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mirok

Moves speed up, anim interupts, fire, grenades

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I agree with the no movement when relaoding though.

Why? If you're doing an attack and you need to change mags, you keep moving with the rest of your team. It's just as common to reload on the move as it is to reload lying down.

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add move while reload then, but remember make them veeeeery long inorder not to mess the realism

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add move while reload then, but remember make them veeeeery long inorder not to mess the realism

Yep, I'd prefer the reloads to be 5-8 seconds long (standing) and longer while running or prone as well.

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I disagree with speeding up movement , reload times etc. Firstly because soldiers in ArmA run pretty fast already. Not too fast, but about the right speed. Have you ever tried running with webbing and a rifle?

Reload times are pretty ok too, how fast you reload in real life depends on how familiar you are with your weapon. The speed it is now is about right as well. While it is possible to reload on the move with assault rifles, and I have done it, the current system is more than adequete. If your squad is advancing and you need to reload, then just stay down a little longer and reload, then run a bit further to catch up. More likely than not the speed of advance is not going to be fast enough that you can't catch up. While it would be nice to be able to reload while walking, it's not a big issue for me.

However the shouldering of weapons and equipping pistols/launchers is IMO a bit too slow and annoying. Slinging your rifle in real life is a very quick action and you can normally combine it with another action. For example, when slinging your assault rifle to take out your pistol, I would grab the foreend of the rifle, push it down to my side with my right hand, and take the pistol out as I bring my hand back up. In Arma your soldier instead slings his rifle muzzle pointing up. And it is really very frustrating trying to get your AT4 out since your soldier takes a knee, and spends ages getting the AT4 out, so if you were prone and hiding you reveal yourself and are defenceless for some time.

It's also pretty bad when you've just fired your AT4/RPG since the AI seems to make you a high priority target so you seldom survive long when your soldier takes his time slinging the AT4 over his back. I'm glad you can hit the prone button and your soldier drops to the ground before slinging his AT4, but it still feels rather rigid and your soldier really seems to be taking his times with these actions when under fire and bullets are flying over you.

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Reload times are pretty ok too, how fast you reload in real life depends on how familiar you are with your weapon. The speed it is now is about right as well. While it is possible to reload on the move with assault rifles, and I have done it, the current system is more than adequete.

With the reloading, don't forget that you also have to open your basic pouch, remove the spent mag, put it into your pouch, take out a fresh mag, put it back into the weapon and close your pouch again.  The game is far too quick, unless you're drop the mag on the ground and have a spare magazine hidden up your sleeve.

Also about reloading on the move, you can't even change stance while you are reloading.  It creates issues in the game because if you are on the battlefield and you want to reload, you first need to go completely prone (for some semblance of cover), then reload, then stand again.  It's an annoying and unrealistic limitation, in my opinion.

And with the slinging, I totally agree.  I usually wrap my sling around my right elbow, so I just need to grab the sling above the elbow with my left hand, pull it over my head, and with my right hand virtually throw the pistol grip behind me.  It takes me about 2 seconds.  Then again, I sling my weapon barrel down.  I don't know why you'd even sling it barrel up, unless you're a poge.

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Hi guys,

as far as reloading is concerned, I play airsoft here and there, and I must say that is VERY difficult to reload while running, since you hold the rifle by the pistol handle with you right hand, the magazine shaft is moving quite a lot while you run, so have to grab it you left hand that is already holding a new mag, and try to fit in the mag, but then you're not running any more, because you are quite occupied by by replacing the mag, so you have to at least walk. So the problem with interuptible reloading as basicaly solved. And only if you start to run or sprint it would be aborted.

Now this might be a good idea if you are advancing with your squad as formation (in game) further away from enemy, but it's certainly not a good idea in short to medium distance, because you cannot concentrate on you surroundings while reloading so you should hit the dirt or get behind somethin'. So the suggestion is to make reloading possible only while walking by max.

As far as the speed of reloading is concerned, you basically pull out a full mag, drop the empty one to the ground (it makes no sense in carring it aroung since you don't have spare ammo) and load in the new one, so the reload can be (and is) pretty fast. However my point is that in game speed of reloading is ok by me, its just that you are frozen dead in motion - need to interrupt (by run) or at least walk.

Over.

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I assure you that it's very possible to reload on the run, even without glancing down.  You tend to get pretty familiar with your weapon when you're practicing with it for weeks on end.

Also, you always move with your team and do what your team is doing, whether you are reloading or even clearing stoppages.  If people stopped every time they needed to reload, the attack would lose all its momentum pretty quickly.

As you get closer to the enemy, you get on your guts and crawl the resto f the distance anyway, and on the approach to the enemy positions, the teams move in bounds, with two teams supressing and one team running.  So, keeping an eye on your surroundings is of secondary importance to keeping pace with the rest of your squad.

And generally, we save our empty magazines.  Our ammo doesn't come pre-packed in a magazine; it comes in a speed loader clip, which you put on top of your magazine and push the rounds down into the magazine.

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possible changes:

- using AT weapons while prone

- interupt reloding (possibly loosing the new mag)

- fast pistol out (rifle drops to ground)

on the other stuff, add me to the fanboys nener.gif

QuietMan

yes those 3 would be nice

inturupt is much need, and it needs to be a hotkey

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That simply doesn't work. What you want instead is to add new stances to the AT anims, which is intirely possible, and not use the existing primary weapon anims (which is what I'm assuming you meant by implimenting the AT weapons as 'normal firearms', which, technically, is different). It's bad enough all primary weapons use the same animations, let's not make it even worse by removing the secondary weapon anims and having both primary and secondary use the same animations.

Also, I'm sure BIS doesn't want idiots to go running around carrying rockets all the time without their movement being limited. It's a tactical disadvantage as a compromise to having the extra firepower. Haven't you ever seen these idiots in other games that allow this? It's quite unrealistic, and downright annoying.

I just meant that the artificial restriction that an ATk

weapon can only be fired from a kneeling position should

be removed, and one should be able to fire them from all

of the positions that a normal firearm can be used from

in the game.

I don't know or care what "idiots" in other games do. In

my opinion being forced up (or down) onto one knee

to fire a weapon is unrealistic and downright annoying too.

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I'm not sure about firing while laying down in reality - since there is quite a backblast I understand, I guess it could blow you feet off. Any real life experience?

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I'm not sure about firing while laying down in reality - since there is quite a backblast I understand, I guess it could blow you feet off. Any real life experience?

Yes, they are fired from prone all the time; for example:

66mmlying.jpg

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Interesting debate going on here!

As previously discussed in other threads it would also be good if the Bino (take out,put away) animations could be improved . I find the current animations to be just as clunky as the OFP ones and just as irritating as the "put the rpg back on your shoulder to go prone" problem.

Classing them as a proper weapon would be great so if you come under fire whilst using them you can just hit V/B and then run to cover still holding the binos, when in cover you can then put them away and take your rifle of your shoulder

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some animations are really to slow, i agree.

it seems like the soldier is in training, not in combat

main problem i think is, that animations cant be interrupted.

this should be changed somehow. would be a big improvement as it would also fix the issue with the late death animations that look incredibly stupid sometimes

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[...]

main problem i think is, that animations cant be interrupted.

this should be changed somehow. would be a big improvement as it would also fix the issue with the late death animations that look incredibly stupid sometimes

According to the BTS the "uninterruptible" animation problems

have been corrected and should be in patch 1.06:

http://bugs.armed-assault.net/view.php?id=1970

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I think the next patch will be 1.07. I think it was Suma who hinted at this fact in the beta patch thread.

edit: it was Maruk in the news section.

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According to the BTS the "uninterruptible" animation problems

have been corrected and should be in patch 1.06:

http://bugs.armed-assault.net/view.php?id=1970

That is great. I hope this not only applies to dying but also getting out the binocular or changing weapon.

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Here's the biggie for me, acceleration:

There is currently NO transition from stopped to full blown sprint.

This is the one area of the game that currently blatently defies the laws of physics/realism, etc.  Momentum is completely ignored here! wow_o.gif

What I'm talking about here is that, from a standing or crouched position, not moving at all...  press the sprint key and you are at full speed instantaneously.  It's really quite annoying to have someone dead to rights in your sights (who isn't moving at all), and then whammo, there they go full bore!  Heck, as of 1.05, from a still crouch, they don't even have so stand up to get to full bore sprint.  confused_o.gif

I am hoping that this is just a missing animation issue, and it will be resolved.  Can anyone confirm this one way or the other?

(btw- Although stopped to sprint transition is currently broken, stopped to jog transition does seem ok.)

Speed:

IMO, the jog is good, but sprinting is too fast as is, as compared to real life (with all that gear on).  However, I ran a prelim sprint test vs. OFP, and at least they are the same in this respect.  (btw - I did prelim test on jog too, and it appears the same as ofp as well.)

What would be nice here is to only be able to sprint for short periods of time, til you get winded.  Should probably depend on your load too.

Reload while moving:

I personally like the way things are currently, where you have to stop to reload.  I think the amin interruptions will make most people happy in this area.  Perhaps reload could be allowed while walking only.  Haven't quite made my mind up on this one yet.

Anim Interruptions:

Can't wait for the patch... think we all agree here!  smile_o.gif

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For me the character runs an animation transition routine from stopped to sprint. It takes him a couple of steps to get up to speed.

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I would like to be able to rest the weapon on different surfaces so your sights are more steady. A system like in red orchestra, where you can rest your gun on a wall, sand bag , car trunk or similar, deploying the bipod and getting extra accuracy like when you where prone.

Because some guns are very difficult to shoot standing or crouching, like the MGs or the sniper rifles. It would be nice to be able to rest your MG in a window inside a house or in any appropriate obstacle that you can find, like debris or a destroyed tank, car, etc...

And shooting from prone position might be impossible some times due to the grass density and height, making MG and sniper rifles almost useless many times, becasue you have to crouch or stand up in order to have a clear shot, and those weapons are extremely inaccurate while shot from those positions(compared with shooting prone)

This is, apart from bug fixes, the feature that I miss most. It would make the game even more realistic.

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Hmmmm... sounds like maybe I found an anim bug then?  wink_o.gif

plaintiff1, I wonder what we are doing differently?

Not in front of my ArmA at the moment, but here's how I've set up my controls.

I use ASDF for standard movement:

'A' = left

'S' = back

'D' = forward (jog)

'F' = right

Then I use:

'Shift' = turbo

'E' = move slow

So holding just 'D' jogs... and then if I hold 'Shift' as well (while 'D' is held) sprinting is initiated.

With that run-down on my control setup, here's the problem:

If I start in stopped standing position, I hold 'Shift', then hold 'D', he sprints, as expected.  However, it is immediate with no animation transition routine from stopped to sprint.  mad_o.gif

If I start in stopped crouched position, it gets even worse.  He goes directly from stopped crouched to full bore standing sprint with no animation transition routine what-so-ever.  wow_o.gif

If someone would be so kind as to repeat this issue, I'll gladly get it submitted as a bug.  smile_o.gif

(Sounds like "forward jog" + "turbo" = sprint may be the key here.)

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I would like to be able to rest the weapon on different surfaces so your sights are more steady. A system like in red orchestra, where you can rest your gun on a wall, sand bag , car trunk or similar, deploying the bipod and getting extra accuracy like when you where prone. [...]

I know what you mean. I also intensely dislike the way

weapons with bipods are modelled in ArmA (or, more

specifically, the way they are not modelled at all in

ArmA). Firing a 13kg machine gun while lying prone in Arma

is portrayed as if you hadn't bothered to unfold the bipod

legs and are trying to hold and aim it unsupported like it

was a BB gun.

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I would like to be able to rest the weapon on different surfaces so your sights are more steady. A system like in red orchestra, where you can rest your gun on a wall, sand bag , car trunk or similar, deploying the bipod and getting extra accuracy like when you where prone.

Because some guns are very difficult to shoot standing or crouching, like the MGs or the sniper rifles. It would be nice to be able to rest your MG in a window inside a house or in any appropriate obstacle that you can find, like debris or a destroyed tank, car, etc...

And shooting from prone position might be impossible some times due to the grass density and height, making MG and sniper rifles almost useless many times, becasue you have to crouch or stand up in order to have a clear shot, and those weapons are extremely inaccurate while shot from those positions(compared with shooting prone)

This is, apart from bug fixes, the feature that I miss most. It would make the game even more realistic.

you have a valid point here. that feature is actually a must in a war SIMULATION.

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you have a valid point here. that feature is actually a must in a war SIMULATION.

I hope some dev reads this, but I'm not sure to at which point is this possible to implement, since all the surface would need an extra attribute to allow this.

And like Col. Faulkner said, the bipod in ArmA is visible,  but useless in practice. Would be nice to have a button to unfold the bipod, like in America's Army.

Another annoying (but much less important) thing is the hand clipping when you have a rifle with granade launcher.

Is it there a recommendation thread?

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you have a valid point here. that feature is actually a must in a war SIMULATION.

I hope some dev reads this, but I'm not sure to at which point is this possible to implement, since all the surface would need an extra attribute to allow this.

And like Col. Faulkner said, the bipod in ArmA is visible,  but useless in practice. Would be nice to have a button to unfold the bipod, like in America's Army.

Another annoying (but much less important) thing is the hand clipping when you have a rifle with granade launcher.

Is it there a recommendation thread?

erm it is more like a "ask BI if it is possible thread" right now

i would love to see the bipod on weapons acturally works, since b4 ArmA is out.

p.s. America's Army didnt fully simulated them into the game, you could only use them when in prone(blah....)

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