Henrusin 0 Posted December 17, 2007 can you drive with the boat when you got a truck on it? i cant, it dosent stay on the boat its just falling of Share this post Link to post Share on other sites
Rambo-16AAB 0 Posted December 17, 2007 No, Human cargo only, no vehicles or objects Share this post Link to post Share on other sites
scars09 9 Posted December 17, 2007 nice job man!! really like your model, it is much better then i expected (knowing how hard it is to model something from the scratch). i think you did an excellent start!! btw how to transport stuff is nothing the addonmaker should worry about. the model has everything it needs to get it going, rest is mission maker work. lucky i know one. i made a quick example how it can be done, there are million more ways to get it handled, im sure. infantry and amphibious tank. i managed to get landed as driver of the m113, so try this aswell in editor after you watched the show as civilian. mission editor example right click and save as otherwise it get opened as textfile somehow have fun generic landingcraft addon is needed EDIT: Link should work now Share this post Link to post Share on other sites
miles teg 1 Posted December 17, 2007 The mission link doesn't work. Â I tried right-clicking on it as selecting "save target as" also. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Grinman 0 Posted December 18, 2007 I love itPity it never wants to beach itself when disgorging troops like the other boats, and the radar makes it a bit weird for d-day missions edit: pity the troops don't even get out well these would probably be the wrong types of landing craft to use for troops in a D-Day mission. Most of the troop landing crafts on D-Day were the smaller Higgins type boat. As for the troops not getting out, all you gotta do is script a trigger to open the door. For the commands you however have to De-pbo the addon to look inside at the scripts for the door animation script. If I have the time (working on my mod's stuff), I'll see if I can do that and make a short demo mission for it that I can post here. EDIT- Crap...this model is binarized....arrrrrg! Ok... to the maker of this addon, can you post the scripts for opening and closing the door please? That would really help out us mission makers. Also an unbinarized version would help out new addon makers who might want to examine it to see how to make boats with animated parts and gun systems. Chris G. aka-Miles Teg<GD> He gave the animations for the script, however I can't actually seem to make my guys get out of the boat, be it by command, waypoint, and ever triggering the get out /eject action Share this post Link to post Share on other sites
BraTTy 0 Posted December 18, 2007 Wow it holds 45 soldiers ? This is a really kewl addon ! Share this post Link to post Share on other sites
Rambo-16AAB 0 Posted December 18, 2007 Grinman, I used a " Get Out" waypoint for the troops & an "Unload" waypoint for the landing craft to get the troops out ( dont forget to include the door animation command in the unload waypoin otherwise the jump off the top of the ramp like lemmings ) Share this post Link to post Share on other sites
bk1276 0 Posted December 18, 2007 Rambo-16AAB gunners personal force field working on it Grinman binarized to sort the errors in arma.rpt everyone trying to make basic demo mission (im crap at missions) will up load tonight if the kids and her in doors leaves me alone bk1276 Share this post Link to post Share on other sites
Rambo-16AAB 0 Posted December 23, 2007 I did a little video of the Landing craft in action ( night beach assault type stuff ). Video includes your Landing craft, UK Harries & Troops assaulting Porto. Its a fairly hefty video, so right click and save to your local hard drive:- Battle of Porto P.S. excuse the sound at the start, my little PC was struggeling a bit Share this post Link to post Share on other sites
Grinman 0 Posted December 23, 2007 Well now i've discovered it's the vilas ww2 units which don't disgorge annoying :/ That and the fact that when the doors open but the units are still standing in the cargo they're invulnerable to to everything but the boat blowing up Share this post Link to post Share on other sites
bk1276 0 Posted December 28, 2007 update on page one fixed the crew personal force fields (they now die) added scar09 demo mission bk1276 Share this post Link to post Share on other sites
Guest Posted December 28, 2007 Frontpaged at the Armaholic.com homepage. The Armaholic.com download page has been updated and can be found here: http://www.armaholic.com/page.php?id=2489 Thanks for informing us Share this post Link to post Share on other sites
Dwarden 1125 Posted December 29, 2007 now this craft is something for RTS4 finally shipyard gets it's USE (plus naval ships coming soon) Share this post Link to post Share on other sites
Stavanger 0 Posted December 29, 2007 Mirror updated from Combat-Prison.net Generic Landing Craft v0.2 ALPHA by bk1276 Regards, Stavanger Share this post Link to post Share on other sites
wika_woo 182 Posted December 29, 2007 Nice boats here.. They would look great on a movie Share this post Link to post Share on other sites
mankyle 420 Posted December 29, 2007 Nice boats but the AI keeps opening the doors too far from the shore. Is there any way for solving this problem? Unless you do the landing in beach where the slope is negligible the doors open and you lose all your landing force. BTW it is possible to load two HMMMWVs in your landing crafts, I have enabled it via scripts and they look very good. Me, what I'd like to have in my HD would be GNAT's Landing Craft Air Cushioned (LCAC) Keep up the good work Guys!!!!!!!!!!!!!! Share this post Link to post Share on other sites
miles teg 1 Posted December 29, 2007 Can you make a demo mission with those scripts for loading the humvees? Thanks. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
scars09 9 Posted December 29, 2007 cause of the advanced state of the gameengine it isnt possible to land hmmvs. the engine knows that these vehicles are air deployable and refuses a landing via boat. no serious, i tried, and aslong there is a human driver there isnt a prob at all. the ai of the hmmv and the striker refuses to do it (both vehicles that have issues with bridges as far i know). i can get them to drive in water and explode, but not to drive on land when the craft landed proper. 1st i really thought they have fear of the water, but that is not the prob. 5t truck works, m113 works and abrahms works as far i could test it. the part of beach i tested it on is quite crappy, i will try s different place later that day, maybe i have more luck then. Share this post Link to post Share on other sites
mankyle 420 Posted December 29, 2007 I have tried with strikers also and most of the time they don unload well. Either they get stucked inside the cargo zone and cannot get out or the LCU opens the door too far from the shore and when they go out they get destroyed. Maybe doing the doors a little bit wider? Share this post Link to post Share on other sites
CG Man 0 Posted February 15, 2008 what utility do I need to unpack this file please? Share this post Link to post Share on other sites
Guest Posted February 15, 2008 what utility do I need to unpack this file please? You can use many different programs. I personally like winrar a lot, very easy to use. You can get the program here: http://www.rarlab.com/download.htm Share this post Link to post Share on other sites
CG Man 0 Posted February 15, 2008 Ok thanks just realised winrar aint installed im on a new computer install doh. Share this post Link to post Share on other sites
nutter6 10 Posted April 20, 2009 Hi i have a good idea for the landing craft if you made 2 vereants of it maby 1 for infantry and 1 for vehicals (maby you could used an attach vehical scriped) but very good Addon Nutter6 :D Share this post Link to post Share on other sites
mankyle 420 Posted April 20, 2009 (edited) Look at the demo missions that come with the download. If you edit carefully the coordinates that come in the scripts you can load more than one vehicle in the landing craft. You only have to copy the script twice, rename one the copies and edit the coordinates so you move the vehicle more to the bow of the landing craft. Edited April 20, 2009 by mankyle Share this post Link to post Share on other sites
miles teg 1 Posted April 20, 2009 An example mission showing the edited scripts and coordinates would be good. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites