raedor 8 Posted June 30, 2007 The fact that you are overwriting BI classes may lead to problems after following patches or with other addons. Otherwise, good work. Share this post Link to post Share on other sites
malick 0 Posted June 30, 2007 Just unpbo the addon and unbin the cpp. Â Easy. Â If you solve the problem, I'm sure the author would like to know how. Well, I tried with various ofp-pbo tools (unpbo, pbotool, winpbo, even armapbo). Each time I get the same result : an empty directory. I'll give it another try, but it's not that important anyway. Malick Share this post Link to post Share on other sites
Törni 0 Posted June 30, 2007 Quote[/b] ]Well, I tried with various ofp-pbo tools That is strange. It is an open file and should open normally when you unpbo it. Share this post Link to post Share on other sites
malick 0 Posted June 30, 2007 I haven't found a solution yet. This already happened to me for other files. What pbo program did you use or which one can you advise me to use ? Malick Share this post Link to post Share on other sites
Törni 0 Posted June 30, 2007 Kegetys' tools -> cpbo v2.03 Share this post Link to post Share on other sites
malick 0 Posted June 30, 2007 Ok, i'll give a try. I don't know why my old tools refuse to open some pbos. Is Arma any different in the way the pbo are encoded, anyway ? Thanks ! Malick EDIT : Woot ! It works now ^^ Share this post Link to post Share on other sites
Törni 0 Posted June 30, 2007 Well it just occured to me could different pbo packing programs cause problems? Share this post Link to post Share on other sites
Marines 0 Posted June 30, 2007 Just look at the first post. The work continues. Just wanted to give you something to try on. Yeah yeah I know. And it's great for being a "first release" version. Quote[/b] ]Do U.S. military actually still field M60-series of tanks? All I know that Marines used them in Iraq. Nope not anymore, but it was heavily used by the USMC Armored Forces during Operation Desert Storm in 1991. It knocked out several T-55's & T-62's in the desert of Kuwait where the Marines fought. Anyway I would appreciated it alot If you added it for Blufor also in a later version/release. Actually, the Marines knocked out quite a few T-54s, T-55s, T-62s, T-69s, and T-72s with the M60A1 variant. Great addon BTW! Share this post Link to post Share on other sites
LoFFeN 0 Posted June 30, 2007 Actually, the Marines knocked out quite a few T-54s, T-55s, T-62s, T-69s, and T-72s with the M60A1 variant.Great addon BTW! Yeah I somewhat forgot those other Iraqi tanks while I typed. Anyway Torni, are you working on a solution for the engage/attack issues with the M60A3? Share this post Link to post Share on other sites
Törni 0 Posted June 30, 2007 I'll test different configs for the next release. I just tested M60A3s plus some infantry (no AT-weapons) against T-72s and surprisingly one of the Pattons let go at 300 meters knocking the T-72 out. But it is very black and white. T-72 engages at an instant. M60A3 more randomly. They aquire the target, but won't always fire. As always problems with the AI. With a human gunner all is fine. Share this post Link to post Share on other sites
VXR 9 Posted June 30, 2007 How many textures are used on the model or are they all out of one UV-map texture? Share this post Link to post Share on other sites
Törni 0 Posted June 30, 2007 Many separate textures. This will change too in the future editions. Share this post Link to post Share on other sites
Törni 0 Posted June 30, 2007 Good news. Found the cure for AI gunners not targeting properly. I'll do more some testing. At least they dead on target now when I act as a commander Share this post Link to post Share on other sites
MehMan 0 Posted June 30, 2007 What was the problem? Share this post Link to post Share on other sites
wipman 1 Posted June 30, 2007 Hi, if this addon is based on the model that INQ released for the OFP, i'll had preffered the original OD green textures of the M60A1, i think that they looked much better, at least judging by the screenshots. Will be pimp to see it too in a full desert camo (tan) and yeah, in the 80's woodland camo, but this last one... will be really hard to do. Let's C ya Share this post Link to post Share on other sites
Törni 0 Posted June 30, 2007 Confirmed the problem is solved. It was not about basic configs. M60A3 is now as vicious as T-72. Just remeber the textures are not the final ones. Please look at the first posting. Expect 1.1 update tomorrow the latest. Let's see if I can get in some more goodies in the first update. EDIT: Machinegun AI engagement ranges also fixed. Watch out SLA infantry! EDIT: Let's ask the stupid question who want's the AI targeting issue fixed update already tonight? Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted June 30, 2007 You know, I'm sure a lot of addon makers would love to hear just how you fixed those problems. Share this post Link to post Share on other sites
Törni 0 Posted June 30, 2007 Skeleton stuff. Skeleton was not set up as it should have been. Suddenly it just became clear where the probblem was. "Cheats on BIS vehicles" my *ss. Just how blind can one sometimes be I also tidied up the configs a bit in order to avoid conflights with other addons. Share this post Link to post Share on other sites
Törni 0 Posted June 30, 2007 OK. The hotfix to AI targeting is now available. Check the first post or click the link below. http://rapidshare.com/files/40283644/M60A3_1.1.zip.html As usual report any issues on this thread. Share this post Link to post Share on other sites
Skaven 0 Posted June 30, 2007 Finally I had time to try the M60A3 tank and I'm really impressed, it's a great addiction to the Racs side and is certainly an addon I will use along with my Racs. The textures are ok not perfect but ok, in my opinion more or less at BIS's level of textures so I'm happy but there is space for you to make it even better if you feel like it. There are only tho things here that in my opinion you should change: 1 - You should merge the textures, they are too much for today's graphic cards, for example BIS uses 2 textures per vehicle (I'm not sure but 2 files with 2040x2048 should do). 2 - After and only after merging the textures (or else it will be even worse) you should think about normal mapping your vehicle. Both this things shouldn't take you more than a couple of hours and believe me it will make the difference. Nevertheless whatever decision you take, this tank is already a must to me and great addiction to our games. Thank you Törni Share this post Link to post Share on other sites
Törni 0 Posted June 30, 2007 @Skaven I know textures are next to my to do list, as are the interiors+sounds. Hopefully you are using the latest 1.1 version? AI gunners have an issue with the 1.0. Share this post Link to post Share on other sites
LoFFeN 0 Posted June 30, 2007 Hey the 1.1 is a great improvement. It now engages as fast as it can with it's main gun at long range. Share this post Link to post Share on other sites
Skaven 0 Posted June 30, 2007 Yes I am 1.1 I've been checking your textures carefully and I think probably just one 2048x2048 file will do for all the tank however, if you decide to do merge them you should do it in steps and not all at the same time since you have two problems, 1 there are away too many texture files and 2 they have many different sizes. If you decide to merge them I think you should merge them by groups (sizes) first and than in the end join all of them. Just my opinion mate, the addon is yours and the decision too, ty for you work Share this post Link to post Share on other sites
Törni 0 Posted June 30, 2007 Nice to hear. Finally I can take a small break Share this post Link to post Share on other sites
wipman 1 Posted July 1, 2007 Hi, this may serve for refference photos to make the textures: M60A3 Refference Photos Let's C ya Share this post Link to post Share on other sites