freddern 0 Posted July 12, 2007 Hello. I was wondering if it is possible to use Buldozer with O2light without having OFP installed. I never play OFP anymore after I got Arma, but I would like to be able to use the Viewer with O2 without having to install alot of files I never use. Also, could someone send me the Flashpoint.cfg from the Flashpoint folder (so I get good textures in Buldozer)? Please.. Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted July 12, 2007 Here’s what I’ve done in the past. If you still have OFP, Install it an export the Reg Key from your Registy. Keep up with the Reg file for future use like make a backup of the reg file in a .zip or .rar. That way you can use it if you ever need it again without installing the game just for using Buldozer. I would post the Reg file but it has a unique key for my software. Other than that I don’t have a clue how you could use it. So if you don’t have the game no Buldozer for you. Share this post Link to post Share on other sites
freddern 0 Posted July 12, 2007 I do have the game    But what do I do with the regestry key when I have it? Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted July 12, 2007 well if you have the Reg file you simple double click it. Its gonna ask "Are you sure you want to add the information in C:\X\X\X\Reg_File.reg to the registry?" just click yes. an its like you installed the game. Share this post Link to post Share on other sites
AtStWalker 0 Posted July 12, 2007 http://community.bistudio.com/wiki/GateBuilder Share this post Link to post Share on other sites
Master85 1 Posted July 12, 2007 You don't need to use the old O2-Viewer. You can use the Buldozer included in Arma. Master85 Share this post Link to post Share on other sites
freddern 0 Posted July 12, 2007 You don't need to use the old O2-Viewer.You can use the Buldozer included in Arma. Master85 Oh really?? Where is that located? Share this post Link to post Share on other sites
Lester 0 Posted July 12, 2007 You don't need to use the old O2-Viewer.You can use the Buldozer included in Arma. Master85 Oh really?? Where is that located? An important question ! I try it out some times (and have to see that ArmA in 'Bulldozermode' need a DVD too ) but it won't work, finally i get one CfgWorld and one Direct3D error. Share this post Link to post Share on other sites
Planck 1 Posted July 12, 2007 To use Arma as buldozer you must have the DVD in the drive. In O2 Options....External Viewer: c:\pathtoyourarmagamefolder\ArmA.exe -window -buldozer -noland This should allow use of arma as buldozer. Planck Share this post Link to post Share on other sites
Linker Split 0 Posted July 13, 2007 are you kidding me PLANK?? Amazed, surprised... Share this post Link to post Share on other sites
Panda-PL- 0 Posted July 13, 2007 but it won't work, finally i get one CfgWorld and one Direct3D error. Maybe because it's -bulldozer, not -buldozer. I cannot get the map NOT to load. Are you guys sure it's -noland ? Share this post Link to post Share on other sites
freddern 0 Posted July 13, 2007 Okey. This is what I have in my external viewer value: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">C:\Programfiler\Bohemia Interactive\ArmA\arma.exe -window -buldozer -noland I also get the errors: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">No entry '.CfgWorlds'. and then a <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Shaders not valid (mismatch of exe and data?) Hmmm. It would be interesting if I got this to work. Share this post Link to post Share on other sites
Master85 1 Posted July 13, 2007 I am not at home at my PC, but as far as I can remember you have to unpack 2 PBOs and take these new folders into the arma-root-folder. Both PBOs are located in the dta-folder (I am not sure, but I think it was bin.pbo and core.pbo). My O2-config I don't know at the moment but in the evening I'll edit my posting. Master85 Share this post Link to post Share on other sites
Panda-PL- 0 Posted July 13, 2007 Edit, actually I was wrong. Yes, core.pbo, bin.pbo, it's working now. Thanks. Is there any way to make it work with shaders: show specular and normal maps? Share this post Link to post Share on other sites
twisted 128 Posted August 4, 2007 never mind i figured it out. Share this post Link to post Share on other sites