them as a mini MP campaign after pt.II.

Share this post


Link to post
Share on other sites

The Addons are a big problem. I miss right textures and rvmats.

I'm working on it. However, there are about 200 Addons with textures must be equipped.

In addition, there are errors in the LODs. whistle.gif

Share this post


Link to post
Share on other sites

Wow Syr Darain is looking absolutely stunning!

I've encountered some issues with new Chantico - AI placed on any of the raised "town" area wont walk around or to waypoints. Likewise for AI instructed to move to the raised area.

I noticed that heights are somewhat screwy in places here which may be the cause.

Thumbs up anyway, I'll try a different town smile_o.gif

Share this post


Link to post
Share on other sites

Great Islands. But the names of the cities.... well, maybe you could give them new names (other than "new paraiso" or else)

Share this post


Link to post
Share on other sites

Wondering if anyone else is getting the following errors:

"no entry 'bin\config.bin/cfgmodels/default.sections'

This is with only QG, 1.12 and @AS

When I run with some other mods I have I dont get this error, but I havent been able to isolate what's missing.

EDIT: Mapfact's Airpack and MAP_Misc make the error cease.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×