chipper 0 Posted March 21, 2007 I filmed my friend pretending to be AI in Armed Assault! He's pretty good!!! Don't you say? Well here's the video. It's rated R for realism. http://youtube.com/watch?v=ovAAwe_LZ1s Share this post Link to post Share on other sites
Col.Flanders 0 Posted March 21, 2007 Hahaha! Just add the blank stare and the odd blink and you've got it, man! Share this post Link to post Share on other sites
smellyjelly 0 Posted March 21, 2007 Ok, let's put you in the situation. Your in middle of nowhere, no cover, no friendly troops, with only a rifle. Then you get shot at. What do you do? But yes, that is what the AI acts like some of the time. I have had them sneak up on me when sniping or surrounding me, but nothing groundbreaking. Share this post Link to post Share on other sites
Heatseeker 0 Posted March 21, 2007 You should double click your friend and type: this setunitpos "stand" in his init line. Your friends a.i. isnt bad, it just needs better editing . Share this post Link to post Share on other sites
MrZig 0 Posted March 21, 2007 You should double click your friend and type: this setunitpos "stand" in his init line. Your friends a.i. isnt bad, it just needs better editing . actually it's "up" not "stand" as far as I know, and the editing should be done by the makers of the ai ;p Share this post Link to post Share on other sites
Col. Faulkner 0 Posted March 21, 2007 Actually what's fundamentally wrong with that (assuming you are lampooning their behaviour when in contact with the enemy)? smellyjelly is right. A contact out in the field really does consist of a scrambling nightmare of flinging yourself to the ground, firing a couple of rounds, getting up again, running to the next cover, flinging yourself down again (repeating as necessary) and it's absolutely and totally knackering! The biggest real problem is that when the ArmA bods hit the deck it is rarely behind any sort of proper cover, and they often tend to forget the cardinal rule "No movement without fire!". I try to keep out of built up areas in ArmA because the deficiencies in the AI are thrown into stark relief there, but I do seem to recall someone said that they appear to stay on their feet more when they are inside buildings. To really legitimately lampoon them your actor would have to portray firing a machine gun from the standing unsupported position, in the middle of the road, firing single shots, with his hand stuffed up the gun's ejection slot! The fire support gunners drive me batty in this game, they really do! Â Share this post Link to post Share on other sites
Second 0 Posted March 21, 2007 I've started to use 'stealth' in almost everykind of combat-situations. Thay atleast try to keep themselves down. I've written this note (different language thou) and attached it to my monitor for editing missions: 1. If defender is weak and it can't fight back the attacker, then go ahead and put attacker to 'combat'-mode, it's (only) bit better than 'aware' or 'safe'... 2. If defender has capacity to fight back, put attacker to 'stealth'-mode: they last bit longer (keep mostly prone) and they see better. Difference is BIG! Task which they fail misarebly in combat mode, can turn out to be easy-deal in stealth mode... I could understand better if they would use human-wave in 'combat'-mode, but they are not. It was me who said that they seem to stand in buildings better than in outdoors... But i'm not sure, haven't tested much as i favor wilderness. Share this post Link to post Share on other sites
Barely-injured 0 Posted March 22, 2007 LOL that was so funny a bit overdone but funny. Your friend could barely keep the smile out of his face. Share this post Link to post Share on other sites
Journeyman 0 Posted March 22, 2007 Also the AI is far too robotic and clinical and lacks RL human characteristics such as sudden scratching, sneezing or coughing. The odd swear word thrown in on being surprised and an occasional scratching of the boll**ks  wouldn’t go a miss either!  Ghost Recon did this much better than ArmA!  Also a simple script that causes a random soldier to occassionally put his gun on his back and go take a leak behind a bush! .... Where's the imagination of these developers?  Share this post Link to post Share on other sites
robert(uk) 0 Posted March 22, 2007 Haha, very good... Share this post Link to post Share on other sites
Commando84 0 Posted March 22, 2007 i like how the a,i sometimes scrathces around with their rifles haha fun video! Share this post Link to post Share on other sites
Col. Faulkner 0 Posted March 23, 2007 Also the AI is far too robotic and clinical and lacks RL human characteristics such as sudden scratching, sneezing or coughing. The odd swear word thrown in on being surprised and an occasional scratching of the boll**ks  wouldn’t go a miss either!  Ghost Recon did this much better than ArmA!  The way the GR boys (and girls) used to move as if readjusting their webbing from time to time was good     And yeah, we need sneezing, swearing, coughing, farting, giggling, filthy jokes and sneaking off for a cigarette at any and every opportunity! Share this post Link to post Share on other sites
bravo 6 0 Posted March 23, 2007 at least this one did not found any invisible walls Share this post Link to post Share on other sites
Clavicula_nox4817 0 Posted March 23, 2007 Quote[/b] ]sneaking off for a cigarette at any and every opportunity! This is the most important aspect of any military endeavor. The smoke break area is always the first to be built and the only area constantly occupied. Share this post Link to post Share on other sites
Heatseeker 0 Posted March 23, 2007 The a.i. shouldnt sneeze or cough, the military is kind enough to use vacines before they expose soldiers to soaked clothing and demanding physical tasks under extreme weather conditions. I think smoking was considered in OPF but removed for obvious reasons (i smoke and its a very stupid thing to do), i like the random shoulder shake and other moves they do now, its enough to put more life in them but not overdone to a ridiculous level. Share this post Link to post Share on other sites
Clavicula_nox4817 0 Posted March 23, 2007 There *is* a smoking animation in ArmA, but their hands are empty and they just mime it. If I remember right, it does have "smoking" somewhere in the animation name. I like the random stuff they do too, wish there would be more of it in vehicles, and maybe some random chatting in "safe" mode. That would be pretty neat, I think. Share this post Link to post Share on other sites
<>Sharpy<> 0 Posted March 23, 2007 Also the AI is far too robotic and clinical and lacks RL human characteristics such as sudden scratching, sneezing or coughing. The odd swear word thrown in on being surprised and an occasional scratching of the boll**ks  wouldn’t go a miss either!  Ghost Recon did this much better than ArmA!  Also a simple script that causes a random soldier to occassionally put his gun on his back and go take a leak behind a bush! .... Where's the imagination of these developers?  Tom Clancy's  Rainbow Six: Vegas has the best AI as far as I know. It moves, swears, chit-chats, scraches and a lot more. Some1 should "borrow " a few lines form R6V, and include it in a Mod. Share this post Link to post Share on other sites
<>Sharpy<> 0 Posted March 23, 2007 If I remember it correctly, for OFP the ECP did some changes in character behaviour, moves and chat as well. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted March 23, 2007 If I remember it correctly, for OFP the ECP did some changes in character behaviour, moves and chat as well. Yes, they did, and some of their random utterances were uncannily apropos. I remember on one of my crap home-rolled missions we missed a trigger and I and my squad were sat waiting in our transport...and waiting...and waiting. All of a sudden one of the AI guys says "Is it just me or weren't we meant to be on a mission?" Brilliant! Â Another time, in the persona of a WW2 British para' I'd just blatted a squad of Bosche with my Bren gun, and as I ran to rejoin my section the corporal section commander said [something like] "Good job, son" Â Â Share this post Link to post Share on other sites
Rikus 0 Posted March 23, 2007 I was playing a mission, it was night, and i was lay at ground, with an AK47 AKS74UN shot to a soldier, but a patrol of 4 soldiers that was at 200 meters can hear it? also see throug thicket? And with sun they can hit you at 400 meters with AK or M4? Greetings Share this post Link to post Share on other sites
StardogChampion 0 Posted March 23, 2007 How did he do that 180 without his arm hitting against the wall? Share this post Link to post Share on other sites