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Doolittle

Understanding arma.RPT

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Found in arma.RPT:

Quote[/b] ]Warning: no idc entry inside class RscDisplayMultiplayerSetup/controls/B_Side

Group update arrived - leader changed from EAST 1-2-I:3 REMOTE (2:651) to EAST 1-2-I:1 REMOTE (2:653)

Group update arrived - leader changed from WEST 1-2-I:2 REMOTE (2:717) to WEST 1-2-I:1 REMOTE (2:718)

Group update arrived - leader changed from GUER 1-2-I:2 REMOTE (2:782) to GUER 1-2-I:1 REMOTE (2:783)

*** Remote: Identity Paulo Vieira transferred from 2:453 to 2:832

*** Remote: Identity Mauricio Andrade transferred from 2:445 to 2:833

Client: Object 2:834 (type UpdatePositionVehicle) not found.

Client: Object 2:835 (type UpdatePositionVehicle) not found.

Client: Object 2:838 (type UpdatePositionVehicle) not found.

*** Remote: Identity Joao (da) Fonseca transferred from 2:435 to 2:841

Creating debriefing

Client: Object 2:642 (type UpdateAIUnit) not found.

Client: Object 2:849 (type UpdatePositionMan) not found.

*** AI identity cannot be applied - person 4:19 not found

Client: Object 4:0 (type AIStatsMPRowUpdate) not found.

Client: Object 4:6 (type UpdateDamageVehicleAI) not found.

UpdatePositionVehicle, UpdateAIUnit, UpdatePositionMan, AIStatsMPRowUpdate, UpdateDamageVehicleAI? What do these mean and how can I write my mission so that these errors do not happen?

Thanks! yay.gif

Doolittle

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only BI knows for sure, but keep this in mind:

all errors are dumped in ArmA.rpt - not only caused by your mission/work.

so these are likely to be engine/config/whatever problems by ArmA itself

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I use this file all the time when i cant find the error in my missions.

but the problem its so general and some errors are so useless to report like this one:

Warning Message: No player was selected!

Anyway if non of those erros show up ingame (the black box with the white text) then everyting sould be fine.

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Especially when using some 3rd party addons I have found that quite a lot of warning/error messages get generated into this file. A sign of not properly made addons, as the BIS units do not generate the same warning/error messages. But as there is so little official documentation and official tools for ArmA addon making published to date, it's no wonder.

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Warning Message: No player was selected!

That one means that the mission that caused the error doesn't have a unit marked as player. Probably most common in mp missions where all playables tend to be marked as playable instead of player.

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I know thats why i tink its the most useless error report most of my missions dont even have a player unit in them at the end of development, in my report i had that one like 20 times afther each other.

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Well that is why I am posting here... in the hopes that BIS will reply. icon_rolleyes.gif

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@the unknown

You can always jut put a player in there to supress the error. Units marked player can be selected in the player placement screen just like playables I think. The only difference is that player also carries special connotations in sp and only 1 unit can be player. I suggest you check that to be sure, but I'm pretty sure it's right.

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The player unit will be the top unit in the selection screen atleast it was like that in OFP, anyway I tink we are getting a bit offtopic.

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What does that mean?

No more slot to add connection at De61 (6952.9,8228.9)

No more slot to add connection at Fh71 (11466.8,6127.8)

No more slot to add connection at Fi71 (11613.7,6208.8)

No more slot to add connection at Gh57 (13524.3,8896.8)

No more slot to add connection at Hc39 (14473.8,12501.8)

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I added the no player selected error plus colsanders solution. I was going to create this very wiki topic once I saw your post a couple of days ago. Nice work.

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What does that mean?

No more slot to add connection at De61 (6952.9,8228.9)

No more slot to add connection at Fh71 (11466.8,6127.8)

No more slot to add connection at Fi71 (11613.7,6208.8)

No more slot to add connection at Gh57 (13524.3,8896.8)

No more slot to add connection at Hc39 (14473.8,12501.8)

I get that one too in those exact same locations. It happens with no mods enabled and has been there since I don't know what version. If I had to guess, I'd say it's caused by something the game doesn't like on the sara island. I'm not sure what exactly it is though.

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Let's see what those spots are..<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_markername = format ["z%1", time];

createmarkerlocal [_markername, [6952.9,8228.9]];

_markername setmarkersizelocal [0.5, 0.5];

_markername setmarkercolorlocal "colorgreen";

_markername setmarkertypelocal "dot";

sleep 0.1;

_markername = format ["z%1", time];

createmarkerlocal [_markername, [11466.8,6127.8]];

_markername setmarkersizelocal [0.5, 0.5];

_markername setmarkercolorlocal "colorgreen";

_markername setmarkertypelocal "dot";

sleep 0.1;

_markername = format ["z%1", time];

createmarkerlocal [_markername, [11613.7,6208.8]];

_markername setmarkersizelocal [0.5, 0.5];

_markername setmarkercolorlocal "colorgreen";

_markername setmarkertypelocal "dot";

sleep 0.1;

_markername = format ["z%1", time];

createmarkerlocal [_markername, [13524.3,8896.8]];

_markername setmarkersizelocal [0.5, 0.5];

_markername setmarkercolorlocal "colorgreen";

_markername setmarkertypelocal "dot";

sleep 0.1;

_markername = format ["z%1", time];

createmarkerlocal [_markername, [14473.8,12501.8]];

_markername setmarkersizelocal [0.5, 0.5];

_markername setmarkercolorlocal "colorgreen";

_markername setmarkertypelocal "dot";

Hmm.. looks like where the roads connect up. AI pathing issue? Bad news is 2 of those are in main city of Dolores!

Doolittle

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Quote[/b] ]Bad news is 2 of those are in main city of Dolores!
Would one of those two happen to be the eastern bridge in Dolores?

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