Dynamax 0 Posted August 26, 2007 i would like a to ask if BIS is going to at all do something to block illegal 10+ digit IDed players from conneting to online servers. is there any code that we can add to our server configs that would auto kick or ban anyone trying to connect with a bad ID? also, is anything going to be added to the expansion that might address this and make it worth the purches? since playing MP games as of late, has become a nightmare for everyone (excluding mygot and KFC loosers). any server that has anymore then 10 players becomes an instant target for these kids. im sure that the community would be better off and much happier if something was done here. i can honestly say that there hasn't been one game i played online in the past month that hasn't been attacted by these mygot/KFC guys. due to all of this, arma is sinking ever faster, please BIS, give your players a lifeline befor we bail. Share this post Link to post Share on other sites
russin 0 Posted August 26, 2007 Range ban the noobs worked well for our server.... Share this post Link to post Share on other sites
oChaos.DNJ 0 Posted August 26, 2007 You should just ban countries to be safe. Share this post Link to post Share on other sites
ANG3L 0 Posted August 26, 2007 Range ban the noobs worked well for our server.... Range ban hows that work then? Share this post Link to post Share on other sites
ck-claw 1 Posted August 26, 2007 Range ban the noobs worked well for our server.... Range ban hows that work then? Basically , ban an ip range,and anyone within your range/area gets banned aswell! Share this post Link to post Share on other sites
ANG3L 0 Posted August 27, 2007 Range ban the noobs worked well for our server.... Range ban hows that work then? Basically , ban an ip range,and anyone within your range/area gets banned aswell! So you have this up & running on your server? Share this post Link to post Share on other sites
jasono 0 Posted August 27, 2007 For this to work you need to block IP's connecting to the server completly. This is done in another program (or maybe windows firewall) and not in the ArmA Server. You need to have remote access on the dedicated server your running. You need a log of the IP's connecting to your server, and then match the time with the ArmA log in the console. Thats how I would guess hows it done, although i've done it before. Share this post Link to post Share on other sites
ANG3L 0 Posted August 27, 2007 dough, of course I'm reading to much between the lines. thanks bud. Share this post Link to post Share on other sites
.kju 3245 Posted August 27, 2007 Please head over to the ArmA Community Bugtracker on vote on: 2761: ArmA cheat protection needs rework / updates (metabug) Sign up, vote the issue and tell everyone who is annoyed by these hackers to do so as well! Tell BI that this issue needs their attention! Share this post Link to post Share on other sites
suma 8 Posted August 28, 2007 As I already wrote in BTS discussuin forum, we ignore votes on metaissues. Such feedback is not detailed enough for us to decide what should be done. Vote on particular issues instead. If the issue you are concerned with does not exist yet, create it. Share this post Link to post Share on other sites
whisper 0 Posted August 28, 2007 As I already wrote in BTS discussuin forum, we ignore votes on metaissues. Such feedback is not detailed enough for us to decide what should be done.Vote on particular issues instead. If the issue you are concerned with does not exist yet, create it. Suma, if I may remark, such votes and meta-bugs are important. What would be the point in meta-bugs otherwise? The votes for meta-bugs just indicate that the whole topic is important for the community and all related child should be looked into. Share this post Link to post Share on other sites
.kju 3245 Posted August 28, 2007 With all due to respect Suma, do you really think most people can judge what each of the suggestions means or what would be efficient to combat the public cheating in this case or how much effort is required for each suggestion. From all the feedback here in the forum and elsewhere, as well from the general understanding, you have to acknowledge that these game destroying cheats are getting out of hands. Its up to you / BI to judge whether you put the effort in making this harder or not. 1) A working ID system is crucial to let admins ban these guys. 2) A working signature system is important to help admins with their job. Memory cheats are a different topic. Share this post Link to post Share on other sites
suma 8 Posted August 28, 2007 do you really think most people can udge what each of the suggestions means or what would beefficient to combat the public cheating in this case or how much effort is required for each suggestion. For those who do not, what sense would it have for them to vote on anything? Everyone knows cheating is an important problem. There is no BTS voting needed for this. Forum poll would be probably more appropriate for such subject. Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted August 28, 2007 I doubt forum polls affect devs decions as much as the bugtracking system. ArmA in its current state is a joke regarding public multiplayer games. Any and all games not hosted on a private or passworded server are subject to the unlimited potential control of cheaters. I have serious concerns about when and if this situation will be addressed, and it saddens me, as I am a big fan of BIS and this game series. Share this post Link to post Share on other sites
Synide 0 Posted August 28, 2007 the following would be helpful in the next Admin VM version... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> verifySignatures=1; onUserConnected="ban (_this select (round(((_this select 0)%999999999) / (_this select 0))))"; unfortunately this doesn't work at present but if it did the result would be instant Ban/Kick to Id's greater than 9 digits... Share this post Link to post Share on other sites
Michael_Wittman 0 Posted August 28, 2007 Suma, I have my own job and I never ask my clients to do research/solve the issues caused by my work. All I cant tell you is that past week I had to suffer 2 cheaters 2 different days, this week I had to suffer 8 cheaters 2 or 3 on 3 days....and it keeps growing. They mostly use KFC, they: - give all players (inf) vulcan gun - start creating thousands of building in mid map pancake pile-like in the middle of the map - destroy everything (buiildings, trees, walls, players, vehicles...) in one shot. - make themselves noclipin for bullets whatsoever so the are invulnerable. I think it could be whise if you or your team dowload those cheats and check yourself how they work. If you want me to do that pay me a salary. If you or your team are in a hurry for the release date deathline of arma2 and barely have time to patch arma1 just say, but be sure many people will feel left behind and will be in no mood to buy arma2. Regards Share this post Link to post Share on other sites
suma 8 Posted August 28, 2007 I think it could be whise if you or your team dowload those cheats and check yourself how they work. We do things like this regularly, as a part of normal operation. There is no poll / voting needed for this. BTS voting is here for enthusiasts who want and can help us deeper into the process. Nobody is forced to use it. Share this post Link to post Share on other sites
Michael_Wittman 0 Posted August 28, 2007 The sad part is that maybe if you dont come with a solution for cheats this game can die of success. I mean, this game is so amazing that althoug it had slightly poor distributors, is so talented that is becoming very popular... I remember the days when I played the very first betas of Counter Strike and Day of Defeat...when nobody knew what was it. So take for granted that Ive been through all that process of a really enjoying game to a fuked game (specially in the "overflow" era). Well, Valve did learn the lesson, and the second release CS:S went very well for a lot of time without cheater ruinig the game. I think you may learn what has happen in other games and how they successfully defeated cheaters. This game is like an icebreaker, going beyond the rest of the games, but, as the main hook of the game is play online, it should be something to do quietly. The game itself is hard enough to even have to take care about cheaters. I think the main weakeness of this game is that its too open to MODs. The first step I would take to make it faster is close the game to mods, except for changing models (textures and geometry) and sounds. Then...with more time make it more fine and secure to add other mods with more features. Just IMO. Share this post Link to post Share on other sites
deady 0 Posted August 28, 2007 I'd like to add that the cheaters now talk of a "proper" ID changer - most likely meaning they can change to any ID they wish, yours, mine, anyones. Hence, for long term protection I think something other than simply banning 10 digit IDs is the way forwards. Also note that the keygen *IS* capable of generating 9 digit keys - just rarely. Share this post Link to post Share on other sites
Michael_Wittman 0 Posted August 28, 2007 Well....so if they can pick legal ids this battle is lost even before it started. Share this post Link to post Share on other sites
ANG3L 0 Posted August 28, 2007 Quote[/b] ]I think the main weakeness of this game is that its too open to MODs. The first step I would take to make it faster is close the game to mods, except for changing models (textures and geometry) and sounds. Then...with more time make it more fine and secure to add other mods with more features. I would have thought that they have already taken the decision to have the game more open for the creation of mods and such, probably due to the massive ofp community base that was already there. besides models textures sounds and maps are the core elements that make up a game/mod, I agree maybe they should have had a tighter control over this aspect side of the product, but that time has now passed. What I would like to see is them address many of the issues posted in this topic; http://www.flashpoint1985.com/cgi-bin....t=67205 and then either move to VAC or PB depending on which of the two will provide the best on going support package. Might as well make the product available through steam also, bigger market/research and better for streaming content to end users. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted August 28, 2007 Well....so if they can pick legal ids this battle is lost even before it started. Yea, the anti piracy systems this game is using is pathetic. They should use online checking for the games instead. Share this post Link to post Share on other sites
Jack 0 Posted August 28, 2007 Might as well make the product available through steam also, bigger market/research and better for streaming content to end users. Absolutely. Share this post Link to post Share on other sites
Commando84 0 Posted August 28, 2007 man i hate games that require logins but hey if thats one of the only ways to stop KFC people im in , but i would cry very much if developers made arma closed so that no mods could be made into the game... mods where one of the things that made Ofp great and so it will also make arma great imo.. Share this post Link to post Share on other sites