Noraf 0 Posted April 23, 2008 the iselands looks greate, i have to say, good work on that! but ( you knew that there had to be one, right?) i have to agree on one thing that is mentioned before... the ladders realy needs to be usable. ohhh, and down in the missile silo the shadown of parked transpotations shown donwstairs.... other than that, some greate looking iselands you got here, looking forward to see how they end up Share this post Link to post Share on other sites
RN Malboeuf 12 Posted April 23, 2008 Is the beta. At the addons will still worked. Animations are in the works. I have no permission to work on the oil rig. I intend to do that anyway. This will be another addons with memory points add. The island is for the patch (1.12 final). Share this post Link to post Share on other sites
rstratton 0 Posted April 23, 2008 the rig model is binarized or else id have fixxed it long time ago Share this post Link to post Share on other sites
RN Malboeuf 12 Posted April 24, 2008 @the rig model is binarized or else id have fixxed it long time ago I have no problems. The model has in the final version animations. Share this post Link to post Share on other sites
icebreakr 3159 Posted April 24, 2008 Alex.Sworn: try fixing arma.rpt errors (3.5MB file), examples: radar\docks\pier32.p3d: house, config class missing radar\docks\pier31.p3d: house, config class missing radar\docks\kranhafen03.p3d: house, config class missing radar\modell\eisenbahnschiene04.p3d: house, config class missing Error: radar\baracken\barackefunkbeton.p3d: Shadow polygon doesn't have 3 vertices - it has not been considered. Share this post Link to post Share on other sites
mrcash2009 0 Posted April 24, 2008 Had some fun dropping out using HALO addon and floating calmly into porto. This map has so many different areas and things to explore and check out, perfect for making lots of different missions. Great map Share this post Link to post Share on other sites
rellikki 7 Posted April 24, 2008 Shouldn't the animations for the oil pumps and stuff on Syr Darain be optional? Some people, like me, might not want to use them... It might increase the perfomance too if they were disabled, so it would be very useful if it was optional. Nice island, by the way. Share this post Link to post Share on other sites
icebreakr 3159 Posted April 25, 2008 We just finished Operation "Urban Tribe" for Syr Darain - ~10 coop. We managed to complete 4 missions, 4 still remaining for next squadnight I'll test'em out and release them as a mini MP campaign after pt.II. Share this post Link to post Share on other sites
RN Malboeuf 12 Posted April 25, 2008 The Addons are a big problem. I miss right textures and rvmats. I'm working on it. However, there are about 200 Addons with textures must be equipped. In addition, there are errors in the LODs. Share this post Link to post Share on other sites
trooper_ryan 0 Posted April 26, 2008 Wow Syr Darain is looking absolutely stunning! I've encountered some issues with new Chantico - AI placed on any of the raised "town" area wont walk around or to waypoints. Likewise for AI instructed to move to the raised area. I noticed that heights are somewhat screwy in places here which may be the cause. Thumbs up anyway, I'll try a different town Share this post Link to post Share on other sites
Makake 0 Posted April 26, 2008 Great Islands. But the names of the cities.... well, maybe you could give them new names (other than "new paraiso" or else) Share this post Link to post Share on other sites
trooper_ryan 0 Posted May 11, 2008 Wondering if anyone else is getting the following errors: "no entry 'bin\config.bin/cfgmodels/default.sections' This is with only QG, 1.12 and @AS When I run with some other mods I have I dont get this error, but I havent been able to isolate what's missing. EDIT: Mapfact's Airpack and MAP_Misc make the error cease. Share this post Link to post Share on other sites