Beagle 684 Posted May 19, 2007 My thoughts: It's allready in the game... it is called crosshair and can be turned on and off in the option menue. and u call crosshair a laser sight?? Yes it is is a white projected point that floats where you aim. Share this post Link to post Share on other sites
frederf 0 Posted May 19, 2007 Light splotches don't float Beagle, they lay on whatever you shine them on. Either 10m away or 1000m. Share this post Link to post Share on other sites
Beagle 684 Posted May 19, 2007 Yes you are right. I just wanted to express that the optional aiming help reticle does exactly the same job. Share this post Link to post Share on other sites
churnedfortaste 0 Posted May 19, 2007 Yes, this should have been implemented already, shows the vast, vast amount of things that have not been considered and/or were not possible to implement which made ArmA feel incomplete... Share this post Link to post Share on other sites
Heatseeker 0 Posted May 19, 2007 Pointless... in Arma you can use ironsights with nod's anyway, and you have the crosshair (some dont use it though). I think implementing such a small and simple device would require major gameplay changes, stuff that would have to be considered very early. Share this post Link to post Share on other sites
WimpBastard 0 Posted May 19, 2007 Doing all the work for NADs on their own would be a bit much, but if we have something that is visible only to NVGs then we have something worth working on. Laser designators would be proper designators instead of throwing a very visible white spot on the target (who would start freaking out when their mate tells them they're painted). Likewise soldiers could use IR strobes to mark their position at night to friendlies with NVGs (Using an IR strobe at night instead of smoke in the day.) Or even use IR strobes offensively to mark enemy targets. Share this post Link to post Share on other sites
Commando84 0 Posted May 19, 2007 maybe they just modeled it wihtouth much thinking of what it can do? would be awesome to see in in action in game or irl Share this post Link to post Share on other sites
-Puma- 2 Posted May 19, 2007 Jackal promised in his weapons thread that he tries to make the flashlight/laser work... Share this post Link to post Share on other sites
Second 0 Posted May 19, 2007 Hate to, or then not, interupt this, but does AI use all this and how? Or is AI once again left out? Share this post Link to post Share on other sites
johnwilso007 0 Posted May 19, 2007 do these things have the same functionality as the laser designator? woulds modeling it in game be a simple task off mregint the two weapons and allowing the laser to be seen thru NV? Share this post Link to post Share on other sites
shinRaiden 0 Posted May 19, 2007 For the reasons I stated previously, BIS is not going to make an AN/PEQ accurate enough to satisfy some members of the community. And there's enough "Discretion be D****d" members of the community that if BIS adds in the functionality required to model one, someone would make an addon with a restricted level of accuracy. That's my point then, suppose someone in the community makes an addon that's intrinsically restricted. If the publisher and developer absolve themselves of any responsibility of policing the community, does that then also impact other aspects of them being able to say what the community can and can't do with their addons, such as resell them? Where do you draw the lines on the internet for international exchange? Is it 'global net' once you're off a secure network, or is it at the end point, or is it at the country gateway routers? Another topic of current geopolitical discussion. What about the foreign community sites that have their servers hosted in the US? The network may be domestic, but it's semi-controlled by a foreign entity. This is not a new issue, and it's something that various mod groups have had to address in the past in a rather serious way. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 19, 2007 Hate to, or then not, interupt this, but does AI use all this and how? Or is AI once again left out? What do you mean will AI use it? AI already knows where they're aiming, this thing is only an aiming indicator, they have no use for it. It's nothing more than a cosmetic feature. Share this post Link to post Share on other sites
Second 0 Posted May 19, 2007 Hate to, or then not, interupt this, but does AI use all this and how? Or is AI once again left out? What do you mean will AI use it? AI already knows where they're aiming, this thing is only an aiming indicator, they have no use for it. It's nothing more than a cosmetic feature. Well, then if it's only meanigle-... cosmetic feature I was aprocahing from different direction about this subject... I'll quote more from topic's first post: Quote[/b] ]The AN/PEQ-2 beams an infrared light like a laser pointer to facilitate target acquisition. The beam can only be seen thru NVGs, so the enemy does not know that they are being targeted. Unless enemy happens to have NVGs. So i was thinking like this: "Player flashes IR-light, enemy sniper, MBT, IFV spots that -> player is dead"... i can see many problems with AI routines of how it traces IR-light beam etc... But AI should be most likely to be left out from IR-light usage, as it would just get itself killed by messing around with that IR-light (like vehiclelights now ) Share this post Link to post Share on other sites
eihort 0 Posted May 20, 2007 Anyone bother with the implications to multiplayer on night time bezerk maps? No one would use it because BLUFOR would be telegraphing their locations to everyone with NVGs, including the bad guys. Share this post Link to post Share on other sites
DaSquade 0 Posted May 20, 2007 Quote[/b] ]night time bezerk maps Ah,..THAT is indeed the only missiontype that is important and should be considered as standard. Share this post Link to post Share on other sites
WimpBastard 0 Posted May 21, 2007 The main use of NADs is that you can't really look down the sights of your rifle when wearing NVGs in real life so by using a laser on your rifle you can aim it without having to use your sights. In ArmA it's not that big a deal since we can use our rifles with our NVGs but if someone were to make a mod where it wouldn't be possible (Because in real life the NVGs are bulky and you can't really look through sights when you have them on) and you had to use your NAD or a rifle eqipped with a night sight then it would be useful. I'm far more interested in proper Laser designators and IR strobes myself. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 21, 2007 I'm far more interested in proper Laser designators And somehow the ones we have are improper? Share this post Link to post Share on other sites
frederf 0 Posted May 22, 2007 I for one wouldn't feel the PEQ2 to be unnecessary fluff at all since 4IB operates without floating crosshairs. Because the rifle is wwaaaaaaayyy over in the corner of the screen for some dumb reason, it's hard to hip aim even <50m. And about it being visible to other NVGs... well, yeah. Duh. You don't see the Army throwing all theirs in the dust bin just because of that fact. You turn them on sometimes and not all the time and maintain a good discipline about not making a light show out of it. In fact if BIS could get the NVG effect on just part of the screen then we could get some decent weapon scopes and whatnot. Having NVGoggles compatible with ironsights is nice for the arcade out of the box game but there should be room for the folks that bought it for "ultimate combat simulation" and not the GRAW-like fast roping from a UH-60 on the cover. Share this post Link to post Share on other sites