Kapyong 0 Posted October 24, 2007 Thanks JB, worked very well Share this post Link to post Share on other sites
Kapyong 0 Posted October 25, 2007 Hit another snag with model editing, not sure if anyone has hit this yet in O2 modeling. i seem to have an issue with a 'floating hat'. that is an ingame shot. yet that is a shot of the same unit in Bulldozer/as it appears in O2. Any advice fellas? Share this post Link to post Share on other sites
adogmc 0 Posted October 25, 2007 It's simple hat must have your name Head in the name property. Selection Head and adds your hat, the whole rennome Head. Share this post Link to post Share on other sites
Kapyong 0 Posted October 25, 2007 edit: not to worry, all fixed Share this post Link to post Share on other sites
Kapyong 0 Posted October 26, 2007 another issue i have encountered is that my face and hands do not show up (custom face and hands) it us just the evil BIS shade of white. Advice? Share this post Link to post Share on other sites
Minon 0 Posted October 28, 2007 Big thanks for this great tutorial! But for now - i got only one problem ... with face,after deleting helmet. What i forget to do ? Share this post Link to post Share on other sites
ravendk 25 Posted October 28, 2007 thats the rvmat that makes the shadows work. look under texture path theres the thing to fix Share this post Link to post Share on other sites
MehMan 0 Posted October 28, 2007 _AS, aka soft shadow map. You need to use the map with a civy that doesn't use a hat or helmet and it'll work fine. Share this post Link to post Share on other sites
Minon 0 Posted October 28, 2007 _AS, aka soft shadow map. You need to use the map with a civy that doesn't use a hat or helmet and it'll work fine. where do i get that ? or what i need to fix in Oxy ? just dont remember any civil pack to extract ... Share this post Link to post Share on other sites
Jackal326 1182 Posted October 28, 2007 Just change to RVMAT used by the head to: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ca\characters\data\soldier_captive_hhl.rvmat and you wont need to edit any of the RVMATs themselves. Share this post Link to post Share on other sites
Minon 0 Posted October 28, 2007 Thanks a lot! I solve this problem  I want to made some CQB Unit modification,but it my first addon,so dont punch My goal - unit with maximum ammunition for long stand alone operations Maybe.. I thinking about made hellcat vest Share this post Link to post Share on other sites
Kenwort 0 Posted November 25, 2007 Guys help me out please, I was making the unit after JB's tutorial, but something is wrong i can't run arma! This error pops out when i try to launch it! EDIT: Prbolem solved!! Thanks to Linker Split! The error was showing because of a bin config for a GUI running at the same time Share this post Link to post Share on other sites