Blackbuck 9 Posted March 15, 2007 Projects are mainly dead, the Masada lives on somewhat with myself and a few other people. Mark-HH. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted March 15, 2007 Is [almost] 14,000 triangles an OK size for an ArmA weapon? Share this post Link to post Share on other sites
Blackbuck 9 Posted March 15, 2007 Well it's going to most likely be downsized to a more playable size. Share this post Link to post Share on other sites
oyman 0 Posted March 15, 2007 If that 1st pic is a your uv map, then you should redo it. Textures look like they at 2% done, looks like just the base was put on. Share this post Link to post Share on other sites
nephilim 0 Posted March 16, 2007 @faulkner no, 14k poly models (quads) are totally idiotic for a game like arma.. if you have 14k tris its also not that nice as its 7000 quad polygons. and specially for a weapon model, even if its meant for the pilot view :S get the poly count down arma can use normal maps take advantage of that... you might use the 14k model as a reference model to create normal maps with tools like nvidia melody but not as a game model reduce the poly count eg for the barrel you dont need no more segments than 8 to make it appear round specially since you can use normal maps for the 3rd person view id delete the folowing on the model the ribs on the mag (>normal map) canibalize some round parts (instead of 16 segments make 8) leave parts like the picantinny rail teeth and leave them to normal maps etc etc so that in the end you shouldnt have more than 4-5k tris for the 3d person model invest time in the textures textures do basically half the job on a model. you might have a super coolm high poly and accurate model but if the textures are sh!t the whole things for the bin as for the uvs.. the only thing that looks right is the mag. the rest needs to be layed out properly cause otherwise youll have probs with the normal maps later on. you must´nt have overlapping uvs, eg like the barrel that goes right into the receiver. this will cause ugly artefacts and ugly shadowing. apart from that its not pretty cool to texture either since youll have ALOT of texture strechings. take that in account as its still wip. but the model looks cool tho keep it up Share this post Link to post Share on other sites
Blackbuck 9 Posted March 16, 2007 get the poly count down arma can use normal mapstake advantage of that... you might use the 14k model as a reference model to create normal maps with tools like nvidia melody but not as a game model reduce the poly count eg for the barrel you dont need no more segments than 8 to make it appear round specially since you can use normal maps for the 3rd person view id delete the folowing on the model the ribs on the mag (>normal map) canibalize some round parts (instead of 16 segments make 8) leave parts like the picantinny rail teeth and leave them to normal maps etc etc so that in the end you shouldnt have more than 4-5k tris for the 3d person model invest time in the textures textures do basically half the job on a model. you might have a super coolm high poly and accurate model but if the textures are sh!t the whole things for the bin as for the uvs.. the only thing that looks right is the mag. the rest needs to be layed out properly cause otherwise youll have probs with the normal maps later on. you must´nt have overlapping uvs, eg like the barrel that goes right into the receiver. this will cause ugly artefacts and ugly shadowing. apart from that its not pretty cool to texture either since youll have ALOT of texture strechings. take that in account as its still wip. but the model looks cool tho keep it up I thought you'd be here maam. @ Point 1 - Yes it is a reference model, the "playable" one should be around 4 - 5K quads. @ Point 2 - I agree about the magazine etc but i've only had my hands on the model for a short time so all in due course. @ Point 3 - Textures are pretty basic atm instead of just showinga grey model. The magazine is the most advanced piece of the textures so far... @ Point 4 I'll speak to DSA about the UVs @ Comment 1 Thanks for the "coolness" vote :P Regards HH *EDIT* As i cliked post i checked my inbox to find that DSA had already done some of the previous. Low Detail Newer UV Newer Render Share this post Link to post Share on other sites
Commando84 0 Posted March 16, 2007 very unique weapon dude nice work, i dunno much about polies and stuff but for me it looks unique and cool! maybe a weapon could be made later on comiled togheter all the odd weapons ofthe world like the ump 45 or what its called and others. Share this post Link to post Share on other sites
Blackbuck 9 Posted March 16, 2007 Tis not bad for a weapon only in known existance since shot show this year is it. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted March 16, 2007 Tis not bad for a weapon only in known existance since shot show this year is it. Except that its internals are copied from the Armalite AR-180, circa 1963 Â Share this post Link to post Share on other sites
Col. Faulkner 0 Posted March 16, 2007 @Nephilim, I know all this theory. It's rather hard trying to work out what exactly is possible with normal mapping, though. In any case, I think even the new "Masada" weapon is still far too "detailed" for use. Share this post Link to post Share on other sites
Ironsight 1 Posted March 16, 2007 Quote[/b] ]Helping Hand's Stuff Quote[/b] ]All of the work so far is down to Drill Sergeant A.K.A P1nkmesh and Corkey. ?? Share this post Link to post Share on other sites
MehMan 0 Posted March 16, 2007 P1nkmesh from Military Meshes? The UV map still needs work. And what's this: Are the barrels unwrapped cylindrically? Looks like top/down to me. But that's on first sight, haven't dived into it. Other than that for now, great model. Share this post Link to post Share on other sites
Blackbuck 9 Posted March 16, 2007 Quote[/b] ]Helping Hand's Stuff Quote[/b] ]All of the work so far is down to Drill Sergeant A.K.A P1nkmesh and Corkey. ?? That was pointless @ MehMan I'm not quite sure about why that is there. Thanks for the constructive critiscm an praise. Regards HH Share this post Link to post Share on other sites
oyman 0 Posted March 16, 2007 And what's this:[imghttp://img220.imageshack.us/img220/5615/huhmr3.jpg[/img] Looks like he's trying to make the pistol grip hollow without using too many faces. Share this post Link to post Share on other sites
MehMan 0 Posted March 16, 2007 That's pretty much useless. It's not like anybody is going to see that. Share this post Link to post Share on other sites
nephilim 0 Posted March 17, 2007 such discussons like you are trying to start are pointless. from your view you could kill all faces that arent sheen in 1st person anyway. youre wrong.. have you though about animations? maybe if you reload or do another fancy anim you might see it.. if its pointless y does he even bother to make the muzzle holes? why does he even bother to model that rifle? why the heck doesnt he make a simple plane and writes "my gun" onto it... seriously cant some people just go outside and die... Share this post Link to post Share on other sites
wipman 1 Posted March 17, 2007 Hi, those models look very good; maybe the use too much polys for a weapon... 20 men armed with that and the FPS may suffer. In the Coyote Tan version, a Elcan DR sight will be pimp, with the same zoom that the SPR have when you use the scope (MB2), and with the ACOG aiming cross smaller than in the BIS ACOG sighted rifles; and with the red dot in the center, i think that the same size that in the Dan M14 pack (for the OFP) for the aiming cross will be the right size. But i don't know, anyway... that gun looks good. Let's C ya Share this post Link to post Share on other sites
MehMan 0 Posted March 17, 2007 such discussons like you are trying to start are pointless.from your view you could kill all faces that arent sheen in 1st person anyway. youre wrong.. have you though about animations? maybe if you reload or do another fancy anim you might see it.. if its pointless y does he even bother to make the muzzle holes? why does he even bother to model that rifle? why the heck doesnt he make a simple plane and writes "my gun" onto it... seriously cant some people just go outside and die... You can just shut it off and texture it. It's more efficient and would probably look better than the whole thing narrowing to one point. Share this post Link to post Share on other sites
Blackbuck 9 Posted March 17, 2007 Hi, those models look very good; maybe the use too much polys fora weapon... 20 men armed with that and the FPS may suffer. In the Coyote Tan version, a Elcan DR sight will be pimp, with the same zoom that the SPR have when you use the scope (MB2), and with the ACOG aiming cross smaller than in the BIS ACOG sighted rifles; and with the red dot in the center, i think that the same size that in the Dan M14 pack (for the OFP) for the aiming cross will be the right size. But i don't know, anyway... that gun looks good. Let's C ya Accessories might be added, namely the specter DR. Share this post Link to post Share on other sites
Blackbuck 9 Posted March 28, 2007 DSA has sent me the M4 lower version as well now so when release day comes there should be 2 versions minimum. Share this post Link to post Share on other sites
nephilim 0 Posted March 28, 2007 @mehman Quote[/b] ]You can just shut it off and texture it. It's more efficient and would probably look better than the whole thing narrowing to one point. no its not ok from one side youre right you save polys/verts but normal maps cant add/fake geometry where there isnt any.... they can only modify the surface.. anyway.. Share this post Link to post Share on other sites
Blackbuck 9 Posted September 7, 2008 Update *Blows dust off topic* To revive my comatose topic after a rather extended period of time here is a shot of the Masada (Yes I know that it is now the Bushmaster ACR) however when this model was made and the model that it represents is a Gen 1 Masada... Piccy Since my photoshop skills have increased since the last time I showed anything here I'm trying to make a better job on it. However It is again still very much a WIP as I'm working on it in spare time I get here and there. It will be released when I think it's ready and not before so no bitching and whining asking when and where please. Regards Mark. Share this post Link to post Share on other sites
Elite SEAL 0 Posted September 7, 2008 Nice looking Masada HH, just wanting to know however if there will there be versions with Collimator/Red Dot optics (Aimpoint M68/Comp-M2, Trijicon Reflex etc) and/or Holographic sights (Eotech)? Thank you very much for any answers you can give. Share this post Link to post Share on other sites
Blackbuck 9 Posted September 7, 2008 Specter DR at least credited to Dasquade and possibly a low or medium power rifle scope. Might do a red dot also. Share this post Link to post Share on other sites
scubaman3D 0 Posted September 8, 2008 hm, did I have anything to do with this resurrection? Either way, I'm glad to see the project moving forward. Share this post Link to post Share on other sites