snowballrules 0 Posted April 3, 2007 as we cannot get hold of bastler for some reason we may go for our own marines but its up to the team to decide that. no new pics yet but im currently learnig how to make two doors slide at the same time (if anyone knows how tell me please ) going to work hard on this as im moving house in two weeks so i want to as much done on my end before then but will get straght back to work as soon as the computor is set back up (stuff the bed the com's more importend ) starting on walls and possibly the sentry guns tonight but well ill see how it goes good luck with exams preditor2 Share this post Link to post Share on other sites
Macser_old 0 Posted April 4, 2007 Well,I vote we do our own. Anyway,here's how the interior of the APC is comin along. I'm compromising between the movie version and what it will look like in game. As anyone who's familiar with the APC will know,in real life it can barely hold 4 people.But the movie version seats around 3 times as many. I'm holding off on finishing the textures,til the geometry is in place. Share this post Link to post Share on other sites
prodetar2 0 Posted April 4, 2007 cool like i said in the PM keep it up! my new base pics (i couldnt keep still) Entrance of the communications room: http://img259.imageshack.us/my.php?image=commsignqi3.jpg Communications room whole : http://img66.imageshack.us/my.php?image=communicationsvh9.jpg Share this post Link to post Share on other sites
redpride 0 Posted April 4, 2007 looking outstanding so far! Although I think it would be a better Idea to get the vehicles,troops and weapons done before starting on buildings. I hope this project doesn't end up like Nephelim's over-hyped addons. Share this post Link to post Share on other sites
Macser_old 0 Posted April 4, 2007 Evenin. Early work on the Comms area. Don't ask what the buttons do, because I've no idea either. Share this post Link to post Share on other sites
UKSubmariner 0 Posted April 5, 2007 I remembered looking at all those monitors, I have a script somewhere on my hard drive that allowed you to switch between viewpoints of your teammates, almost like the helmet-cam from the movies. I'll have a nose around after work tomorrow for you guys. Share this post Link to post Share on other sites
prodetar2 0 Posted April 5, 2007 Thnx man! that would be an awesome feature to our mod Share this post Link to post Share on other sites
Macser_old 0 Posted April 6, 2007 I knew doin this APC would be a challenge, but I didn't realise how much of a challenge. Anyway,I've no intention of stoppin now, and besides,I'm actually enjoyin it. Again,please bear in mind this is a work in progress. Cargo Section: Comms Area: Share this post Link to post Share on other sites
ardvarkdb 104 Posted April 6, 2007 The APC looks awesome. Great work. Share this post Link to post Share on other sites
UKSubmariner 0 Posted April 6, 2007 Sorry took so long, I remembered it was on my backup drive back in Yorkshire.. but I went and had a look on OFPEC where I found it originally.. Helmet Camera Script Top lookin' APC by the way! Share this post Link to post Share on other sites
Macser_old 0 Posted April 6, 2007 We appreciate the comments guys. Thanks for the help Submariner, that script could come in handy. Share this post Link to post Share on other sites
Macser_old 0 Posted April 7, 2007 After someone "accidently" deleted my entire view cargo lod,I've been burnin the midnight oil tryin to get back to where I was. I managed to do just that. I updated texures and added some more window dressing. That's Bastlers Marines btw. Share this post Link to post Share on other sites
sakura 0 Posted April 7, 2007 Tahts really great stuff! Looking forward to the release!! Keep up the good work!!!!!!!!!! Share this post Link to post Share on other sites
Gordon Frohman 0 Posted April 7, 2007 Face Huggers? Maybe even Slide in a Headcrab from Half Life 2 .... Share this post Link to post Share on other sites
prodetar2 0 Posted April 8, 2007 Face Huggers? Maybe even Slide in a Headcrab from Half Life 2 .... Â well now you mention it, i was busy yesterday trying to create a facehugger in a jar wel the jar worked but i have no idea on how to create an facehugger... i tried to take a normal bisman hand and hen remove the thumb copy the hand and rotate it into place but it looks like hell lol anyone has an idea? help is very welcome! (if i have the facehugger ill also be able to create a dude with a facehugger on his face ) heh maybe even add this to my eggs and when your standing close to the egg it opens then your screen goes black and you hear a facehugger sound... lol sweet :P Share this post Link to post Share on other sites
snowballrules 0 Posted April 8, 2007 top work guys atm moment im making a large facility thats incorperats al the buildings the team do it will be large enoght for the apc to drive in and will have the armory comms room etc etc fantastic work on the apc can you snd me the smart gun modle i noticed in the apc? i could do with thats thanks for the comment its great to here that people still like ofp Share this post Link to post Share on other sites
prodetar2 0 Posted April 8, 2007 hey snowball long time no see about the base i made another room cargo storage youll see. Share this post Link to post Share on other sites
snowballrules 0 Posted April 8, 2007 cool can i have a favour when you make a new building or finish one can you email it to me so i can add it to the facility dude cheers at a bbq atm so thats why im online lol just relised who's working on the dropship!!!! i cant belive i forgot bout it Share this post Link to post Share on other sites
AtStWalker 0 Posted April 8, 2007 but i have no idea on how to create an facehugger... http://www.flashpoint1985.com/cgi-bin....378&st= Here Share this post Link to post Share on other sites
prodetar2 0 Posted April 8, 2007 but i have no idea on how to create an facehugger... http://www.flashpoint1985.com/cgi-bin....378&st= Here and thats usefull, how? i cant make heads or tails from that... @snowball: sure, but the geo lod is always bugging on my end and no paths yet so you could do all that... if you want. (and i apreciate it if you would send me that base of yours to see what you mean...) Share this post Link to post Share on other sites
Macser_old 0 Posted April 8, 2007 Hmm,I know it looks like AtStWalker is directing you to nothing. But on closer inspection,I think he's trying to point out a way of makin a unit or object(facehugger)appear at a specific distance from the player. At least that's how it seems to me. Would still need some work though, if that's the case. Share this post Link to post Share on other sites
AtStWalker 0 Posted April 9, 2007 But on closer inspection,I think he'strying to point out a way of makin a unit or object(facehugger)appear at a specific distance from the player. yes.. the facehugger sounds like a created-in-front mask A pic -> http://revistes.upc.es/wiki/images/8/8f/Facehugger1.jpg Then: [unitname, distance in front of the unit regardless his direction] exec "createinfront.sqs" Example : [player, 200] exec "createinfront.sqs" Code Sample ; createinfront.sqs _unit = _this select 0 _dist = _this select 1 _Xpos = (getpos _unit select 0)+(sin (getdir _unit)*_dist) _Ypos = (getpos _unit select 1)+(cos (getdir _unit)*_dist) _i = "whatever you want" createvehicle [_xpos,_ypos,0] exit Share this post Link to post Share on other sites
Macser_old 0 Posted April 9, 2007 Hello Walker, I see where you're going with that script.We'll give it a go, when we get some time. It'd be nice to see it in action. Thank you for the help. Macser Share this post Link to post Share on other sites
Macser_old 0 Posted April 10, 2007 Just a little more. Forward section. View from cargo section.(Still experimenting with lighting types.) External view for scaling. Comment,and constructive criticism is as always, welcome. Macser Share this post Link to post Share on other sites