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eihort

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About eihort

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  1. eihort

    Orange DLC (wild) SPECULATIONS !!!

    Betcha it's this....
  2. On my 5.1 system setting it to a 2.1 seemed to fix the issue. Whether or not I had the unused on-board sound activated in BIOS (Asus p5nsli) had no effect. Lame I have to disable my surround sound. >:(
  3. eihort

    New VBS2 features

    One of the things I have yet to see anyone mention is the inherent network security that must go into a public release. A military customer operating the software on closed computer networks in controlled conditions doesn't worry about someone deciding to hack the game causing all sorts of mayhem. Just think about all the work that would have to go into securing everything involving the AAR module? IL2 hackers are *known* to abuse the function of their AAR recording options to achieve "God's eye views" of the game while it's in progress. I'll just leave the some of the pains ArmA has gone through involving this with "nuff said." No doubt in my mind USMC and other entities have said "That's nice, but can we have this too?" and backed it up with a contract to get it done. They're not there to fund the R&D for BIA/S to implement the features they paid for, just to have them turn around and make even more money off of it releasing it to the public in ArmA. I'd be rather pissed if I asked a friend to make me a nice birdhouse, and I fund him the money to figure out how to give my feathered friends SatTV, just to have him turn around and start selling that to others with out asking me or setting up some sort of way for me to get paid back. I'd be really pissed especially if I gave him access to this invention I made to shrink sat dishes to something that'll fit on a birdhouse. BIS isn't the only company to do this. Games like Steel Beasts and Dangerous Waters (Tanks and Navies) have had their development companies become overly preoccupied with military contracts. Even when they're using only slightly modifed off-the-retail-shelf software like Combat Edge in the UK with their F-16 pit sim experience running Falcon 4.0, they still find it MUCH more profitable to just work with militaries. Let's face the facts: would you rather spend all that time and money developing something that "might" be a retail sucess? Or rather get a known amount of money upfront to make something from a customer you know won't default on you, and will most likely return for repeat business? It does hurt though that a lot of us would *love* to have some of those fancy nifty toys to use. I'm really in love with the real-time deployment of units, both enemy and friendly. I think it would be awsome to have more "RPG Game" style elements like "gamemasters" working against a team of players. Tools more in line with what you get in NWN than an FPS game. You wouldn't have to sit there, pouring over scripting and other things to make Coop MP missions, taking days to produce a viable mission. You could literally do it on the fly with nothing more than "A combined arms force takes a town from a group of well armed opponents with only light vehicle support" idea in your head. I'll just cross my fingers and hope for the best and see what makes the jump to ArmA2.
  4. eihort

    I cant play online

    Okay. I got it to work. Once. The only correlation I have right now with how I got it to work the first time is that I loaded a single player game, *saved it*, and then went into the multiplayer area. I loaded one multiplayer server of Evo Blue, fooled around, worked fine, and then quit the server. I tried to join another server and it crashed to desktop. I speculate that it might have something to do with the scene being rendered in the background because after I saved the game, I got another scene besides the small island fly over, and it worked. Anyone else have any thoughts?
  5. eihort

    I cant play online

    Any other ideas?
  6. eihort

    I cant play online

    Sent four packets, got four packets with an average of 20ms. Hulk mad! Grrrr!
  7. eihort

    I cant play online

    Here you go. The error in question. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">======================================================= Date: 10/23/07 Â Time: 14:57:04 ------------------------------------------------------- Exception code: C06D007F Â at 7C812A5B graphics: Â D3D9, Device: NVIDIA GeForce 7600 GT , Driver:nv4_disp.dll 6.14.11.6371 resolution: Â 1024x768x32 Addons: Â Desert in ca\desert\, CAIntroAnims in ca\introanims\, CASounds in ca\sounds\ Â CAMiscUS in ca\miscUS\, CA_Missions_Armory1 in ca\missions\armory1.intro\ Â CAweapons3_m107 in CA\weapons3\m107\ Â CAweapons3_m16a4_acg in CA\weapons3\m16a4_acg\, CAWheeled in ca\wheeled\ Â CA_Missions in ca\missions\, CARoads in ca\roads\ Â CAWheeled3_TT650 in CA\wheeled3\tt650\, CAAir in ca\air\, CA_Anims in ca\anims\ Â CAAnimals in CA\animals\, CAUI in ca\ui\, CAWeapons in ca\weapons\ Â CAweapons3_m16a4 in CA\weapons3\m16a4\ Â CAWeapons3_ammocrates in CA\weapons3\ammocrates\, CAAir3_Su34 in CA\air3\su34\ Â CACharacters in ca\characters\, CASigns in CA\signs\, CAFonts in ca\UIFonts\ Â CAweapons3_m16a4_gl in CA\weapons3\m16a4_gl\, CAWeapons3 in CA\weapons3\ Â CAWheeled3_M1030 in CA\wheeled3\m1030\, CAAir3 in CA\air3\, CAMisc in ca\misc\ Â CAPlants in CA\plants\, CAVoice in ca\voice\, CAData in ca\ Â CALanguage in ca\language\, CAWater in CA\water\ Â CAweapons3_aks74pso in CA\weapons3\aks74pso\ Â CA_Anims_Char in ca\anims\characters\, CATracked in ca\tracked\ Â CAweapons3_ksvk in CA\weapons3\ksvk\, CAA10 in ca\a10\, Sara in ca\sara\ Â CAWheeled3 in CA\wheeled3\, CABuildings in ca\buildings\, CARocks in Ca\Rocks\ Â CAweapons3_m16a4_acg_gl in CA\weapons3\m16a4_acg_gl\ Mods: CA Distribution: 1293 Version 1.08.5163 Fault address: Â 7C812A5B 01:00011A5B C:\windows\system32\kernel32.dll file: Â Â intro world: Â Â sara Prev. code bytes: 8D 7D C4 F3 A5 5F 8D 45 B0 50 FF 15 08 15 80 7C Fault code bytes: 5E C9 C2 10 00 85 FF 0F 8E 36 93 FF FF 8B 55 FC Registers: EAX:01C5E5E8 EBX:00000000 ECX:00000000 EDX:005C2BBE ESI:01C5E6AC EDI:05F10000 CS:EIP:001B:7C812A5B SS:ESP:0023:01C5E5E4 Â EBP:01C5E638 DS:0023 Â ES:0023 Â FS:003B Â GS:0000 Flags:00000202 =======================================================
  8. eihort

    I cant play online

    Hmm... now all of a sudden that doesn't seem to work. I've also completely deactivated my firewall and set up the router so it doesn't block any ports (was never set up that way in the first place) This is bizzare. And again, this all of a sudden just started happening. Dual Core Pent 805 D 3.2ghz 2 gig ram WinXP Dx 9.0c SoundBlaster ZS2 and other things of which I can't remember that might need to be included
  9. eihort

    I cant play online

    I just had this hit me out of the blue and the issue seemed to be solved by going into ARMA and then starting a single player game, exiting it nicely, and then all of a sudden it liked playing multiplayer again. Go figure.
  10. eihort

    Banning Difficulties

    Woo! Thanks.
  11. eihort

    Banning Difficulties

    Okay, so I got this punk on my dedicated server. I use the P playerlist and there's no ID #s. I got the 1-xxx numbers though. I do the #userlist command and everything zips by so fast I can't read it. These numbers are usually like six digits in length. Don't link the uselss Biki. It says hit pageup to scroll it. I just go from standing the kneeling, never scrolling the text. So how do I get the number? The P list is useless as it doesn't have the numbers, and #userlist goes by too fast.
  12. eihort

    Arma Feels Unresponsive

    I know a lot of people have a problem with the "aim lag". I've noticed this is directly related to the size of the weapon you're trying to use. A full size M16 has this much more pronounced than say an MP5, which is as it should be.
  13. eihort

    Druganov Sight?

    The scope in ArmA is not calibarated to that. I've done extensive testing on the airfield with targets. The rangefinder is completely off too.
  14. eihort

    complait to bis

  15. eihort

    will BI add a functioning AN/PEQ-2

    Anyone bother with the implications to multiplayer on night time bezerk maps? No one would use it because BLUFOR would be telegraphing their locations to everyone with NVGs, including the bad guys.
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