colonel_klink 0 Posted August 7, 2007 Check this little freebie out. While I have not used it in any applications so far, I can see it of being very useful for ArmA normal mapping. http://www.crazybump.com/ Screenshot Share this post Link to post Share on other sites
Linker Split 0 Posted August 8, 2007 hey master, what you think about my Normal mapping tutorial? Share this post Link to post Share on other sites
DBO_ 0 Posted August 8, 2007 nice find there klink Any chance of your lynx appearing in arma anytime soon ? Share this post Link to post Share on other sites
colonel_klink 0 Posted August 8, 2007 nice find there klink Any chance of your lynx appearing in arma anytime soon  ? Actually thinking about that myself. Probably the A4 Skyhawk first. Share this post Link to post Share on other sites
SouthSaturnDelta 1 Posted August 8, 2007 Hurray - its the good colonel ! Good to see another of the OFP old guard,gives hope to us all. Share this post Link to post Share on other sites
DBO_ 0 Posted August 8, 2007 I had some good fun with the crazybump tool ,real nice stuff. on the subject i was walking past an inflatable toy stall on sahrani beach and bought me an inflatable helo (a fun pic no serious comments pls) Share this post Link to post Share on other sites
Col. Faulkner 0 Posted August 10, 2007 So when is your Zeppelin airship addon coming out? Share this post Link to post Share on other sites
Shins 0 Posted August 12, 2007 This is cool. I've generated a normal map using this cravybump tool but i'm stuck in texview now. How do i apply the normal layer i've generated to the texture? Can this be done within texview or do i need to define the normals in a config (as explained in linkersplits tutorial)? any ideas? Share this post Link to post Share on other sites
Vassago 0 Posted August 12, 2007 I wouldn't say these are great, by any means. These are simply generic normal maps, made from B&W bump maps. Nothing special at all. I real normal map, one that actually looks good, is derived from a highpoly model. Share this post Link to post Share on other sites
Linker Split 0 Posted August 12, 2007 This is cool. I've generated a normal map using this cravybump tool but i'm stuck in texview now. How do i apply the normal layer i've generated to the texture? Can this be done within texview or do i need to define the normals in a config (as explained in linkersplits tutorial)? any ideas? see my tutorial you have to configure them, since we can't apply rvmats to a model we make Share this post Link to post Share on other sites