ArMoGaDoN 0 Posted December 20, 2007 Thanks for this, will definitely give it a try, downloading now. A thought: could your method of wind=effect be applied to aircraft? Share this post Link to post Share on other sites
Q1184 0 Posted December 20, 2007 WarWolf @ Dec. 20 2007,05:08)]A thought: could your method of wind=effect be applied to aircraft? I think so, but I know nothing about aerodynamics and influence of wind on helicopters, so I'm not the right man to do this. The strongest wind I witnessed in Arma was about 8 m/s, is that even enough to complicate hovering or landing? Share this post Link to post Share on other sites
ricki 0 Posted December 20, 2007 so i take this right, when installed on a server it will affect (enemy) ai only ? right ? Share this post Link to post Share on other sites
Q1184 0 Posted December 20, 2007 so i take this right, when installed on a server it will affect (enemy) ai only ? right ? Yep, if you set enable_for_ai parameter to 1, it will drift their stuff. If it's 0, the addon won't do nothing (at least I think so). Again, I don't think it's a good idea, partially because it places the ai at a disadvantage, and partially due to possible performance impact. As they say, use at your own risk Share this post Link to post Share on other sites
ricki 0 Posted December 20, 2007 fing awesom - we gonna try it on our server. so i will report back laters how firefights against ai will look like now. thx so far Share this post Link to post Share on other sites
Q1184 0 Posted December 20, 2007 Cool, will be interesting to know. Share this post Link to post Share on other sites
sektor 2 Posted December 20, 2007 I like addons which make ArmA more realistic. That's why i like this one. Share this post Link to post Share on other sites
Abbe 0 Posted December 20, 2007 Nothing then "must-haves" from you Q1184...! Have BIS phoned you yet? Â /Abbe Share this post Link to post Share on other sites
Q1184 0 Posted December 20, 2007 Have BIS phoned you yet?  No as a matter of fact they haven't  And I'm just a mediocre scripter, it's just that it doesn't stop me from implementing stuff I want in Arma  Share this post Link to post Share on other sites
NoRailgunner 0 Posted December 20, 2007 Well nice! But wind and direction is changing per second and sometimes bit too much. Found little demo thats explains more about sniper skills clickyme: Shooting range (Sniper) Share this post Link to post Share on other sites
Stavanger 0 Posted December 20, 2007 Mirror by Combat-Prison.net Wind deflection v0.5 BETA by Q1184 Regards, Stavanger Share this post Link to post Share on other sites
cruzifer 0 Posted January 3, 2008 hi Q1184, thanks for the awesome addon, but  i´d like to use it in combination with NWD_Ballistics and GMJ_SightAdjustment. unfortunately it doesnt work together...i allready tried different mod folder order, but that wont help. is there any possibility to fix that? i also get an error message: '...is call (math_logic getvariable "fired")|#|_this execVM "\q11_wind\Scripts\q11_wind...' Error missing ; hope that helps... cheers cruzifer Share this post Link to post Share on other sites
Q1184 0 Posted January 3, 2008 hi Q1184,thanks for the awesome addon, but  i´d like to use it in combination with NWD_Ballistics and GMJ_SightAdjustment. unfortunately it doesnt work together...i allready tried different mod folder order, but that wont help. is there any possibility to fix that? i also get an error message: '...is call (math_logic getvariable "fired")|#|_this execVM "\q11_wind\Scripts\q11_wind...' Error missing ; hope that helps... cheers cruzifer They work fine together. The problem you are experiencing is related to an old Matt ArmaEffects version that caused this error. Download a new version of that addon and the problem will go. Share this post Link to post Share on other sites
cruzifer 0 Posted January 3, 2008 thx q1184, that fixed the error and it works well with the ballistics, but i still have the problem to get it working with the sightadjustment addon... when the sightadjustment addon is active i don´t have any wind info and influence on the bullets!? any idea? ps: all addons are up to date cheers cruzifer Share this post Link to post Share on other sites
Q1184 0 Posted January 3, 2008 thx q1184, that fixed the error and it works well with the ballistics, but i still have the problem to get it working with the sightadjustment addon...when the sightadjustment addon is active i don´t have any wind info and influence on the bullets!? any idea? ps: all addons are up to date cheers cruzifer I don't know, it worked fine with GMJ stuff when I was making/testing it. It could be related to the new extended eventhandlers version though. I'll look into it when my holiday mood dissipates and I get back to editing. Share this post Link to post Share on other sites
wolfsblut_ 0 Posted January 4, 2008 I miss in the thread a list like below for every sniper-bullettype: List ---------------------------------- Winddirection: 3 o'clock/west Bullettype: .... Windspeed: 1mph Targetdistance(m) Misdirection(cm) 100 Â Â Â Â Â Â Â Â Â Â 0,8 200 Â Â Â Â Â Â Â Â Â Â 1,4 300 Â Â Â Â Â Â Â Â Â Â 2,0 ... 2000 Â Â Â Â Â Â Â Â Â 12,3 --------------------------------- Where do i get this info? Share this post Link to post Share on other sites
Q1184 0 Posted January 4, 2008 Ok, here are some tables I based my values on. AK-74: SVD: M24: 50 cal data from BC (drift in cm, 4m/s crosswind): 100 Â Â Â 1,4 200 Â Â Â 5,8 300 Â Â Â 13,5 400 Â Â Â 24,7 500 Â Â Â 39,8 600 Â Â Â 59,2 700 Â Â Â 83,4 800 Â Â Â 112,8 900 Â Â Â 148,1 1000 Â Â 189,8 The AK-74 and SVD values are in meters for 4m/s crosswind. All 5.45 and 5.56 rounds values are based on the first table. All 7.62 rounds values (except M24) are based on SVD table. PG-7V drifts about 1.4 meters per each 100 meters under 4 m/s crosswind. About issues with sight adjustment addon: there seems to be a problem in the sightadjustment_autoinit.pbo bundled with the latest version of XEH. Init EH and fired EH on people are not set off for some reason, leading to my addon not giving the "Wind information" action and the wind only affecting bullets from vehicles/planes, but not people. All you can do now is use the older versions of extended EH and autoinit addons. Share this post Link to post Share on other sites
yakavetta 0 Posted January 5, 2008 M24: FM 23-10, hooah! Share this post Link to post Share on other sites
cruzifer 0 Posted January 31, 2008 hey Q1184, why do i sometimes get dublicated "wind information" in the action menu? for some reason i have sometimes 10 or more displayed...it is really anoying when i have to switch between my weapons quickly! Is there a solution for it? cheers Cruzifer ps: this awsome addon should be part of the upcoming 1.09 patch!!!!! Share this post Link to post Share on other sites
Q1184 0 Posted January 31, 2008 hey Q1184,why do i sometimes get dublicated "wind information" in the action menu? for some reason i have sometimes 10 or more displayed...it is really anoying when i have to switch between my weapons quickly! Is there a solution for it? cheers Cruzifer ps: this awsome addon should be part of the upcoming 1.09 patch!!!!! Â Well then why don't you try a fixed version available Here Changelog is in the first post. Huge thanks to Dwarden for reporting the errors and taking the time to test the fixes Share this post Link to post Share on other sites
big 0 Posted January 31, 2008 Armaholic mirror updated: - Wind deflection v0.65 beta by Q1184 Share this post Link to post Share on other sites
sparks50 0 Posted January 31, 2008 How does this affect actual game play in coop/sp? Sounds good btw Share this post Link to post Share on other sites
cruzifer 0 Posted January 31, 2008 thanks a bunch mate Quote[/b] ]How does this affect actual game play in coop/sp? MP: i had no problems so far...and no feeling, that the others have an advantage... i thing if u wanne have it real for yourself, this mod is a must have! sniping is just so exiting now! cheers cruzifer Share this post Link to post Share on other sites
Stavanger 0 Posted January 31, 2008 Mirror by Combat-Prison.net Wind deflection v0.65 BETA by Q1184 Regards, Stavanger Share this post Link to post Share on other sites