Sleek 0 Posted March 29, 2007 Firstly hi to all I was wondering if (with the pysics in ArmA) it would be possible in a future patch to include some basic hand signal's?..I'd really like to see them ingame.(like in AAO for instance) Share this post Link to post Share on other sites
Clavicula_nox4817 0 Posted March 29, 2007 For Flashpoint, someone made an addon that allowed you to do that. Considering you can now hear shouted commands, it would have a little bit more use. It wouldn't, to my knowledge, require any "physics," because it would just be animations. Share this post Link to post Share on other sites
Sleek 0 Posted March 29, 2007 Physics/Animations I'm not sure which of the two it would be TBh? Share this post Link to post Share on other sites
NiGHT WoLF 0 Posted March 29, 2007 It'd be animations because its what the character model does nothing to do with physics really. Share this post Link to post Share on other sites
Serclaes 0 Posted March 29, 2007 Hand signals would be cool but they require a big amount of awareness which is not always possible. The first problem we would encounter in the clan would be that everybody would have to watch the first man instead of keeping an eye on his sector because the field of view the monitor gives is way too small. Although it would be effective as on VOIP (i always dream of a real radio with "frequencies") you can hear your enemies talking when you are close. I remember that in the Reibert "The german soldier's handbook" is written that you can hear a whisper up to 50 meters (understanding is another pair of shoes). So to order and execute an attack when you have spotted the enemy it would be much more useful. Share this post Link to post Share on other sites
opteryx 1562 Posted March 29, 2007 [im]http://img341.imageshack.us/img341/6084/handsignalsda1ru2.jpg[/img] Share this post Link to post Share on other sites
Second 0 Posted March 29, 2007 There can't be anykind of improvising involved in use of handsignals in game, like: Should i wave my hand only little bit so that enemy infornt of me doesn't notice it? Are my guys close enough to see my signals clearly (aka not messing them to another), so do i need to wave my hand very clearly? and so on... Efficency of handsignals bases very much in these kinds of things + that slim FOV and that monitors have bad resolution (is handsignal noticetable from another from 10 meters?) + that player is usually goofing around and not watching his teammates or sticking in formation (essential for handsignals). So In-game they are pretty much useless = eyecandy. I can think situation when leader of formation shows halt-signal (or enemy-signal), as he spots hostiles (hostiles spots group) -> every man in formation repeats that signal (so that everyone gets it) -> showing that signal lasts about 5 seconds (lesser amount in seconds are probably useless) -> hostiles wipe out whole group in that time (and i as dead group member do this to my monitor: ) Share this post Link to post Share on other sites
Col. Faulkner 0 Posted March 29, 2007 Considering the problems with the atomicity of the ArmA anims just now I could foresee real difficulty implementing this in ArmA. I'd be pleased to be proved wrong though. Share this post Link to post Share on other sites
Sleek 0 Posted March 29, 2007 Thank's for the reply's.. I am only thinking of basic hand signal's i.e look this way/get down ect like the one's in America's Army for instance..they implimated it so i'm not sure how this can be so hard except (i know nothing about programming lol) the point that just about all commands are taken up by the comm's system in ArmA. Unless when giving the command to go prone then the hand signal appear's? It's only a wish to make ArmA even more realistic..and they are used IRL in the armed forces.;) Regard's.Sleek Share this post Link to post Share on other sites
WimpBastard 0 Posted March 30, 2007 A hand signals addon would be excellent, I'd like to see them in a mission where chat has been disabled (except globalchat I guess). Forcing players to be within shouting distance and visual distance to communicate. And having radio operators being the only ones who can communicate with other squads/aircraft/tanks etc. It would be good if the "Direct communications" chat told you who said what, because the chat the way it is now can be confusing. Share this post Link to post Share on other sites
kestrel7e7 0 Posted March 30, 2007 What about head movements? You can already nod your head up-down for "affirmative" and left-right for "negative". You could give these head movements other meanings if you wanted to and create more complex combinations. eg one left-right and one up-down means "I've got TrackIR and I'm stretching my neck." Share this post Link to post Share on other sites
Col. Faulkner 0 Posted March 30, 2007 For reference, here are troopers of 2 sqdn Australian SAS in Vietnam demonstrating two of the most important "basic hand signals" Â Â Share this post Link to post Share on other sites
Sleek 0 Posted March 30, 2007 Nice to have your contructive input EDIT: could a Mod please move this thread to the "Addon's Request thread" i didn't realise the thread was there Cheer's. Share this post Link to post Share on other sites
wipman 1 Posted March 30, 2007 Hi, in addition to the spoken orders, make the units use booth com methods, spoken and hand signals; will be great. But i don't like the idea of do this as a mod or addon, this will be a great thing that BIS should add in a future Patch instead some A-10, aside of keep cleaning the amount of bugs already present in the ArmA 1.05 (EU). Let's C ya Share this post Link to post Share on other sites
Metal Heart 0 Posted March 30, 2007 I'd display the hand signals as icons, so the squad might actually notice and understand the orders. Not realistic but neither is the lack peripheral vision and men appearing to be about the size of lilliputs on your screen. Or having a bunch of twelve year old ADHD kids on a sugar rush as your squad. Share this post Link to post Share on other sites
raedor 8 Posted March 30, 2007 Opteryx, please try to be a bit more constructive and don't post pics > 100kb. Thanks. Share this post Link to post Share on other sites
kestrel7e7 0 Posted March 30, 2007 I'd display the hand signals as icons, so the squad might actually notice and understand the orders.Not realistic but neither is the lack peripheral vision and men appearing to be about the size of lilliputs on your screen. Or having a bunch of twelve year old ADHD kids on a sugar rush as your squad. Excellent idea. Not sure if the die-hards would buy it though... Share this post Link to post Share on other sites
opteryx 1562 Posted March 30, 2007 Opteryx, please try to be a bit more constructive and don't post pics > 100kb. Thanks. Yes sir! I just couldn't help myself Share this post Link to post Share on other sites
Col. Faulkner 0 Posted March 30, 2007 I'd display the hand signals as icons, so the squad might actually notice and understand the orders.Not realistic but neither is the lack peripheral vision and men appearing to be about the size of lilliputs on your screen. Or having a bunch of twelve year old ADHD kids on a sugar rush as your squad. Excellent idea. Not sure if the die-hards would buy it though... If the "hand signal" is an icon, how does that differ in any important respect from a subtitle or a spoken or whispered message on your "teamsay" (or whatever it's called)? Share this post Link to post Share on other sites
Metal Heart 0 Posted March 30, 2007 It would be silent and you'd see the animation too. Share this post Link to post Share on other sites
ijozic 9 Posted March 30, 2007 I'd display the hand signals as icons, so the squad might actually notice and understand the orders. Exactly how it was done in the good ol' Seal Team. Actually, there were short animations rather then fixed images, if I remember correctly. Share this post Link to post Share on other sites
4 IN 1 0 Posted March 31, 2007 maybe make it interchangable for cabet mode and vet mode? Share this post Link to post Share on other sites