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colonel_klink

Normal Mapping

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nice find there klink smile_o.gif

Any chance of your lynx appearing in arma anytime soon ?

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nice find there klink smile_o.gif

Any chance of your lynx appearing in arma anytime soon  ?

Actually thinking about that myself. Probably the A4 Skyhawk first.

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I had some good fun with the crazybump tool ,real nice stuff.

on the subject i was walking past an inflatable toy stall on sahrani

beach and bought me an inflatable helo wink_o.gif

inflatabledl8.jpg

(a fun pic no serious comments pls)

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This is cool. I've generated a normal map using this cravybump tool but i'm stuck in texview now. How do i apply the normal layer i've generated to the texture? Can this be done within texview or do i need to define the normals in a config (as explained in linkersplits tutorial)? any ideas?

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I wouldn't say these are great, by any means.

These are simply generic normal maps, made from B&W bump maps. Nothing special at all. I real normal map, one that actually looks good, is derived from a highpoly model.

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This is cool. I've generated a normal map using this cravybump tool but i'm stuck in texview now. How do i apply the normal layer i've generated to the texture? Can this be done within texview or do i need to define the normals in a config (as explained in linkersplits tutorial)? any ideas?

see my tutorial wink_o.gif

you have to configure them, since we can't apply rvmats to a model we make

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