1in1class 0 Posted May 15, 2007 is there any way of some one makeing an ejection seats frome an jet? Share this post Link to post Share on other sites
Sc@tterbrain 0 Posted May 16, 2007 Yes. Some of the OFP addons had good ones. The F18 Hornet had a great 2 stage ejection. If you have a copy of OFP check that out as a reference. Share this post Link to post Share on other sites
icebreakr 3159 Posted May 16, 2007 Currently jets eject you even when you're in hangar and you just smash through the hangar roof BIS should fix that kind of crap before ejection seats are made, don't you think? Share this post Link to post Share on other sites
GAU-8 0 Posted May 16, 2007 why would one WANT to eject while in a hangar? sounds like its accurate enough... Share this post Link to post Share on other sites
trut 0 Posted May 16, 2007 Inadvertant Ejection : Mogadishu, Somalia 1990 A young Somali boy was poking around a Somali Air Force hangar shortly after the military had abandoned its base at Mogadishu. Chaos was running rampant in the area, as feuding rebel warlords were fighting for control, starvation was prominent and the UN peacekeeping force had not yet arrived. The curious Somali teenager hopped up into the cockpit of one of the abandoned Mig 15s in the hangar and undoubtably proceeded to fulfill his fantasies as an aspiring fighter pilot. Unfortunately, he encountered more realism than he desired when he pulled the ejection handles and immediately found out that the seat was one item in the dysfunctional aircraft that still worked. He proceeded to get the ride of his life as the seat fired, and a few milliseconds later he was airborne and rapidly heading toward the wild blue yonder. Unfortunately, there was a hangar roof between him and the sky, and he never took the opportunity to strap into the seat as he was playing aspiring fighter pilot. As he approached the hangar roof, his body gradually drifted apart from the seat and achieved sufficient lateral separation to avoid coming to a rapid halt as the seat impacted an overhead 12" steel girder support beam, putting a serious deformation in it. Our flying Somali superboy fared only slightly better, as his body was undoubtably bashed and shredded as it punched a hole through the sheet roof and landed on the tarmac outside the hangar. from ejectionsite.com a plane does not know you're in a hangar when you pull the eject handle Share this post Link to post Share on other sites
xnodunitx 0 Posted May 16, 2007 Ah natural selection at its best. Yes ejection seats are possible, you can even have the canopy door blast off just before the ejection so its simulated even more. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 16, 2007 Inadvertant Ejection : Mogadishu, Somalia 1990A young Somali boy was poking around a Somali Air Force hangar shortly after the military had abandoned its base at Mogadishu. Chaos was running rampant in the area, as feuding rebel warlords were fighting for control, starvation was prominent and the UN peacekeeping force had not yet arrived. The curious Somali teenager hopped up into the cockpit of one of the abandoned Mig 15s in the hangar and undoubtably proceeded to fulfill his fantasies as an aspiring fighter pilot. Unfortunately, he encountered more realism than he desired when he pulled the ejection handles and immediately found out that the seat was one item in the dysfunctional aircraft that still worked. He proceeded to get the ride of his life as the seat fired, and a few milliseconds later he was airborne and rapidly heading toward the wild blue yonder. Unfortunately, there was a hangar roof between him and the sky, and he never took the opportunity to strap into the seat as he was playing aspiring fighter pilot. As he approached the hangar roof, his body gradually drifted apart from the seat and achieved sufficient lateral separation to avoid coming to a rapid halt as the seat impacted an overhead 12" steel girder support beam, putting a serious deformation in it. Our flying Somali superboy fared only slightly better, as his body was undoubtably bashed and shredded as it punched a hole through the sheet roof and landed on the tarmac outside the hangar. from ejectionsite.com a plane does not know you're in a hangar when you pull the eject handle  Shit a brick! Share this post Link to post Share on other sites
trut 0 Posted May 16, 2007 Shit a brick! not really familiar with that term, as english is not my native language. what do you mean? Share this post Link to post Share on other sites
l mandrake 9 Posted May 16, 2007 Ejection seats are supposed to be secured with locking pins when the jet is on the ground. There were incidents in the 60s and 70s of ground crew forgetting to remove all of the pins during pre-flight checks with predictably nasty consequences for the unfortunate pilot trying to bail out of his stricken aircraft... PS. 'Shit a brick' is simply an expression of suprise/disbelief. See also 'Bloody hell!', 'F*ck me!' or 'Jesus H Corbet on a f*cking bicycle!!!!' Share this post Link to post Share on other sites
GAU-8 0 Posted May 16, 2007 that posting by TRUT was EXACTLY the paragraph of what i was going to post, but i didnt cause i figured.... everybody sshould prolly know well, an ejection seat in a hanger is going to punch you through some material. but im glad somebody posted it. like i said.. seems accurate enough in game, unless you live. metal does not know flesh exists...and if it did..it wouldnt give a fuck anyways. Share this post Link to post Share on other sites
-CS-SOBR-1st-I-R- 0 Posted May 16, 2007 Oh damn .. that site (ejectionsite.com) really exists. Haha that text wasnt bad See... the humour in these forums insnt dead yet ! Share this post Link to post Share on other sites
trut 0 Posted May 16, 2007 ejectionsite.com does exist. has some good stories about.... tadaaaaaaa..... ejections http://ejectionsite.com/estories.htm http://ejectionsite.com/pirep.htm check this one out http://www.gallagher.com/ejection_seat/ @icebreakr: did you survive that flying though the hangar roof? I am not near my ArmA copy so I cant try it out now. pozdrav Sloveniji Share this post Link to post Share on other sites
max power 21 Posted May 16, 2007 Currently jets eject you even when you're in hangar and you just smash through the hangar roof BIS should fix that kind of crap before ejection seats are made, don't you think? I'm curious as to why you thought that that was a problem. Share this post Link to post Share on other sites
-CS-SOBR-1st-I-R- 0 Posted May 16, 2007 Currently jets eject you even when you're in hangar and you just smash through the hangar roof BIS should fix that kind of crap before ejection seats are made, don't you think? I'm curious as to why you thought that that was a problem. me neither thinks it is one... remember OFP .. you kept in sliding through walls of hangars/buildings and whatnot even in 1.96 and barely someone said a thing against it. Share this post Link to post Share on other sites
1in1class 0 Posted May 17, 2007 Ah natural selection at its best.Yes ejection seats are possible, you can even have the canopy door blast off just before the ejection so its simulated even more. is there any way of you takeing up this task would be cool if there was an ejection seat script for ArmA. Share this post Link to post Share on other sites
Blanco 0 Posted May 17, 2007 There an amazing automatic AI-takeoff script on OFPEC, made by Mandoble. (he's working on a auto-landing script too) http://www.ofpec.com/index.p....29300.0 Check it out, there are 2 versions. Version 2.1 includes an ejection script with kind of afterburner effect. Script 1 Quote[/b] ]// mando ejection script // mando_eject.sqf v0.9 // Ejects the crew of a plane // May 2007 Mandoble private["_plane", "_pilot", "_ispilot", "_crew", "_i", "_unit"]; _plane = _this select 0; _pilot = driver _plane; _pilot sidechat "Plane is severely damaged, ejecting!"; Sleep 1; _crew = crew _plane; _ispilot = false; for [{_i = 0},{_i < (count _crew)},{_i = _i + 1}] do { _unit = _crew select _i; if (_unit == driver _plane) then {_ispilot = true}else{_ispilot=false}; [_unit, _plane, _ispilot]execVM"mando_ejectunit.sqf"; Sleep 0.2; }; Script 2 Quote[/b] ]// mando single unit ejection script // mando_ejectunit.sqf v0.9 // Ejects a single unit // May 2007 Mandoble _unit = _this select 0; _plane = _this select 1; _ispilot = _this select 2; _vol = 1.0; _wei = 1.27; _zodiac = objNull; _unit action ["EJECT", _plane]; unassignVehicle _unit; waitUntil {vehicle _unit != _plane}; vehicle _unit setPos [(getPos vehicle _unit select 0),(getPos vehicle _unit select 1),(getPos vehicle _unit select 2)+4]; vehicle _unit setVelocity [0,0,60]; _smoketrail = "#particlesource" createVehicleLocal getPos vehicle _unit; _smoketrail setParticleParams ["\ca\data\koulesvetlo","","Billboard",100,0.1,[0,0,0],[0,0,0],0,_wei,_vo l,0.05,[1,1.5,0.8,0.5],[[1,0.5,0,0.6],[1,1,1,0.5],[1,1,1,0.1]],[0],0,0,""," ",vehicle _unit]; _smoketrail setDropInterval 0.005; waitUntil {(velocity vehicle _unit select 2) < 10}; deleteVehicle _smoketrail; if (_ispilot) then { _zodiac = "zodiac" createVehicle [0,0,0]; _zodiac setFuel 0; while {(getPos vehicle _unit select 2) > 2} do { _zodiac setPos (vehicle _unit modelToWorld [0,0,-2]); _zodiac setVectorDir vectorDir vehicle _unit; _zodiac setVectorUp vectorUp vehicle _unit;; Sleep 0.001; }; }; waitUntil {(getPos vehicle _unit select 2) > 0.1}; Sleep 0.5; _zodiac setVelocity [0,0,0]; Sleep 8; _zodiac setFuel 1; Sleep 1; if (surfaceIsWater (getPos vehicle _unit)) then { _zodiac = nearestObject [vehicle _unit, "zodiac"]; if (!isNull _zodiac) then { if (_ispilot) then { _unit assignAsDriver _zodiac; } else { _unit assignAsCargo _zodiac; }; }; }; Here's a sample clip of the demomission to show you the effect: http://www.mediafire.com/?0a0bjqmjwyd (2Mb) Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 17, 2007 Ah natural selection at its best.Yes ejection seats are possible, you can even have the canopy door blast off just before the ejection so its simulated even more. is there any way of you takeing up this task would be cool if there was an ejection seat script for ArmA. It would have to be implimented as an addon, which would mean we either need our own models (which he may have, I don't know), or we'd need to modify BIS's models (and we can't do that at the moment). Share this post Link to post Share on other sites
xnodunitx 0 Posted May 17, 2007 Techinicly its not my model, infact it has nothing to do with me other than the fact that I helped beta test it a wee bit, found out by accident that if you don't close the canopy that it will break off when the airspeed get so high. I'd like to help, but I'm still learning basic scripting, that and I'm still trying to figure out how to get vehicles into Armed Assault. It was similar to the end of that video but no booster, I'd suggest going with that and perhaps a canopy door opening/ejecting script will be made in the future once the proper tools are out. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 17, 2007 Techinicly its not my model, infact it has nothing to do with me other than the fact that I helped beta test it a wee bit, found out by accident that if you don't close the canopy that it will break off when the airspeed get so high.I'd like to help, but I'm still learning basic scripting, that and I'm still trying to figure out how to get vehicles into Armed Assault. It was similar to the end of that video but no booster, I'd suggest going with that and perhaps a canopy door opening/ejecting script will be made in the future once the proper tools are out. Well the scripting part should be easy, I was messing around in the editor with possible techniques (and thanks to the new ArmA commands it's so much easier and much more capable). Getting rid of the canopy is easy, there are a few possible methods too. Personally I'd use a hide animation on the aircraft itself and replace it with a seperate object(s). Same with the seat actually. With SQF script and the vectorUp/Dir and modelToWorld commands it'd look pretty flawless too. Share this post Link to post Share on other sites
froggyluv 2136 Posted May 17, 2007 Inadvertant Ejection : Mogadishu, Somalia 1990A young Somali boy was poking around a Somali Air Force hangar shortly after the military had abandoned its base at Mogadishu. Chaos was running rampant in the area, as feuding rebel warlords were fighting for control, starvation was prominent and the UN peacekeeping force had not yet arrived. The curious Somali teenager hopped up into the cockpit of one of the abandoned Mig 15s in the hangar and undoubtably proceeded to fulfill his fantasies as an aspiring fighter pilot. Unfortunately, he encountered more realism than he desired when he pulled the ejection handles and immediately found out that the seat was one item in the dysfunctional aircraft that still worked. He proceeded to get the ride of his life as the seat fired, and a few milliseconds later he was airborne and rapidly heading toward the wild blue yonder. Unfortunately, there was a hangar roof between him and the sky, and he never took the opportunity to strap into the seat as he was playing aspiring fighter pilot. As he approached the hangar roof, his body gradually drifted apart from the seat and achieved sufficient lateral separation to avoid coming to a rapid halt as the seat impacted an overhead 12" steel girder support beam, putting a serious deformation in it. Our flying Somali superboy fared only slightly better, as his body was undoubtably bashed and shredded as it punched a hole through the sheet roof and landed on the tarmac outside the hangar. from ejectionsite.com a plane does not know you're in a hangar when you pull the eject handle  Ahhh... Premature Ejection is something all guys have to live with although there is a pill... oops, wrong forum Share this post Link to post Share on other sites