profe 0 Posted April 17, 2007 Click Me! This is pretty damn awesome. Who is this guy anyways? Seems to be hard at work despite the lack of tools blah blah blah. My hat is off to this guy. Share this post Link to post Share on other sites
abs 2 Posted April 17, 2007 I feel the same way. Looks like he's got some problems though...the guy on the 5T truck is floating above the roof, etc. Besides that, I wonder what anims he's using. Either way, I think he took an important first step to being able to mod shooting from vehicles! Abs Share this post Link to post Share on other sites
mattxr 9 Posted April 17, 2007 Yep.. ArmA is definitly going to be something in the future.. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted April 17, 2007 To me this is nothing new, DMA did the same thing in OFP. Problem in the first part of the video is that he isn't setdiring himself to face the front of the truck and ArmA engine isn't allowing him to turn around because he's colliding with trucks geometry, so you can shoot in a fixed arc, and if you've turned down the floating of the cursor, you can only move the gun up/down. Second part of the video he is setdir-ing himself so he always faces forwards, and you get the same problem. Share this post Link to post Share on other sites
TheElite 0 Posted April 17, 2007 well if its not the old setpos routine , that is nulled by lag on mpserver then its a big breakthru. if it is worldtomodel pos setting then unfortunately although good for small clan use and local nice ping servers,for the massive servers all you will see is a man doing a yoyo between ground and heli. lets hope its some new system. Share this post Link to post Share on other sites
Serclaes 0 Posted April 17, 2007 Don't worry, no setposing Share this post Link to post Share on other sites
nephilim 0 Posted April 17, 2007 well i dont see anything THAT exciting about it... its basically the same feature as with the toyota wars.. guys being attached to vehicles.. thats not really hard to script.. and aswell it has its flaws.. eg no walking on moving vehicles.. bank/ptich problem, soldier not turning with the moving vehicle.. anyway looks like fun anyway so Share this post Link to post Share on other sites
UNN 0 Posted April 17, 2007 Quote[/b] ]Alex.Sworn send us another video prooving, that it IS possible to turn freely while "sitting" in the back (Demo Video #3) I would not exactly call that turning freely, still looks stilted and restricted. But either way, I look forward to my first MP game, where a truck load of players drive into combat, firing wildly, straight into the sites of my RPG BTW If you want to see how setpos and pitch\bank work in SP missions try this: FireFromTruck.zip It's a test mission I knocked up to try the out the pitch and bank commands. Share this post Link to post Share on other sites
profe 0 Posted April 17, 2007 Hey, fixed arc is better than nothing. In fact, I think fixed arc would be the best compromise without having to do whole new animations for turning inside the vehicle. Unless you mean you can't aim up or down, in which case I agree, that would be a problem, though in the mh6 video he seems to be able to shoot down from the chopper. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted April 17, 2007 Will this let you sit in the back seat of a speeding estate car and fire a rifle out through the windscreen between the driver and front passenger? Realistic early-1980s SAS mission! Â Share this post Link to post Share on other sites
luki 53 Posted April 17, 2007 Don't worry, no setposing Ok then its realy nice Share this post Link to post Share on other sites
Commando84 0 Posted April 18, 2007 i always wanted this for mp sessions driving a car and letting the mates shoot out at road blocks when we do extraction plan B style how do i make it work in my missions? Share this post Link to post Share on other sites
Sniperwolf572 758 Posted April 18, 2007 Hey, fixed arc is better than nothing. In fact, I think fixed arc would be the best compromise without having to do whole new animations for turning inside the vehicle. Unless you mean you can't aim up or down, in which case I agree, that would be a problem, though in the mh6 video he seems to be able to shoot down from the chopper. I'm assuming, it's the ArmA engine at work, when you are not touching the ground or any roadway lod, or when you are stuck in geometry in any way (thats why you can't turn around in confined spaces), you are not allowed to turn your character around, but you can move your arms around when you have your cursor floating zone on. Now, for some reason, I'm not very happy with the behavior of the floating zone in ArmA, it feels very odd, so I've turned it off, which means, I can't get any movement with that besides vertical. Has anyone actually experimented with roadway LODs on vehicles? I doubt BIS 5t has a roadway LOD in the back. Share this post Link to post Share on other sites
UNN 0 Posted April 18, 2007 Quote[/b] ]I'm assuming, it's the ArmA engine at work, when you are not touching the ground or any roadway lod, or when you are stuck in geometry in any way (thats why you can't turn around in confined spaces), you are not allowed to turn your character around, but you can move your arms around when you have your cursor floating zone on. Yeah, that’s what I figured. Even if you don't use setdir to align the unit with the trucks direction, you still can't turn. But as there are no suitable addons as yet, with roadways and proper geometry, it’s just a guess. You could probably use the WeaponDirection command to detect the extremities of the players movement, to emulate the player turning by incrementing his direction + the trucks direction, with setdir. But I'm not sure how well that would work. Share this post Link to post Share on other sites
MehMan 0 Posted April 23, 2007 Hmm, it doesn't show anything in 3rd person... Share this post Link to post Share on other sites
nephilim 0 Posted April 23, 2007 the getdir setset dir wont work.. ive tried it not sure about the new command but personally i think it would be a total overkill and ingame way to laggy. Share this post Link to post Share on other sites
max power 21 Posted May 1, 2007 Quote[/b] ]Kyle Sarnick said: What we have here is nothing more than a simple setPos loop. This won't work for helicopters, or anything else that doesn't stay completely level (and I don't mean with reference to the ground, I mean completely level in 3d space, so that excludes driving on any hills or any inclines). It also doesn't allow the unit to sit down or use any cargo/crew animations. And worst of all is that the unit isn't actually in the vehicle crew, so it has little practical use and is limited to vehicles with large open spaces where the unit can just stand unobstructed. Don't get excited, we could do this in OFP too (and some did), and it was just as impractical then as it is now. They do have videos showing it working with helicopters... Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 1, 2007 Will this let you sit in the back seat of a speeding estate car and fire a rifle out through the windscreen between the driver and front passenger? Realistic early-1980s SAS mission! Â Certainly not. This is just a setPos loop, it only works if there's sufficient room for the unit to stand/crouch (whatever anim you're using) inside of the vehicle without colliding with it's geometry, and since most vehicles don't have hollow geometry it's just not possible (and even if they did there's really no way to prevent collision unless there's a lot of clearance and not a lot of motion). Also, there is the problem that this doesn't work while actually inside of the vehicle (as in considered part of the crew, such as the result of a moveInCargo command or the Get In action), so if you're trying to find what vehicle the person is "riding on" it doesn't work with the normal commands. You would need instead to use some new functions, so other scripts and mission triggers would have to be made "compatable" with it. It also means you can't view the interior LODs of the vehicle, so as a result the external LODs would have to include interiors if you want to be able to see them from "inside" a vehicle, and that would make the models very laggy. So like all the other editing folk have said it's nothing to get excited about, it's the same old trick from OFP just being shown off with new ArmA freshness. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">They do have videos showing it working with helicopters... You can clearly see that the unit jumps out of the seat after the chopper takes off and is being setPos'd to the side of it. It's still the same thing as the 5t truck example. The unit is just being "glued" to a relative pos on the vehicle, it's not realistic and it has many flaws. Not to mention that it is still a script that is keeping the unit from being thrown off or getting hit by the vehicle and ultimately getting killed, and scripts are always prone to failure, especially in MP environments where there's lag to consider. Share this post Link to post Share on other sites
dwringer 45 Posted May 1, 2007 I thought it was stated above that the player WAS colliding with the vehicle's geometry; that's why turning outside the float zone was impossible....? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 1, 2007 I thought it was stated above that the player WAS colliding with the vehicle's geometry; that's why turning outside the float zone was impossible....? Hence why it is an impractical method. Share this post Link to post Share on other sites
Wilco 944 Posted May 2, 2007 Seen it before on an MH-6 in OFP, pretty awesome, it's possible in ArmA I imagine. Share this post Link to post Share on other sites
bravo 6 0 Posted May 9, 2007 any news about this project? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 9, 2007 any news about this project? What project? This is nothing more than a demonstration to show off some new commands in ArmA, don't expect it to have any practical use anytime soon. Share this post Link to post Share on other sites
UNN 0 Posted May 9, 2007 Quote[/b] ]scripts are always prone to failure, especially in MP environments Exactly, imagine a vehicle in MP local to the driver, with players as passengers. Those players, while seated, are under control of the driver. As soon as one is moved out of the vehicle, he becomes local to his own client. So you have one client trying to setpos it's character relative to another client. Given that scenario in MP, someone is likely to have their brains bashed out. Share this post Link to post Share on other sites