wolfsblut_ 0 Posted September 5, 2007 Why include chammy's sound mod? I am quite happy with this descion and the mod-choices. IMO for example near footsteps in the FDF-Mod are too much piano. On my account the AI could be cheating, shooting like world champions, flanking all the time and shit like that but that you nothing hear when they _running_ along near your position (10-20m) thats not realistic and thats not acceptable for a sound-mod. Maybe this could be a  "feature" when playing Human vs. Human to prevent to much camping but in RL you hear footsteps coming form someboy who is running quite good. Share this post Link to post Share on other sites
Benoist 0 Posted September 5, 2007 Can you add to some scripts, like the "realistic firefight" or the one which makes the suppresed fire useful? Because it's very annoying be firing to a squad with your M249 and (by its incredible value, or stupidity) an AI soldier stand up in the middle of the bullets at 200m and with a single bullet they are able to kill you. Share this post Link to post Share on other sites
dab_burns 0 Posted September 5, 2007 Benoist has a point how much AI improvement are you going to put in? And are you hoping to do something with the wound model so the medic has more to do? Share this post Link to post Share on other sites
chammy 7 Posted September 5, 2007 Well it's a matter of taste really, but the sounds sound a bit too "recorded" that have had no editing. As you may know, no mic can record the full soundscape of a rifle firing. Even with a hi-quality mic it's pretty hard to do. Anyway, don't listen to me, I haven't even tried your mod yet. I've just watched some videos. Thats the whole idea, because I leave in most of the natural sound it is more real, I take out alot of noise though, i don't over process the sounds. I wish I could use Rainbow SIx's Vegas or Ghost Recons, but they have been recorded in padded rooms and echo effect added via an effects processing unit, not to mention plagerism, not only that, then i cant say i made my own custom sound effects. When I go out to the range or when I've been out there during any live fire events, I base everything on what I have heard out there and compare it to stuff I have found on the net. I then will clean up the sound. Most sound effects you hear from other games are usually recorded then exagerated to meet arcade or hollywood quality, it atracts more customers  But yeah, its all preferentual Share this post Link to post Share on other sites
Thunderbird 0 Posted September 5, 2007 I don't want to sound harsh, but having followed this project from its beginning I feel not convinced about the 'wanted' objectives, since my expectations were a bit high (Realistic loadouts and gear, realistic ballistics, additions of a huge amount of vehicles versions 'a la WGL', whereas anyone can make its own 'Realism' mod by compiling a bunch of addons in a mod folder. (Trueview, Proper UI, Chammy/FDF sound packs, Realistic ballistics, Realistic Binoculars/Scopes/Ironsights, XAM Chatter that you can extract by some config/script tweaks, 6th sense scripts (Blood, Tracers...). My reply does not aim to provide a judgement since the project has just started, so obviously it is in the early stages. Wish you the best of luck for the future. regards, TB Share this post Link to post Share on other sites
Apache-Cobra 0 Posted September 6, 2007 I don't want to sound harsh, but having followed this project from its beginning I feel not convinced about the 'wanted' objectives, since my expectations were a bit high (Realistic loadouts and gear, realistic ballistics, additions of a huge amount of vehicles versions 'a la WGL', whereas anyone can make its own 'Realism' mod by compiling a bunch of addons in a mod folder. (Trueview, Proper UI, Chammy/FDF sound packs, Realistic ballistics, Realistic Binoculars/Scopes/Ironsights, XAM Chatter that you can extract by some config/script tweaks, 6th sense scripts (Blood, Tracers...). My reply does not aim to provide a judgement since the project has just started, so obviously it is in the early stages. Wish you the best of luck for the future. regards, TB We started work on the mod about a week ago and are still waiting for permission from some authors to use their creations in our mod. You cant judge how good this mod will be after 1 week of progress... This thing will likely not be released for some weeks now. I will see to it that this has the best possible addons included. Keep the requests coming and we will review them, but PLEASE, realise that this mod just started production a week ago! Patience! Also try to remember that we make these things in our FREE time and release it for FREE to the public. We arent going to constantly work on this as we have other things in life to worry about. We are still excited about the production of this mod and theres nothing more we would like to see than some happy military fanatics Rest assured, this will have as much work as possible put into it. Also remember, we only have 4 team members as of now with one who has been inactive lately! And the mod is still 330mb+ and fully functional! -Apache-Cobra Share this post Link to post Share on other sites
Benoist 0 Posted September 6, 2007 Uh... Well, every single thing begins this life being tiny. I hope that, in the end, the mod became as thunderbird says. I 100% with him, i was looking foward to something like that. Share this post Link to post Share on other sites
Apache-Cobra 0 Posted September 6, 2007 Uh...Well, every single thing begins this life being tiny. I hope that, in the end, the mod became as thunderbird says. I 100% with him, i was looking foward to something like that. We are definitely going to review those mods. Saying things like that is demoralizing and enough of it could make a group not release something at all You people need to realize that this isnt just a compilation of mods. We are also making a good share of tweaks of the ArmA engine to better suit real life. PLEASE remember. 4 people can only do so many things in 7 days. We spend outrageous amounts of time on the mod, so much that we havent the time to give full updates, only things that are easily noticeable/big advances. 7 days in, we hardly expect to release the mod any time soon, not that there are problems, just that we feel that a lot more could be added. At the earliest we may release this in early October, but i doubt that. Again, keep the requests coming. It makes it a lot easier than us trying to find the addons ourselves. Also, keep tuned in for a teaser video which will be up during the weekend. Share this post Link to post Share on other sites
ProPilot 0 Posted September 6, 2007 This mod wont just be a compilation, we will be adding the M1A2 and an Up Armoured hmmwv, if our moddeler becomes active again, or we can find another. We have redone the UI, tweaked many many weapons, etc. Share this post Link to post Share on other sites
Benoist 0 Posted September 6, 2007 Okey, i didn't make myself clear. I KNOW that i gonna like this mod, if it is a complilation (in the case, i don't say that IT IS) of realistic mods i'll download it anyway. If you can add more things better for all! I didn't want to demoralize you, i gust say something. Share this post Link to post Share on other sites
Apache-Cobra 0 Posted September 6, 2007 Okey, i didn't make myself clear.I KNOW that i gonna like this mod, if it is a complilation (in the case, i don't say that IT IS) of realistic mods i'll download it anyway. If you can add more things better for all! I didn't want to demoralize you, i gust say something. I meant things like "oh im dissapointed in this.. this should have that" is demoralizing and annoying because we just started the mod. By the way, unfortunately our modeler quit, so now we need another one. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted September 6, 2007 I meant things like "oh im dissapointed in this.. this should have that" is demoralizing and annoying because we just started the mod. Oh, If you're confident about what you want to do then just ignore unhelpful comments like that. Accept interesting suggestions, valid criticisms and compliments gracefully and just forget about anything else. The signal to noise ratio on these forums can be rather low. BTW I didn't mean my comment about an integrated installation to be a negative criticism. Share this post Link to post Share on other sites
delta38 0 Posted September 8, 2007 This mod sounds quite interesting. One thing I'm curious about is if you are planning to work on some vehicles for the SLA, maybe a T-80 to compensate the newer M1A2 on the US side. There is a system for automatic counting of the required gun elevation for hitting distant and moving targets, which is under development. Adding it to your mod, when it comes out might be a good idea. I'll add a link to the forum topic once I find it. I hope you'll find some people to help with the work, and make this all possible. Share this post Link to post Share on other sites
dmarkwick 261 Posted September 9, 2007 Hi there Apache-Cobra just a quick note that you're listing DMSmokeEffects as v1.4, when I presume you mean v4.1 not a biggie, but I know you'll want to get things listed correct. As an aside, it might be worth you altering both mine and MaddMatt's config setting to get a blend that you find most agreeable. My config settings are mostly listed if I have actually altered them, whereas MaddMatt's config settings are (at least the last time I looked) a full set of configs regardless or whether they've been altered or not. If you prune away the unwanted settings (in either config) you should be able to get a blend as one config "shows through" the other, eventually "showing through" to the default settings. This way you can still use most, all or some of MaddMatt's settings while still using the ones I have tweaked that MaddMatt has not (An immediate example that comes to mind is the shell impact in earth I did which throws up clods of earth). Of course, MaddMatt has changed much more in config than me, but not all changes are coincident. Hope I made some sense Share this post Link to post Share on other sites
Apache-Cobra 0 Posted September 9, 2007 Hi there Apache-Cobra just a quick note that you're listing DMSmokeEffects as v1.4, when I presume you mean v4.1 not a biggie, but I know you'll want to get things listed correct.As an aside, it might be worth you altering both mine and MaddMatt's config setting to get a blend that you find most agreeable. My config settings are mostly listed if I have actually altered them, whereas MaddMatt's config settings are (at least the last time I looked) a full set of configs regardless or whether they've been altered or not. If you prune away the unwanted settings (in either config) you should be able to get a blend as one config "shows through" the other, eventually "showing through" to the default settings. This way you can still use most, all or some of MaddMatt's settings while still using the ones I have tweaked that MaddMatt has not (An immediate example that comes to mind is the shell impact in earth I did which throws up clods of earth). Of course, MaddMatt has changed much more in config than me, but not all changes are coincident. Hope I made some sense Yes, you made sense, but we are still trying to clear up what changes were exactly made. Also, i believe MaddMatt said i could only use his mod if i did not modify it and included the readme. Also, I am happy to see the latest versions of your mod (being standalone). The new fire and smoke effects are really great and i am also enjoying the wads of earth flying up. The only issue between your mods is the slow shockwavelike smoke wave in MaddMatts mod does not work in conjunction with your mod (with standard configs). About v1.4 thing, ProPilot has some grammatical problems he needs to work out  . He writes all the news and stuff on the site (note on one of the parts of the site he actually copy/pasted one of the posts i made above into a site announcement and it makes little sense when put into the sentence he was writing). Rest assured there wont be any grammatical errors in the mod when we release it  Share this post Link to post Share on other sites
dmarkwick 261 Posted September 9, 2007 Yes, you made sense, but we are still trying to clear up what changes were exactly made. Also, i believe MaddMatt said i could only use his mod if i did not modify it and included the readme. Well... ( ) strictly speaking... if you remove the MaddMatt config portions that he has NOT tweaked, then you're only removing default BIS configs. The only issue between your mods is the slow shockwavelike smoke wave in MaddMatts mod does not work in conjunction with your mod (with standard configs). Rgr. But you're welcome to remove the config portion of my mod that conflicts with it. This is what I mean by find a nice blend... It seems to me in any case that you're going to have to do some sort of config editing to both our mods, if you want to get one stable config for your Realism mod use. Share this post Link to post Share on other sites
ProPilot 0 Posted September 12, 2007 *Update* Website rebuilt, forums should be up soon. Also, we are looking for a modeler! Share this post Link to post Share on other sites
Apache-Cobra 0 Posted September 25, 2007 UPDATE: Added True mod pack by rg7621 which I feel greatly improves overall gameplay. I am pretty excited about the changes because they make the game much, much more immersive and fun. You dont know how annoying the default zoom-in with iron sights is until its actually gone. EDIT: BE ON THE LOOK OUT FOR A TEASER VIDEO SEPTEMBER 26TH See my youtube page HERE I will try to embed the video when posted, if not, just check my YouTube account. Share this post Link to post Share on other sites
ProPilot 0 Posted September 27, 2007 We have finished our teaser, its now up on youtube! Check it out  Teaser Share this post Link to post Share on other sites
xnodunitx 0 Posted September 27, 2007 Pardon me if I sound rude. I'm rather curious why you are using an AH-64 with a yellow chevron just before the tailboom. The only country that uses that is Israel. http://www.geocities.com/zkrisher/apache01.jpg I have over thousands of images and several video's of the AH-64 used in US and nearly every buyer including Japan and I have never seen a yellow V on a US aircraft. Each national AH-64 has its own distinctive markings. US- olive drab, US Army painted on tailboom and black stripes on engines UK- AH-64D's used only, extra sensors jutting out from frame and front of EFABS, 'thinner' sensors located on sides of frame near main rotor, no black stripes on engines, small print "ARMY" painted on frame and usually CRV7. Netherlands- RNAF roundel on engine, black stripes on engines, two DIRCM pods mounted on each wing, no FCR, KLONINLIJKE LUCHTMACHT painted on the tailboom and appear a bit brownish in color (This however may be due to sun conditions but I see many like that for the Netherlands) Israel- AH-64A,AH-64A camo and AH-64D camo. Olive AH-64A (Maybe black?) painted with a yellow chevron near tailboom on both sides. AH-64A Peten- Desert camoflauged AH-64A, yellow and silver markings on tail rotor, ISAF roundel on tailboom, both sides. Yellow chevron on either side, sensor by chevron. Olive (possible darker) TADS/PNVS/whole nose. Grey underbelly, grey pylons, main rotor assembly is not painted in desert scheme. AH-64AD Saraf- same as above with the exception of. Different camo pattern, olive FCR, more sensors located on various parts of the frame. Only belly is grey, spheres on near ends of each wing, modified wings. And landing gear is black/olive rather then brown. There are of course others that own these aircraft such as the UAE, Greece, etc but I just wanted to give some info on the major buyers so you would know what and what not to use as far as AH-64's go. If you would like information or imagery of the things written here please contact me and I will happily oblige. Share this post Link to post Share on other sites
ProPilot 0 Posted September 27, 2007 Yes, We noticed that and are working on re skinning it. Share this post Link to post Share on other sites
Apache-Cobra 0 Posted September 27, 2007 Pardon me if I sound rude.I'm rather curious why you are using an AH-64 with a yellow chevron just before the tailboom. Â The only country that uses that is Israel. Â http://www.geocities.com/zkrisher/apache01.jpg I have over thousands of images and several video's of the AH-64 used in US and nearly every buyer including Japan and I have never seen a yellow V on a US aircraft. Â Each national AH-64 has its own distinctive markings. US- olive drab, US Army painted on tailboom and black stripes on engines UK- AH-64D's used only, extra sensors jutting out from frame and front of EFABS, 'thinner' sensors located on sides of frame near main rotor, no black stripes on engines, small print "ARMY" painted on frame and usually CRV7. Netherlands- Â RNAF roundel on engine, black stripes on engines, two DIRCM pods mounted on each wing, no FCR, KLONINLIJKE LUCHTMACHT painted on the tailboom and appear a bit brownish in color (This however may be due to sun conditions but I see many like that for the Netherlands) Israel- AH-64A,AH-64A camo and AH-64D camo. Â Olive AH-64A (Maybe black?) painted with a yellow chevron near tailboom on both sides. AH-64A Peten- Desert camoflauged AH-64A, yellow and silver markings on tail rotor, ISAF roundel on tailboom, both sides. Â Yellow chevron on either side, sensor by chevron. Â Olive (possible darker) TADS/PNVS/whole nose. Â Grey underbelly, grey pylons, main rotor assembly is not painted in desert scheme. AH-64AD Saraf- same as above with the exception of. Â Different camo pattern, olive FCR, more sensors located on various parts of the frame. Â Only belly is grey, spheres on near ends of each wing, modified wings. Â And landing gear is black/olive rather then brown. There are of course others that own these aircraft such as the UAE, Greece, etc but I just wanted to give some info on the major buyers so you would know what and what not to use as far as AH-64's go. Â If you would like information or imagery of the things written here please contact me and I will happily oblige. Its a glitch with the model. It just appeared there when we config'd the apache to the cobra. We will fix that before a public release. Share this post Link to post Share on other sites
Apache-Cobra 0 Posted October 14, 2007 Sorry for double post, but we have decided not to continue with this mod. See first post. Share this post Link to post Share on other sites
-Snafu- 79 Posted October 14, 2007 Sorry for double post, but we have decided not to continue with this mod. See first post. Thought so. Share this post Link to post Share on other sites