Jump to content
Sign in to follow this  
blackland

German Community - list of desired content

Recommended Posts

Here is a list of wishes by the German community (12.11.2007).

Special thanks for translation to mi2slow from www.eutf.org!! notworthy.gif

1.) Gameplay AI

- AI will react to audible shots in the environment

- AI can't see through fallen trees

- AI will try to take / storm occupied houses

- the effectivity of the AI shall be much more dependent on viewdistance suppressive fire weather and vegetation

- the AI shall no longer be allknowing so it can't hear the player when he tries to keep undected by sneaking lowered position or silenced weapons

- optimize the AI: pathfinding and action/reaction - hear and see with interaction between the groups so the acting is believable

- end the pinpointing of the AI

- suppressive fire that is not only done by the AI but also affects it

- possibility for a stepless raise or lowering of the body (e.g. when proning have a short view over small parts or when crouching behind cover cast a short glance over it)

- pick and dropable Backpacks that will increase the volume to carry for a unit. Dropped Backpacks keep their content and cann be picked up again at any time or transported by vehicles

- the more weight / equipment a unit is carrying the more it slows down or will loose stamina.

- a weapon / object pick that no longer depends on a slot system but will be dependent on weight and volume - each object has got a certain volume and weight. A unit can only pick a certain amount on objects / equipment (vest, helmet etc.)

- unit dependent object picking - special forces are able to carry more weight than regular units und do not loose stamina that fast on euqal weight.

- allow to carry two rifles - primary weapons (one usable - one shouldered)

- changed system for injuries, bleeding and blackouts

- allow to pull or carry inkured units und limit movement and healing inside vehicles by medic dependent on the kind of injury

- ragdoll effects

- you can sit on the load floor of pickups or offroad vehicles

- the possibility to attach stationary guns to trucks or load statinory machinge guns to trucks

- shoot out of a vehicle (e.g. drop a grenade from a littlebird)

- realistic pressure waves und damage model caused by explosions inside of buildings

- transport objects by vehicles (ammo boxes etc)

- longer duration for repair of vehicles

- move inside of moving vehicles

- roping out of air vehicles

- vehicle properties change by weather (changing behaviour of aircraft in storm - longer braking distance on wet weather - wheeled vehicles get stuck in heavy mud)

- realistic damage to vehicles - distinguished hit zones with conditioned hit - effectiveness

- realistig glass properties per vehicle

- more interaction with objects! e.g. Satchels in litterboxes or mailboxes - sit on benches or chairs - place something on tables

- no more empty buildings but enterable buildings which got furniture inside

- you can do more than shoot holes into houses . they can burn and when completely burned will be only a black ruin.

- the new damage model of buildings in a limited amount for infantrie and vehicles (maybe seperated body parts by mines - seperated wheels - hood doors and metal parts of vehicles which can do a colleteral damage in the close perimeter

- balanced landscapes with plains lakes rivers valleys hills and mountains

- bigger cities than on Sahrani

- harbours and major airports

- real civil infrastructure including buildings

- all seasons inside the game including wind weather having influence on the gameplay

- comprehensible Story with multiple main actors

- camaign with several endings /ends

- information and weappons/ammo collecting similar to OFP:Resistance

- decrease perfomance usage

- replay function

2.) Multiplayer

-startup parameters shall be set in the options

-a system like Massgate where gamers can chatt ingame

-an additional alternative to the existing respawn system like a spectator script

-setting of a password is possible during an ongoing online match

-a functional anti-cheat-system against cheats that take incluence on the server

- addons should be downloaded automatically from the server

- addons that the mission does not need shall be removed from the RAM

- including of addons and mission is possible while server is running

- remote administration for the dedicated server without connect by the game client

- remote administration of the server (webinterface)

3.) Weapons / accessory

-functional smoke grenade (AI view blocking)

- differnt smoke grenade/devices with differnt duration for the smoke

-differnt types of mines

- lasermaker on the barrel of the weaopns - simulatanous marking and shooting is possible

- teargas as new weapon (mapfact has shown that it is possible and how to do it) including gas mask as woking anti

- knife, sling to strangle

- claymores

- leaser distance measuring

- flashbangs

- the possibility to use explosives in different kind / doses (e.g. below an object laying on the ground as soon as it is picked up .... boom or open doors with it)

- realistic Mildot-System

- realistic hand grenade (see Americas Army)

- current (standard) weapon systems with real parameters - equipment that can be combined in the menu or during the game

- C4 placeable on the ground or stickable to objects

- differnt kinds of ammunition - single selectable

- realistic behavious of ammunition depending on kind and usage

- diving including Oxygen-bottles and breathing devices

- quick switch from weapon to pistol with possibilty to drop the weapon while changing magazine

- shorter duration of weapon switch animation

4.) Vehicles / Aircraft / Units

- more (water)vehicles and aircrafft with distinguished properties

- more civilian vehicles and trains

- more civilian (cinema - supermarket) and governmental establishments (hospital - shool)

- mini vehicles for airports which can push airplanes back

- movement possible inside of driving and flying vehicles and choosing seat position on entering a vehicle

- ejection from vehicles (air and land) on the position you take seat (e.g. in the Littlebird everybody ejects front left - no matter on which side of the heli he is seated)

- COM System for commanders of tanks

- an optical display how much more will fit into the "cargo bay" of a vehicle

- no more freaking "tank is hit beeping"

- drivable helicopters that can move on ground

- realistic HALO-Parachute jumps that can be steered

- reflecting rear mirrors

- realistic transport capabilities (aircraft, ship, flat bed trucks ) espeacially pioneers or logistics

5.) Community

- an open beta test which is used to eliminate all "startup problems" before it goes to the stores

- a demo that is released in time and a straight work with the BTS

- Eastereggs xmas_o.gif

6). Editor

- evolution of the script languages (hoping for object orientation of it)

- scripteditor integrated into the 2D editor (the switching between Desktop and game is not nice)

- maybe an option to set population and animal density (slightly - middel - strong populated - dependent on that X civilians on the towns spawning)

- assign faces (e.g. camouflage) or give/take weapons by menu selection

- more options - additional (fine) tuning options

- tolls as full version including manual

Source: the official German support forum

Next, the list will be sent to marek/maruk. smile_o.gif

Share this post


Link to post
Share on other sites

anything else huh.gif

Quote[/b] ]- AI will react to audible shots in the environment

- AI can't see through fallen trees

- AI will try to take / storm occupied houses

- the effectivity of the AI shall be much more dependent on viewdistance suppressive fire weather and vegetation

- the AI shall no longer be allknowing so it can't hear the player when he tries to keep undected by sneaking lowered position or silenced weapons

- optimize the AI: pathfinding and action/reaction - hear and see with interaction between the groups so the acting is believable

- end the pinpointing of the AI

- suppressive fire that is not only done by the AI but also affects it

agreed

Quote[/b] ]- the more weight / equipment a unit is carrying the more it slows down or will loose stamina.

- a weapon / object pick that no longer depends on a slot system but will be dependent on weight and volume - each object has got a certain volume and weight. A unit can only pick a certain amount on objects / equipment (vest, helmet etc.)

- unit dependent object picking - special forces are able to carry more weight than regular units und do not loose stamina that fast on euqal weight.

disagreed, those suggestions will cripple gameplay.

Arma II must be faster paced game, not the other way around.

Quote[/b] ]- ragdoll effects

see ragdolls thread.

Quote[/b] ]- vehicle properties change by weather (changing behaviour of aircraft in storm - longer braking distance on wet weather - wheeled vehicles get stuck in heavy mud)

not a bad idea, blast of wind would be particularly nice for air vehicles.

Quote[/b] ]- more interaction with objects! e.g. Satchels in litterboxes or mailboxes - sit on benches or chairs - place something on tables

who cares...

Quote[/b] ]

- no more empty buildings but enterable buildings which got furniture inside

- bigger cities than on Sahrani

- harbours and major airports

- real civil infrastructure including buildings

- more (water)vehicles and aircrafft with distinguished properties

- more civilian vehicles and trains

- more civilian (cinema - supermarket) and governmental establishments (hospital - shool)

- mini vehicles for airports which can push airplanes back

BIS has just to hire 10 new modellers/texturers

Share this post


Link to post
Share on other sites
... disagreed, those suggestions will cripple gameplay....

....who cares...

anything else huh.gif - What do you mean?

The list is just a list, a lot is certainly not feasible.

€:

Quote[/b] ]BIS has just to hire 10 new modellers/texturers

Is that enough for a new game? wink_o.gif

Share this post


Link to post
Share on other sites

I mean this list is way too long, many suggestions are useless, devs will be asleep before finishing it.

Share this post


Link to post
Share on other sites
I mean this list is way too long, many suggestions are useless, devs will be asleep before finishing it.

Yes - it is. To Release 4Q/2008 is a long time and with a patch can be much. smile_o.gif

Share this post


Link to post
Share on other sites

Blackland, your and mi2slow's effort in all esteem.

However this is more like an one side way to keep the hopes

high for fans.

Yet what really matter's is the dev side.

Is any effort useful for them.

Like Rastavovic said numerous times before the ArmA release:

"We are working on the stuff _we_ need for the game

(campaign, missions, mp - any requirement in general). We

cannot take care of other people wishes."

This does not mean at all that BI doesn't want feedback,

however the presentation and the actual suggestion need to be

useful, precise and decent.

Rough ideas are easy to get. Concrete realization, effort

involved and usefulness is very hard to judge from the outside.

BI and ArmA2 is in no need for good ideas.

Time, money and priorities are the key issues.

The type of suggestions, like partially presented here, were

strongly requested by "fans" for ArmA too (minor issues like the

correct animation of the finger pressing the rifle trigger).

IMHO BI should rather concentrate on the real issues and topics.

I hope they do..

So maybe it would have been a good idea to filter the list a bit.

Anyway thanks for the effort!

Share this post


Link to post
Share on other sites

Yes, the list is very long. A quick glance it is enough to unimportant things to be deleted. I can not judge - BIS will have to do.

The German community says: do it! You have to see what to do, whether it is right now (of the list). There are many more things of the list, then even more remains to be done (i think).

Share this post


Link to post
Share on other sites
This does not mean at all that BI doesn't want feedback,

however the presentation and the actual suggestion need to be

useful, precise and decent.

Rough ideas are easy to get. Concrete realization, effort

involved and usefulness is very hard to judge from the outside.

BI and ArmA2 is in no need for good ideas.

Time, money and priorities are the key issues.

The type of suggestions, like partially presented here, were

strongly requested by "fans" for ArmA too (minor issues like the

correct animation of the finger pressing the rifle trigger).

IMHO BI should rather concentrate on the real issues and topics.

I hope they do..

The question is what are real issues and topics. Probably everybody has a different understanding which topics are important and not.

A user who wants to develop complex content/missions is probably interested in an improvement of the script language (introduce OO etc.) ...a user who just plays 100% probably not.

As I already mentioned in another thread: I would appreciate if the Devs would give a little feedback what they intend to do and what not (due to resource constraints ...)

The suggestion list is growing and growing but wouldn't it be more effective if the Devs just say they have % resources to build community wishes and then just do a poll to decide what key 'whishes' should be built etc. ?

Share this post


Link to post
Share on other sites

That is true to some point Hawk666.

Public polls don't work. Like 99% in the forum here or even the

general ArmA player don't understand the effort, complexity, use

- whatever aspect.

Even more this forum does nowhere represent the potential

customer of BI products.

There is no wish list - never will be.

It is all down to priorities. My humble understanding would be:

Ultimate prio - a fun, challenging, open and immersive game.

Number one prio - stuff required by BI.

Number two prio - reduce workload for BI and fan modders.

Number three prio - allow people to modify the game for

themselves (APIs, good technical and feature documentation, dev

support on question about the engine etc).

Does anyone really believe BI has the time and money to

realize all these very minor wishes?

They need to sell their product by their own result first.

Share this post


Link to post
Share on other sites
Does anyone really believe BI has the time and money to

realize all these very minor wishes?

Never - that´s clear.

We all want better a bug free game and not senseless content!

There is now no can say that the wishes are not known, no matter how many there are. smile_o.gif

Share this post


Link to post
Share on other sites
Guest Ti0n3r

Haha, when I first read the post I thought this was new info from BIS. It was too good to be true goodnight.gifwink_o.gif

Share this post


Link to post
Share on other sites

I think that most of the things listed are doable by Bis or are already done by them in VBS2. Jut remember the animations when you go in and out a vehicle (doors and backdoors open and close for example) and the improved interaction with any objects.

Also it seems indeed that BIS do have the time for "such minor wishes" - remeber the small ventilator isinde the MI24 in the first ARMA2 Videos?

If they would build in just 70% of that thing on the list and deliver another 20 % during further patches, we would have the ultimate game which can jump out of the shadows of OFP with its million sold copys worldwide.

I mean they have no other chance to deliver this time a really great game unlike ARMA1. Remember its biggest competitor OFP2? Codemasters will never put in such ammounts of money to hire up to 130 developers/modelers if they are not pretty sure that their effort will be paid back somehow.

Anyway, when watching the first videos of Arma2 i think they are on the right way with working mirrors, nice glass-shaders and so on... Its eyecandy i wont miss. But i hope they have enough money-reserves to take their time and to build-in as much as possible in the engine.

Hope they can get it....

Best Regards, Christian

Share this post


Link to post
Share on other sites
I think that most of the things listed are doable by Bis or are already done by them in VBS2. Jut remember the animations when you go in and out a vehicle (doors and backdoors open and close for example) and the improved interaction with any objects.

If they would build in just 70% of that thing on the list and deliver another 20 % during further patches, we would have the ultimate game which can jump out of the shadows of OFP with its million sold copys worldwide.

I mean they have no other chance to deliver this time a really great game unlike ARMA1. Remember its biggest competitor OFP2? Codemasters will never put in such ammounts of money to hire up to 130 developers/modelers if they are not pretty sure that their effort will be paid back somehow.

Anyway, when watching the first videos of Arma2 i think they are on the right way with working mirrors, nice glass-shaders and so on... Its eyecandy i wont miss. But i hope they have enough money-reserves to take their time and to build-in as much as possible in the engine.

Hope they can get it....

All these fans have hope... icon_rolleyes.gif

Share this post


Link to post
Share on other sites

Well, it's perfect list for me... unfortunately I don't belive that BIS will make even 70% of this.

Share this post


Link to post
Share on other sites
Well, it's perfect list for me... unfortunately I don't belive that BIS will make even 70% of this.

Even 50% would be a start. wink_o.gif

The rest can come later.

Share this post


Link to post
Share on other sites

I agree also with suggestion list. The problem to me with ArmA is that its lacks of features, realism, athmosphere. Its seems that devs are concenterate to wrong issues like hundres times changing one working recoil or texture of soldier. I am not going to ask many terrains or ultimate selection of guns or vehicles but minor details . We need something brilliance in orginal game that attract to mod it and community will add the rest.

Share this post


Link to post
Share on other sites

Unfortunately, Suma said in an interview with Jerry Hopper that he has no desire ArmA2 to program. The scenario like him not. banghead.gif

The best prerequisites for the game. sad_o.gif

A pity that such matters must read! I hope that the other employees think something positive and take the wishes to heart. Please BIS!

Share this post


Link to post
Share on other sites

Think as an company or CEO - you have to make money with products and/or service. In gaming industry you can't predict what will be in future topseller or very good concept. Sadly that many developers and publishers only "risk" to make game for the masses. Series like BF, CoD, GR/GRAW etc. are disposable. You can play them once, rather rarely twice and after this it's only SFX-MP-Shooter.

Lets hope BIS is making ArmA2 mission design more like OFP:Resistance and player become responsible for his action in campaigns. Cross fingers that at least 70% of ArmA community wishes will come true. smile_o.gif

Share this post


Link to post
Share on other sites
Sadly that many developers and publishers only "risk" to make game for the masses.

I dont understand why cant one game have totally different gamemode type that all fast pace shooter fans could enjoy it but it can also have simulation mode that doesnt need any compromises to gameplay? All it require is double amount of animations and configs.

Share this post


Link to post
Share on other sites
Think as an company or CEO - you have to make money with products and/or service. In gaming industry you can't predict what will be in future topseller or very good concept.

That is correct, but the community is the buyer! wink_o.gif

BIS should listen to the wishes and consider what to do. So a little? That they do, I think is out of the question. But how much?

Share this post


Link to post
Share on other sites
Quote[/b] ]Unfortunately, Suma said in an interview with Jerry Hopper that he has no desire ArmA2 to program. The scenario like him not
I listened to that interview aswell but I can't find anywhere that Suma has no desire to program ArmA2 and that he don't like the Scenario etc... Anyone can tell me at what time he says this in the Interview?
That is correct, but the community is the buyer! wink_o.gif

BIS should listen to the wishes and consider what to do. So a little? That they do, I think is out of the question. But how much?

I believe that there's not much that can be done anymore because ArmA2 is already shapen pretty much, as you can hear in Jerry's interview with Suma.

I believe most of these things should've been noted a year or maybe longer ago; I believe u're simply too late. (x20)

And even if you did it back then, I believe the time span they try to develop ArmA2 in, and the promised changes in AI, RPG elements etc. etc. would take up all this time anyway.

But who knows, some are just really small requests. And I must say "WoW", you guys at the German community actually got a list together. I've seen many of such attempts over here, but I have yet to see a properly ordered list to come forth smile_o.gif

But, as it has been said many more over, "German Community",  "Bi Forums"  and "xxx Community" and "xxx Forums"  don't make up for the grande totalle of possible customers etc. As such I do not believe they would pay too much attention to these suggestions, other than skimming through and looking for ideas that they like or believe would be viable to incorporate

Share this post


Link to post
Share on other sites

Because he as the lead programmer seems to have NO IDEA about 50% or more of the game features. Every second answer was like: "I don't know"

And it's not about WHO suggests anything - this doesn't matter!

Regards, Christian

Share this post


Link to post
Share on other sites

@Sickboy

I have not written, the thing I noticed was this attitude (some things are perhaps incorrectly translated or otherwise thought). Maybe he was a little too honest?

Suma said he likes the military scenario not.

How can he be programmed and do not know how it works as a whole? That is not good. As he sees the error?

To the list: who makes no proposals should not say afterwards! whistle.gif

We understand that many things can not be implemented. But you see, what then at the end but still per patch can be achieved. Although the begin BIS only said, that it is really not possible! wink_o.gif

Who is doing nothing, which also gets nothing. smile_o.gif

Share this post


Link to post
Share on other sites

The best thing what would the hardcore military simulator fans expect is more open game engine there is some guys who will do it for free and change the it such of they want in currently we can just do models and textures but we need change physics animations and all such of things. BIS should understand that nobody will stole their game engine if they will open some hardcore codes to easy access.

Share this post


Link to post
Share on other sites
Unfortunately, Suma said in an interview with Jerry Hopper that he has no desire ArmA2 to program. The scenario like him not. banghead.gif

The best prerequisites for the game. sad_o.gif

A pity that such matters must read! I hope that the other employees think something positive and take the wishes to heart. Please BIS!

That`s not what Suma said.

That kind of scenario is not his favorite to play, but he finds it very interesting to program it.

Don`t lay something in his mouth, that he not have said.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×