dmitri 0 Posted June 19, 2007 Great version of Sahrani. Haven't played the official map since Mapfact's release. Share this post Link to post Share on other sites
Lester 0 Posted June 20, 2007 Nice to read that all here enjoy the Island, it's that it made for. If we anytime got 'the tools', i think over a revision of the island. Share this post Link to post Share on other sites
Andre 10 Posted February 3, 2008 (edited) (...) Edited January 24, 2011 by Andre Share this post Link to post Share on other sites
HulkingUnicorn 0 Posted February 4, 2008 Any plans to add Rahmadi and Antigua? Â (Give a thumb and get your arm bitten off) Share this post Link to post Share on other sites
raedor 8 Posted February 4, 2008 Good work,Nice island, But could you release both keys to be able to use it on a dedicated server with verifysignatures ON. Thank you. We're working on it... [edit] Get everything important here: http://a.kiel.us/MAP_SSara.pbo.MAP.bisign http://www.ofpec.com/components/com_tags/tags/MAP.bikey [/edit] @HulkingUnicorn: As far as I know: No. Share this post Link to post Share on other sites
Auss 208 Posted February 4, 2008 @ raedor I guess its not possible to get my hands on the map files? I've always wanted to remove that massive mountain from the middle of the island to make it a more playable island. Share this post Link to post Share on other sites
Lester 0 Posted February 5, 2008 @Aussie From my side feel free to modify it, but don't forget the Island is only a modified version of the Demo Island Saralite by BIS ! @HulkingUnicorn I'm not firm enough to use visitor to enhance this things, my primary focus lay on scripting and handy addons. Btw. in the next weeks this island get a little update to build in some optimations. Including a mini editor upgrade for the modified objects to place them via Missioneditor. This Version also would be signed at release. Share this post Link to post Share on other sites
sickboy 13 Posted February 5, 2008 Btw. in the next weeks this island get a little update to build in some optimations.Including a mini editor upgrade for the modified objects to place them via Missioneditor. This Version also would be signed at release. Sweeeet! Objects in seperate PBO so they can also be used apart from the Island? Share this post Link to post Share on other sites
Lester 0 Posted February 5, 2008 Planned is to do that in a 'All in One' PBO I have to think about it, there is 'a little problem' with the pathnamelenght. Without Vegetation MLODs my possibilities are very limitated to do that. Share this post Link to post Share on other sites
HulkingUnicorn 0 Posted February 5, 2008 Wow, I'm very observant it seems Or maybe it's just a testament to how much it has changed from the demo... I'll hold a finger on the latter Share this post Link to post Share on other sites