Maddmatt 1 Posted October 18, 2007 Do i have to put Extended_Init_EventHandlers.pbo, Extended_Fired_EventHandlers.pbo and Examples folder i arma/addons folder ? just like that ? Doesn't really matter which addons folder you use. So long as it is loaded by ArmA. Main addons folder is fine. Don't install the examples. That's just something for modders to use so they can see how to implement it. Also, mods which don't support it may conflict with it. Check if they have updated versions. Share this post Link to post Share on other sites
Kirq 0 Posted October 18, 2007 Thank You once more. Arma rocks thanks to Your hard work Moders Share this post Link to post Share on other sites
Maddmatt 1 Posted November 8, 2007 Sorry to bump this thread and repeat this... Solus, could you please sign this addon? ArmA Effects, as well as others now, rely on it and it's no use signing our stuff now since it relies on an unsigned addon. Share this post Link to post Share on other sites
ron533 0 Posted November 13, 2007 Sorry to bump this thread again... First a big thank you for all the great addon makers here   great impressive work!!! I've been reinstalling ArmA after crashes that occured from bad addons. I've installed these addons but still I get error messages when I load Arma, or in multiplayer regarding the sightadjustment addon ("you cant play/edit blah blah...") I'm having a hard time with this....  please check my addons list and shortcut for arma and tell me what to do and where to put the files. here is my shortcut for arma with the addons: "F:\Games 2\ArmA\arma.exe" -nosplash -mod=@ArmAEffects -mod=DBE1 -mod=FDF_Sounds -mod=@DMSmokeEffects -mod=@TrueMods -mod=@NWD_Ballistics;@NWD_ScopeFix;@GMJ_SightAdjustment;@NWD_RangeFinder and here is my folder list : @ArmAEffects               <DIR> @DMSmokeEffects             <DIR> @GMJ_SightAdjustment           <DIR> @NWD_Ballistics             <DIR> @NWD_Rangefinder             <DIR> @NWD_ScopeFix              <DIR> @TrueMods                <DIR> AddOns                  <DIR> Campaigns                <DIR> DBE1                   <DIR> Dta                   <DIR> FDF_Sounds                <DIR> Keys                   <DIR> Missions                 <DIR> MPMissions                <DIR> MPTemplates               <DIR> Templates                <DIR> DO they conflict? where do I put the "event fired/init handlers"? (right now it's in the addons folder)  when I put "SightAdjustment_AutoInit" in the addons folder I get an error message when arma loads "addon SightAdjustment_AutoInit requires addon SightAdjustment".... and then "script GmjSightAdjustment\scripts\SightAdjustmentint.sqf not found"  duh.... what gives??  how do I quick check to see if they work??  Sorry if it's been asked here - I checked and couldn't find a solution. I wish it was more stupidfriendly for guys like me. it's hard to track all the changes in ArmA and the logic of the addons/pbo's and stuff (chinees for me ...) (may you could post a folder picture with the text regarding how the addon should look in the in the Arma directory?) I thank all the helpers Ron533 aka IDF_Setup Share this post Link to post Share on other sites
Maddmatt 1 Posted November 13, 2007 here is my shortcut for arma with the addons:"F:\Games 2\ArmA\arma.exe" -nosplash -mod=@ArmAEffects -mod=DBE1 -mod=FDF_Sounds -mod=@DMSmokeEffects -mod=@TrueMods -mod=@NWD_Ballistics;@NWD_ScopeFix;@GMJ_SightAdjustment;@NWD_RangeFinder and here is my folder list : @ArmAEffects <DIR> @DMSmokeEffects <DIR> @GMJ_SightAdjustment <DIR> @NWD_Ballistics <DIR> @NWD_Rangefinder <DIR> @NWD_ScopeFix <DIR> @TrueMods <DIR> AddOns <DIR> Campaigns <DIR> DBE1 <DIR> Dta <DIR> FDF_Sounds <DIR> Keys <DIR> Missions <DIR> MPMissions <DIR> MPTemplates <DIR> Templates <DIR> DO they conflict? where do I put the "event fired/init handlers"? (right now it's in the addons folder) A more correct way to write it (not sure if it solves your problem): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">F:\Games 2\ArmA\arma.exe" -nosplash -mod=@ArmAEffects;DBE1;FDF_Sounds @DMSmokeEffects;@TrueMods;@NWD_Ballistics;@NWD_ScopeFix;@GMJ_SightAdjustment;@NWD_RangeFin der Extended EH addons can go in any addon folder, so long as that addon folder is being used. The main addon folder is fine. Quote[/b] ]when I put "SightAdjustment_AutoInit" in the addons folder I get an error message when arma loads"addon SightAdjustment_AutoInit requires addon SightAdjustment".... and then "script GmjSightAdjustment\scripts\SightAdjustmentint.sqf not found" duh.... what gives?? The sight adjustment addon isn't installed properly. Make sure it's there in it's addon folder with the "sightAdjustment_AutoInit" Have a read here for some info on modfolders. That should help you understand them. @Solus: I've ended up just signing the extended EH addons myself for my mod. Share this post Link to post Share on other sites
ron533 0 Posted November 13, 2007 Quote[/b] ]when I put "SightAdjustment_AutoInit" in the addons folder I get an error message when arma loads"addon SightAdjustment_AutoInit requires addon SightAdjustment".... and then "script GmjSightAdjustment\scripts\SightAdjustmentint.sqf not found"  duh.... what gives??  The sight adjustment addon isn't installed properly. Make sure it's there in it's addon folder with the "sightAdjustment_AutoInit" Thanks for the reply! I still have errors and I didnt get which file have I missed? In my ArmA\@GMJ_SightAdjustment\Addons  folder there are only these txt files : rangecard_aks74pso.txt          rangecard_ksvk.txt             rangecard_list.txt               rangecard_m107.txt               rangecard_m16a2.txt             rangecard_m24.txt               rangecard_m4spr.txt              rangecard_svd.txt   and now added this file as well:            sightadjustment_autoinit.pbo and it gives me an error message (see above). without it (the last pbo) - it doesnt.  is there a file missing here? (it's extracted directly from the RAR file). still didn't get what this file does but I guess you need it with the eventhandlers etc'...  and I thought it might eliminate the error I get when logging into some servers about the sight adjustment plugin that cant be played/edited (see above). what do I do?? how should it look like?? I see from the questions here that it is an enigma sometimes... thanks for the helpers again! Ron p.s.  which weapon uses this new scope with the red arrow by NWD? I want to make sure the addon works for me cause I cant find this type of scope...thanks  : SCOPE... Share this post Link to post Share on other sites
Maddmatt 1 Posted November 14, 2007 ... You don't have the sight adjustment addon there. All I see is text files and the init patch. I don't see the addon pbo file there. I guess the text files are for the range cards, but they don't do anything if you don't have the addon. Instructions to install the addon should be in the readme. That scope is the ACOG on the M16A4. Also that pic is too big. Max size allowed on the forums is 100KB. Replace the img tags with url tags before the moderators see it Share this post Link to post Share on other sites
ron533 0 Posted November 14, 2007 ... You don't have the sight adjustment addon there. All I see is text files and the init patch. I don't see the addon pbo file there. I guess the text files are for the range cards, but they don't do anything if you don't have the addon. Instructions to install the addon should be in the readme. That scope is the ACOG on the M16A4. that's the problem - there was no readme in the downlaoded file from armaholic... So, now that I know what to look for I searched these forums and found the original post from NWD with a link to James adjustment addon and post. I've downloded the 0.4 beta and put the pbo in NWD's folder with the NWD's text cards. Now I dont get that error no more. I guess it's in it's right place, right? But now I have a new error when logging into servers about "unable to play/edit this mission..." problem with your addon Maddmatt "armaeffects". Now what?? is that the servers problem or mine? this the list of files from your addons folder, tell me if it's correct and am I missing here again? extended_fired_eventhandlers.pbo extended_fired_eventhandlers.pbo.maddm.. extended_init_eventhandlers.pbo extended_init_eventhandlers.pbo.maddma.. maddmatt.bikey math_armaeffects.pbo math_armaeffects.pbo.maddmatt.bisign Does it conflict with "DMSmokeEffects" addon?? Thanks! Ron Share this post Link to post Share on other sites
dmarkwick 261 Posted November 14, 2007 @Solus: I think there is some problem with this addon when a new addon tries to utilise it but get the syntax slightly wrong. In this case, an unrelated (but correctly made) addon will fail. I think it may have something to do with whatever concatenation method is employed to string handlers together. Share this post Link to post Share on other sites
Maddmatt 1 Posted November 16, 2007 But now I have a new error when logging into servers about "unable to play/edit this mission..." problem with your addon Maddmatt "armaeffects".Now what?? is that the servers problem or mine? Actually that's probably my fault. Just click ok and it lets you play anyway. I noticed it once while testing. I'll try to fix it. @Solus: DMarkwick is right. In a version of my mod I didn't add the ';' to the end of my fired EH code. So when another mod used the extended fired EH, the error prevented both mods from working. I guess because the code strings are added together and it causes an error because there is no ';' in between. Making sure you have the ';' will prevent it though. That's what I did to fix it. Share this post Link to post Share on other sites
LCD344 0 Posted November 20, 2007 There seems to be a strange bug with this addon... I made a mission that won't load if this addon is used... is there any known information about this problem ? and any known fix ? I will realy appreciate any information about this... LCD OUT Share this post Link to post Share on other sites
Inkompetent 0 Posted November 20, 2007 There seems to be a strange bug with this addon... I made a mission that won't load if this addon is used... is there any known information about this problem ? and any known fix ? I will realy appreciate any information about this...LCD OUT Make the mission by only and only using essential addons for it, as if you use custom buildings or units. That way you don't force addon dependency into the mission. Share this post Link to post Share on other sites
LCD344 0 Posted November 20, 2007 mission doesnt require any addons... at all... :P it does suport couple of extras (if u got da addon it kicks in, if u dont have it it wont :P) and nywayz dis reply doesnt help solve me problem :P btw link 2 da mision : O-Team :P LCD OUT Share this post Link to post Share on other sites
LCD344 0 Posted November 22, 2007 after lots of expirementing i found out what was the problem... it seems ArmA didnt like the fix that applies init EHs to units inisde vehicles... i remade tha .pbo file... so now the code inisde it looks like that... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> if ((count crew _unit > 0) and (not (_unit in (crew _unit)))) then { {[_x,_Extended_Init_Class] execVM "\Extended_Init_EventHandlers\Init.sqf"} forEach (crew _unit); }; and it fixed the problem... now if solus would be kind enough to offficialy update his addon to fix this ill be very glad LCD OUT Share this post Link to post Share on other sites
Solus 1 Posted December 27, 2007 Hi, sorry for taking so long. I've packed up the latest version of the Extended Init EH. Extended Init EH 1.2 @ FileFront.com Changes: Changed the ExecVM to call compile, thanks to UNN. Added LCD's fix, thanks for finding that! Added signature files. Also ArmA SLX Mod is in the final test release. And sorry to anyone that has tried to PM me, the message box got filled up. Share this post Link to post Share on other sites
big 0 Posted December 27, 2007 Armaholic link updated: Extended Init Event Handler Share this post Link to post Share on other sites
.kju 3245 Posted December 27, 2007 Sincere thanks Solus Share this post Link to post Share on other sites
Deadeye 1 Posted December 27, 2007 Thx Solus, ArmedAssault.info Mirror updated : http://www.armedassault.info/index.p....lang=en Share this post Link to post Share on other sites
Dwarden 1125 Posted December 27, 2007 great, now we can only hope more mod makers utilizes this ... Share this post Link to post Share on other sites
killswitch 19 Posted December 27, 2007 Excellent. Now, consolidate everything into say a "Extended_Eventhandlers.pbo" addon that covers all event handlers, and we'll have something neat and tidy and universally usable for modders. Share this post Link to post Share on other sites
Mr Groch 0 Posted December 27, 2007 Thx for the new, signed version, but... Where is the server bikey file? Share this post Link to post Share on other sites
Solus 1 Posted December 28, 2007 Thanks for the mirrors! Mr Groch: Sorry about that, here's the bikey. SLX_XEH.bikey @ FileFront.com Killswitch: Unfortunately I'm not going to have time to make more extended EH addons so maybe someone else can try doing it for the other event handlers. Share this post Link to post Share on other sites
Mr Groch 0 Posted December 28, 2007 Thx for the bikey file, but something is wrong with signatures... (or bikey file)... I have tried many times, but always same result. I can't join to the server with Extended Init Event Handler. I'm always kicked becouse of wrong signature... I have placed bikey file on the server.... Yes - I'm sure that this is foult with your addon, I have many other bikey files on the server nad I don't have problem with other addons... I recommend you to create key file once more and sign your 2 pbo files again with that new key... Share this post Link to post Share on other sites
Solus 1 Posted December 28, 2007 Ok, sorry about that, I've made a new key and repacked the .pbos with new signatures and checked the signatures with the tool to make sure they should work. Extended_Init_EH_1.25.rar @ FileFront.com Thanks for helping test this stuff! :] Share this post Link to post Share on other sites
Mr Groch 0 Posted December 28, 2007 OK, thx, signatures looks OK now, I can join our server But you have really bad luck with packing this addons By Mr_Groch By Mr_Groch Share this post Link to post Share on other sites