Cloughy 0 Posted August 17, 2007 I have found that if a unit joins your team that isnt by default on you side, it wont be counted in a trigger with condition {_x in triggername} count units group == (alive _x) count units group On my group where i had a enemy officer join us, the alive count was 5, but the trigger count was 4. All team and pow was in trigger area. Workaround is just minus 1 from alive count. But will break mission if this is fixed by BIS later. PS. Anyone know how to stop him joining my team as 1, if 1 is kia, cause if another player dies, then we respawn as POW. Cheers GC Share this post Link to post Share on other sites
norrin 9 Posted August 18, 2007 I have found that if a unit joins your team that isnt by default on you side, it wont be counted in a trigger with condition{_x in triggername} count units group == (alive _x) Â count units group On my group where i had a enemy officer join us, the alive count was 5, but the trigger count was 4. All team and pow was in trigger area. Workaround is just minus 1 from alive count. But will break mission if this is fixed by BIS later. PS. Anyone know how to stop him joining my team as 1, if 1 is kia, cause if another player dies, then we respawn as POW. Cheers GC Have you tried making the team leader of the group have a higher rank than the officer/POW you are capturing? Share this post Link to post Share on other sites
icebreakr 3159 Posted August 20, 2007 Is there a quick way to de-group specified soldiers, on trigger? Share this post Link to post Share on other sites
6thStorm 0 Posted August 20, 2007 Is there a quick way to de-group specified soldiers, on trigger? You mean something like when you reach the trigger the unit will leave your group? Cuz then there is a very easy way to do it. Check this link: http://www.armaholic.com/forums.....88#5988 Share this post Link to post Share on other sites
charlis 2 Posted August 20, 2007 Very simple and usefull information, I´m just copying and pasting to keep the information at close answer: From Armaholic link showed above: Quote6thStorm : Hmm.. what if you want to make someone in your group leave it? Code: [add1] join grpNull grpNull "A non-existing group. This value is not equal to anything, including itself." This means if you tell a unit to join a non existing group (grpNull) he will leave his own group and than join nothing Thnx guys very usefull for mission editor noobies like me Share this post Link to post Share on other sites
leehunt27 1 Posted August 26, 2007 try this function: http://www.ofpec.com/index.p....28711.0 Share this post Link to post Share on other sites