TU_Gokhan 0 Posted October 27, 2007 Although this idea sounds good, without interpreting the footage "artistically" it's not a good idea indeed. Just like texturing scope (remember we call its talents "texture artists"), sound moding also requires artistic talent and reasonable level of education on the area. "Ear" is important. You can't simply compile different samples from people's work into one pack. Resulting samples in the output should be the result of a single style. It should be "consistent" in itself. and such editing requires serious spare time Gokhan Turkish Union Mod www.turkishunion.com Share this post Link to post Share on other sites
ONI.au 0 Posted October 27, 2007 the point is we havent we have gotten our sounds not from other peoples sound packs but mostly from original sounds recorded and we modified them to suit (like the m24 reload sound we did) so unless you have seen and heard the pack for yourself dont go off half cocked saying its a bad idea ...nothing is a bad idea until the end result is what you didnt want now from all responses from the beta testers of this sound mod we have had nothing but praise for the sounds being realistic  and as true to life that mono sounds can get now we have only created  small arms and some of the vehicle weapons the rest at this stage is Fromz stuff and we thank him for the use of it and we have over 200 or so explosion sounds to go through before we add the next step which will be the explosion sounds for the mod but that will in a few weeks as we have worked a solid week (except to eat and sleep..and maybe a little arma) on the sounds we chose and beta testing to make sure there was no hiccups and as bk has said if you would like a copy to try out as it is still only in beta stage msg him and he will give you the details to get the mod but please dont critisize a group of people for trying to bring a community together to make a soundmod that has tried to pick up where others left off Share this post Link to post Share on other sites
BravoMike7 0 Posted October 27, 2007 here here. thats a bit out of line TU_Gokhan - why put down a group of people working on a mod when you should be encouraging them? bit hard to criticise the idea when you havent even seen what they've done so far. as a tester for the mod so far i can safely say this sound mod has set a very high standard amongst the group of people i play with. many of us use seperate sound mods, but after trying out this one havent gone back since. the ambient noise is amazing not to mention the up close and personal sound of your own weapon and those of your friends around you. needless to say its revamped my game once again - as any great add-on should do. I used Chammy's up until now, but i wont be going back if this is any sign of whats to come from these guys. to BK and Oni, go for gold, look forward to the final product. Share this post Link to post Share on other sites
MEDICUS 0 Posted October 27, 2007 At the moment it is a stand-alone sound mod. Cool! Would appreciate that. We have some probs with the FFAMM sounds and the additional addons (misc/tracers etc) on our MP Server. MfG Medicus Share this post Link to post Share on other sites
jasono 0 Posted October 27, 2007 What would be good is a program that lets you go through different sounds for each weapon. You pick the one you like best and do same for each weapon. At the end, your asked for ArmA directory, it would then make the directorys and put the pbo in there for your sounds. Maybe even the option to use your own sound files.. High possibilitys then... Anyone know anyone who would make such a program Share this post Link to post Share on other sites
wolfsblut_ 0 Posted October 27, 2007 At the moment it is a stand-alone sound mod. Cool! Would appreciate that. The same here. Good luck for the work to all :) Share this post Link to post Share on other sites
Maddmatt 1 Posted October 27, 2007 What would be good is a program that lets you go through different sounds for each weapon. You pick the one you like best and do same for each weapon. At the end, your asked for ArmA directory, it would then make the directorys and put the pbo in there for your sounds. Maybe even the option to use your own sound files..High possibilitys then... Anyone know anyone who would make such a program But then you may as well just make your own sound mod. It's not that hard, you can even look at others as an example. Edit: No offence, but I don't see why this is being called a "community soundmod". It's a soundmod just like the rest, just using some sounds from 1 other soundmod Anyway if it's good, maybe I'll give it a try. Share this post Link to post Share on other sites
ArmaVidz 0 Posted October 27, 2007 <span style='color:darkred'>So, to clarify,</span> instead of using a config to dynamically use sounds from multiple mods; where the user must download multiple sound mods and put them into something like an addons folder, you're taking sounds from each mod, repacking them and using a config to use the sounds? Share this post Link to post Share on other sites
ONI.au 0 Posted October 27, 2007 no we havent we gathered weaponssounds from around the globe from different sources and resampled them at 16bit  mono i wanted to go higher but aimed lower due to the community possibility of not having adequate sound capabilities and we then tested the sounds against the originals by recording in game and listening and crossreferencing against  the originals we were wanting for the community to band together and put in different sounds they liked from different mods and try to find sounds that could emulate as close to but other mod makers (except Fromz btw we asked him if we could use his as a base and he said it was fine) didnt answer about the post or pm us with interest so we decided to get the best quality sounds we could and make our own  now myself i am exmilitary and know the sounds of most of the weapons in the game and several others who are current serving memers or exmilitary are betatesting it for us to get it as close to the real deal as possible also instead of how a lot of other mods have made different sounds for one generic weapon with a lot of modifications we made one sound  for each of the generic groups like m4 m16 ak74 etc  so there is no confusion as to what weapon the oposing forces are shooting at you we also made some custom sounds where there was no sound available by joining several sounds together we made the reload of the m24 and several other weapons  but we have not copied anyones work and again i would like to thank fromz for allowing us to use his sounds that we have and his config as  we arent coders but simple exarmy diggers who want the best sound experience in game we can get Share this post Link to post Share on other sites
TU_Gokhan 0 Posted October 27, 2007 Sorry, I think we couldn't see each other's point at first. I noticed now that you are making something different and serious with people who are capable and putting serious time on it. Thanks for your efforts. I'm curious right now cause this project doesn't sound like "let's-compile-a-sound mod-using-community samples" anymore. Now I see that you will edit the samples to reach a consistent art result. However this means you're making a new individual mod rather than a very collaborative compiling as JasonO said. I stucked in the title I guess. anyway thanks for your efforts to fix ArmA. Looking forward to it. Maddmatt Posted: Oct. 27 2007,18:38 Quote[/b] ]Edit: No offence, but I don't see why this is being called a "community soundmod". It's a soundmod just like the rest, just using some sounds from 1 other soundmod Anyway if it's good, maybe I'll give it a try. Gokhan Turkish Union Mod www.turkishunion.com Share this post Link to post Share on other sites
ArmaVidz 0 Posted October 27, 2007 Just curious as to the internal workings of the production as I noticed that there is a javelin sample in the aacfsound2710\Fromz_Sounds\fwe folder that when matched against the CSM Javelin is almost perfectly matched in signature, only a little louder. In Fromz' mod, under the @FFAMM\AddOns\Fromz_Sounds\fwe folder is Fromz' sample of the Javelin which is different from the one included in the aacfsound2710 package. Same thing for the Stinger, it sounds as though the 'load' is removed but the sound of the stinger is perfectly matched to the CSM stinger in the Beta Release. Of course, I am not sure if you have PM'd the different sound mod leads, and received permission to alter their work or if the Javelin is actually a new sound captured by you. Share this post Link to post Share on other sites
ONI.au 0 Posted October 27, 2007 the sound for the jav was actually taken from outside of arma as with most of the sounds actually and if it is similar to the sound we use it may just be from the same sample and if any sounds seem similar i apologise but we are using mostly real sound footage and also we havent used any sounds without permission  and wouldnt use another persons stuff without 1 getting their permission or 2 giving them the kudo's for it in the first place edit : i actually wasnt happy with the stinger as it seemed flat and yeah it didnt have the rocket backblast and charge i wanted but that again is a work in progress we just put out what we had and thanks for letting us know the relaod was missing we were quite tired when we were doing the reloads for the weapons and forgot to put several in again remember this is in beta and not complete and  is subject to change at any time (from count its changed around 68 times now lol ) edit2: to mad matt originally the thread was a request to the sound mod community  to try and work together to make a sound mod above all others and well it motivated us to make one ourselves albeit modifying Fromz's work  with sounds we chose because they were the best quality we in our honest opinion could find and to the best of my knowledge we havent used anybodies work without thier expressed permission edit3: the stinger sound has now been changed although im still not happy with the result as it still doesnt have the jetstream sound i want as it it is difficult to find and i cant quite emulate it( i guess i need more practice) the sound was changed as we wont stand to be called plagerists and only want to put sounds in that are as close to the real weapon firing reloading etc without stepping on the toes of other modders Share this post Link to post Share on other sites
ArmaVidz 0 Posted October 27, 2007 Quote[/b] ]the sound was changed as we wont stand to be called plagerists and only want to put sounds in that are as close to the real weapon firing reloading etc without stepping on the toes of other modders As I made clear in the last line of my last post Quote[/b] ]Of course, I am not sure if you have PM'd the different sound mod leads, and received permission to alter their work or if the Javelin is actually a new sound captured by you. And I wanted to comment on the mods contents. I just found it strange that the idea started as a 'gather up the best sound mods out there' and reconfigure them all to make a new sound mod. Blacknight was kind enough to send over the link, I just wanted to check it out as it wasn't stated clear which mods (or if) you were going to approach - then I checked out the mods contents and the jav was 1KB smaller than the CSM jav sample, and had the same analog signature only slightly louder, while the stinger was a perfect match to the millisecond and sound if you cut the load/launch. Also, I have been working 12-14-16hr days lately so I don't even know if you had spoke to Chammy haha, if there was some sort of collaboration etc. I was just sayin.... Â Share this post Link to post Share on other sites
ONI.au 0 Posted October 27, 2007 sorry if i missunderstood but i am a CFS sufferer (i have suffered with chronic fatigue syndrome for 2 years now) and all i have done the past week or so is work on this  with bk  and im a bit frazzled and to my knowledge (its wasnt my department ) all content was verified for use and that all the small arms are from outside sources(outside ArmA that is)  but we are finding it dificult to find a sound of a relaoding stinger may have to fall back on the sound of a rpg loading .....(yuck) but we will see if we can find a sound to match even if i have to make another one lol edit : i now understand your comment about the laod your meant firing sound no probs fixed with the new sound anyways other than that did you like the sounds in game at all your feedback would be appreciated and i again apologise for my misinterpretation Share this post Link to post Share on other sites
Blackknight.au 0 Posted October 28, 2007 Guys I jsut want to make something perfectly clear, and to make a point which a lot of people have missed. #1- This was originally an idea to get people in the ArmA modding community to make one hell of a sound mod, that would be the best thing out there. That failed because, well, no one could see the forest for the trees. That left it up to me and ONI to start mucking around and see what we came up with. It is NO LONGER the mother of all sound mods, but a little pack that two guys with spare time put together. If you don't like it, simple don't use it! #2- Copyrighted sounds... well, the thing is this. The Stinger sound is unchanged from Fromz's pack. Take up any issues with him The Javelin is from another pack, not ArmA related and I obtained permission to use it from the author. Now! Did Chammy make the sounds by going out to a range and recording them? I doubt it and so it must be left to ask, where did they come from? Maybe, just maybe they came from similar packs to the ones we found? See, copyright is all relative. I wanted to NOT use any sounds from ArmA mods other than Fromz's since it would cause issues. Fromz gave me the OK to use FFAMM and edit it, and that's it! #3- Both ONI and I had zero experience making mods or configs before we started this and really it was and may still be just a private pack for our clan and some other Aussie clans we play with. If ArmA Vidz thinks they are the same as another mod, that's ok with me and we won't release it to the public. Anyway, if we are all soo anal about copyrights for sounds that are not being sold or used commercially, that are meant to improve the game for the WHOLE of the community, then the spirit of mod making for ArmA is going the way of Counter Strike. Surely we can look beyond the pettiness and say, "Hey, this sounds great, lets use it!" not "Oh dear, the fart sound is the same as Chammy's Fart Sounds 1.3! Call the patent office!" :P As for using the best sounds from all the packs, we haven't used ANY sounds other than Fromz's and ones we sourced from outside ArmA mods! If they have the same audio signiture as say Chammys or BPA, the take it up with Fromz lol! I will post a change log soon enough, just to asuage any fears. Edit: Ok, just to make everyone happy, I changed the Javelin sound, so it's ALL MINE NOW! Mwahahah!!! Share this post Link to post Share on other sites
ArmaVidz 0 Posted October 28, 2007 Quote[/b] ]It is NO LONGER the mother of all sound mods, but a little pack that two guys with spare time put together. If you don't like it, simple don't use it! Fair enough, ok. Quote[/b] ]Copyrighted sounds... well, the thing is this...Maybe, just maybe they came from similar packs to the ones we found?... See, copyright is all relative Unless...nah...nevermind. Quote[/b] ]If ArmA Vidz thinks they are the same as another mod, that's ok with me and we won't release it to the public. That's going a little far. I was inquiring as to source of the sounds that you had included, nothing more. If for some odd reason, you could produce the source, of the jav...but that's up to you. Quote[/b] ]Anyway, if we are all soo anal about copyrights for sounds that are not being sold or used commercially, that are meant to improve the game for the WHOLE of the community, then the spirit of mod making for ArmA is going the way of Counter Strike. Well, the guys that do sample the sounds from sources, or hunt and scrounge to find them, do deserve a courtesy PM asking for permission...just my opinion. Quote[/b] ]Surely we can look beyond the pettiness and say, "Hey, this sounds great, lets use it!" not "Oh dear, the fart sound is the same as Chammy's Fart Sounds 1.3! Call the patent office!" :P Well d3v0vus bajeezus. There is a difference between pettiness and discourtesy. I'm not incinuating, just pointing that out, dude. Quote[/b] ]If they have the same audio signiture as say Chammys or BPA, the take it up with Fromz lol! I will post a change log soon enough, just to asuage any fears. They're probably from the same source. No need for that. Quote[/b] ]Edit: Ok, just to make everyone happy, I changed the Javelin sound, so it's ALL MINE NOW! Mwahahah!!! Riiiiight. It was only me who asked about the origin of the sample man. I really don't get the defensiveness. Share this post Link to post Share on other sites
Blackknight.au 0 Posted October 28, 2007 You know, I had just written out a big reply, but I just CBF. The sounds are all sourced outside of ArmA except those originally packed with FFAMM. The respective authors have given their permission to use and edit "their" sounds. This little thing is going private for now, I don't want to have to deal with "Thats so-and-so's sound" when anyone who has made a sound pack will know that you do come across the same sound in varying forms for different games. Share this post Link to post Share on other sites
wolfsblut_ 0 Posted October 28, 2007 You know, I had just written out a big reply, but I just CBF.... This little thing is going private for now, ... - What means CBF? - What means "This little thing"? Your sound-mod-project? Share this post Link to post Share on other sites
CameronMcDonald 147 Posted October 28, 2007 CBF = can't/couldn't be f***ed. Or farked, seeing as Blackknight is an Aussie, like me. Share this post Link to post Share on other sites
ONI.au 0 Posted October 28, 2007 i do have to apologise for bk's outburst but only the outburst his intentions here was to defend the efforts we have made in creating our sound mod and im not going to discount him that now as far as his response i will only go on as to say we have seen many a mod maker ripped to shreds in these forums for 'suposedly' using another persons work without solemn permission and we have not done that all our work was sourced from outside the arma community and well yes i can say i have gone through in the past 2 weeks over 2 and a half thousand sounds to get what we have the way we like and if some of those sounds are the same as in other mods then the people claiming the kudo's for those sounds shouldnt be as all the sounds we have used have been outsourced and quite frankly i can see why a lot of mod makers dont move into the sound area as there is way too much penis measuring for my liking and after we have worked out the last bugs in the sound mod we probably wont be doing another we might be moving into other avenues but that will be kept in house and if any aussie clansmen would like the sound mod they can get in touch with myself or bk for it we wont be going public with it for the moment and that wasnt my decision as im not lead on this bag but i stand by BK's descision and can only hope the community can get over the bs we have seen in the past with other sound mods and try to come together as a whole and try and build a sound mod all players find a pleasure to use cause we certainly love using ours Share this post Link to post Share on other sites
ONI.au 0 Posted October 28, 2007 grinman u might think that your image posted is funny snd that we are being overly dramatic but go check the vbs,arma,ofp forums about all the different sound mods and you will see a lot of tearing shreds out of modders for the use of sounds that for all we know the ppl concerned have done exactly what we have and gotten thier sound files from external sources and gotten accused (not saying we have been)of using ppls sounds without permission and whole groups rip into a possibly innocent sound modder and who knows thier work might have taken the sound modding community a step further to getting things right but because someone questioned the use of certain sounds and caused a fuss the projects got shitcanned well our project hasnt got shitcanned its just gone private and up to myself or bk if we want ppl to have it is all Share this post Link to post Share on other sites
NoRailgunner 0 Posted October 28, 2007 Very sad that this new sound mod is only for some Aussies. Think it's ok when you ask someone to use his work and give proper credits. Every game has some guys only covering models & stuff and telling everybody its their own work... thats stupid! But if you are making/recording from scratch it's kind of new. I don't know why somebody could think that - for example AK74/M16 sounds could be assigned as "patent"? Are they in real signed? Share this post Link to post Share on other sites
ONI.au 0 Posted October 28, 2007 all sounds recorded all come down to specific details that give a specific signature (the sound waves are like a fingerprint) now that all depends on specific factors:the location,distance from the sound being recorded,angle from the sound being recorded(ie: from behind in front or the side),the weather at the time recorded and in the case of the weapons the ammunition type used for the weapon as diiferent ammunition can cause a weapon to be louder or softer or ring out slightly different (i know this from personal experience while in the military using steyr ammunition in M16's when we ran out of US ammunition as australia makes its own ammunition for the steyr and doesnt just use a standard 5.56 ball ammo from memory its a diferent mixture of cordite  than the US ammo) all these factors can change the way a sound is recorded, now if you have the chance to go onto a range with the military and record sounds for use in a game kudo's to you but most military units wont let a civi within kooee of a military exersize let alone a range shoot and here in australia with the restrictions on rifles and weapons due to some very sick or stupid people doing viscious and maligned things to people it makes it dificult to get fresh sound recordings here but the community has a large bank of sounds on the net amongst umpteen different games and military sources not to mention visual footage of engagements in iraq,afghanistan and other engagements around the world and take some serious editting to get background noises and other sounds out of the spectrum so you have clear and concise sounds for use so there you have it this is how we got our sounds we got them by doing what we had to to get the best quality sounds (from outside the ArmA/VBS/OFP community)we could and well its a pitty that a small few have to question sources or accuse of using "someone elses sounds " simply cause another person has used the same or similar sound previously and claimed that it was thiers when the person claiming probably hasnt even been on a range in thier life Edit: imho if anybody really owns a sound its the person who experienced the sound first hand by firing the weapon in the firstplace as they experienced it first hand Share this post Link to post Share on other sites
ArmaVidz 0 Posted October 28, 2007 You cannot patent sounds from footage. Period. You can however get pissy when sounds heard sound exactly like the one you captured yourself. Chammy has captured alot of the sounds himself, then he adds trademarks (new method) and handywork to the sounds to make them CSM. Making a new mod with new sounds is exactly the answer I was trying find out. Have any of the people freaking out about the drama checked out the Jav/Stinger and compared against CSM? In the end there is really nothing an addonmaker can do if someone rips his stuff - it's only the community united that will stop 'mod makers' ripping off other people hard work. I was not accusing. It shouldn't have been taken that way. What? Do I have put up a side-by-side of the CSM jav/aacfsound2710 Jav? While we took a listen closely, the jav was not trademarked by Chammy (older versions do not have trademark alterations) so we honestly don't know. These dudes could have had the same source. Why don't you just post the source of the Jav you sampled from? Share this post Link to post Share on other sites