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Iron sights

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When are the iron sights going to be sorted?

It's pretty much impossible to use the iron sights for anything but short range shooting. I'm finding that the only way for me to get any kills at a distance is to use weapons which have optics where the sight is fixed. (for example acog)

It's incredibly frustrating, it's like trying to control a gun made of jello.

Can't we please have an option to enable the previous locked iron sights? Or at least doing something like when in the iron sights holding down the right mouse button locks the view?

It can't be that hard to implement, I mean.. you still have the code from the locked iron sights.

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Press the toggle free-look key in optics mode and it will pin your sights to the center of your screen (but it will limit your range of motion).

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Are you trying to shoot while stationary or shoot while moving?

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You can use the + button on numpad to zoom in to the max and it will hold without you having to hold the button.

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lol take an M16 IRL, or even your kiddy bee bee gun and look down the sight. Aim at something about 300 meters out there, then zoom in rofl.gif It takes skill to fire the iron sights at long distance, and like majoris23 said, "Welcome to realism".

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I actaully prefer Iron sights over the ACOG in most situations. The reason for this is probably because when i practice I use the Iron sights and have more experiance with it rather then the ACOG.

Second when wounded I find it far easier to aim with iron sights then when looking through those bouncing optics. I know the muzzel moves the same on both and perhaps its only a mental thing however if you get hit and (you probably will be) you don't want an ACOG.

Practice alot with the M-16 A2 or A4. If you can shoot that well at range you can hit with anything.

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I too prefer iron sights. more situational awareness and it's still quite easy to pick targets off at range (and i never use that over-zoom).

PS - i disabled the floating weapon cursor since OFP and did the same in ArmA and so was forced to get used to iron sights which gives an advantage in the long run. I'd recommend disabling the this for people as after a while iron sights become much more intuitive to use.

edit - i just reread the original post and the main probelm seems to be the freelook aim. you don't like it? well..... errr... I think it's a good thing and adds a great deal more controllability/awareness when moving.

have you tried changing the setting in controls for free aim. that might help. it's the setting at the bottom of the screen and changes how much your gun floats - i have it half way and that's good for me but you might want to try turn it all the way down and see.

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I'm all iron sights, I Can't stand using anything else for either assault rifle

m4a1 or m16 with m203 are my favorite, alltho the ak is slowely growing on me due to its automatic settings

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majoris23 and USM-75R.Hspd |XO| if you've nothing constructive to add, get lost.

Thanks twisted, the whole floating weapon thing seems to have improved it quite a bit.. I only had a quick look tho, i'll get to have a proper experiment later and see how it goes.

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I did contribute something.

The hint that this isn't a CS clone where you can use binocular vision with ironsights and pick off people at 500+ yards with a perfectly still aiming reticle.

As it's been said many times, this game is intended for realism. As keystonegrunt just said - they sway more in real life. Try holding a real weapon instead of a plastic airsoft toy.

BIS won't restructure a fairly realistic game to fit your personal gaming needs, so in the mean time, my best advice is to just practice and practice. Like in Brothers in Arms if you've ever played it; the community hated the aiming, but with practice they grew to perfect it.

The ironsight system is still not without flaws, but insisting that the weapon stay perfectly still while aiming is a tall order in this crowd.

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Again, if you have nothing to contribute to this don't post.

You're just flame baiting.

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Just in case it wasn't perfectly clear, there is an option to lock the iron sights to the centre of the screen. It's one of the best kept secrets in ArmA! It's the slider in the controls menu. Reducing it to zero will lock the iron sights to the centre of the screen but also the reticle.

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Yep, that's what I did this morning. Put it to the minimum and it's pretty much how I wanted it, back to the original sights as in OFP and pre-1.05 ArmA.

Pity the non-iron sights view is locked, it'd be a good idea to have a two sliders.. one for the normal view and one for the iron sights.

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I don´t exactly understand what the problem is.

Ironsights are swaying and moving ?

If you zoom in when using them you got a pretty stable aim. Of course there is reciol and such, but this is just something to get used to.

If you talk about using ironsights on far distances. Well you have to aim higher, just natural as those weapons are zeroed to distances. If you want to shoot further, aim higher.

To be honest I find it more difficult to use scoped weapons on fast moving targets as ironsights as the effect of recoil is displayed much more and it´s generally imo not that easy to keep your moving target in your cneter of the scope when firing.

Quote[/b] ]Again, if you have nothing to contribute to this don't post.

You're just flame baiting.

No need to go rampant. He had a point and there is no need to go rampant on him.

Maybe if you could actually describe your problem more indepth you can avoid misunderstandings. By reading about your problem I don´t really understand what your issue is.

Is it swaying to much in different stances ? Don´t you like the 3D sights that behave like 3D sights behave or do you have problems aiming because of some other reasons ?

The more precise points you make the more precise the answers will be.

Simply moaning about unclear things will neither help you nor contribute to the product and coming up with a rude tone simply will make people go away and ignore your issues.

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Again, if you have nothing to contribute to this don't post.

You're just flame baiting.

The only person I see flamebaiting here is you.

If you expect support or understanding to your cause you might want to try being polite.

Consider this before you talk yourself into a post-restriction and/or warning level increase.

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Regarding the issue of freelook in ironsights - check out my TrackIR post. Someone there has come up with a very good suggestion on what could be done here. Pressing the 'hold breath' key should lock your vision forward and center. A good key to use, because when you're holding your breath you are going to want to fire shortly after so looking around in ironsights while holding breath is null and void.

This issue was raised in that thread because with TrackIR after the demo version, you're stuck with freelooking in ironsights and it makes it VERY hard to center your view quickly in the heat of battle because it's so sensitive. Ideally, if this were implemented it would mean that 'hold breath' centers ironsight view as well as blocks out TrackIR input on all axes except leaning.

I thought it was a great suggestion by Jason-Alaska.

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Regarding the issue of freelook in ironsights - check out my TrackIR post. Someone there has come up with a very good suggestion on what could be done here. Pressing the 'hold breath' key should lock your vision forward and center. A good key to use, because when you're holding your breath you are going to want to fire shortly after so looking around in ironsights while holding breath is null and void.

This issue was raised in that thread because with TrackIR after the demo version, you're stuck with freelooking in ironsights and it makes it VERY hard to center your view quickly in the heat of battle because it's so sensitive. Ideally, if this were implemented it would mean that 'hold breath' centers ironsight view as well as blocks out TrackIR input on all axes except leaning.

I thought it was a great suggestion by Jason-Alaska.

is it posted on BTS yet? i dont have to to check there

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Sorry 4in1, BTS? Trouble shooting?

If so, no but I'll post it there and bump it on the hour, every hour if it'll help. huh.gif

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I made a fairly simple test to find out how hard it is to hit a man sized target at ranges over 200 meters to 500 meters.

I measured the surface of my body (limbs, torso, head+neck) and had 7453 cm²

Then I took a magazine and removed the front cover which I used for the test. Again calculated the surface of it and it was some value I forgot.

Anyway I divided 7453/X = Y | Then I stood 9,70 meter away from the front cover and I multiplied Y with 9,70 m. I was able to hit the target 8 out of 10 times at 322 meters.

And yes I know that gravity, wind and bla bla bla play a role and that I would maybe only hit 2 or 3 out of 10 times. But I still had some fun to do that test. smile_o.gif

Edit: Okay.... after being taped to my bed and tickled almost to death and after suffering from many aches all across my body, I now have to admit under watchful eyes that my girlfriend managed to hit 8 out of 10 times at 322 m and not me sad_o.gif

hmm.. okay now call me a noob! wink_o.gif

satisfied bitch?

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BTS is also used for suggestions, Colflanders wink_o.gif

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sorry my bad, it means Bug Trackin System

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Regarding the issue of freelook in ironsights - check out my TrackIR post. Someone there has come up with a very good suggestion on what could be done here. Pressing the 'hold breath' key should lock your vision forward and center. A good key to use, because when you're holding your breath you are going to want to fire shortly after so looking around in ironsights while holding breath is null and void.

This issue was raised in that thread because with TrackIR after the demo version, you're stuck with freelooking in ironsights and it makes it VERY hard to center your view quickly in the heat of battle because it's so sensitive. Ideally, if this were implemented it would mean that 'hold breath' centers ironsight view as well as blocks out TrackIR input on all axes except leaning.

I thought it was a great suggestion by Jason-Alaska.

This is what i've been trying to say, holding down the hold breath/right mouse button should lock the view.

It's deeply frustrating trying to focus on shooting when the gun is swaying like it's made out of jello.

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