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snowballrules

Project Alien

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Afternoon iguanapl,

I've had a look already.Vilas is

doin some nice work.

wink_o.gif

But that's for Arma,this is for flashpoint.

And we've no intention of stopping because

someone else is attempting another version of

the same thing.

smile_o.gif

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Why?I know our version's not absolutely perfect.

But it's not that bad.Not enough to make me want to

start all over again.

shiny1ah8.jpg

shiny2wk2.jpg

Or did you jump in on the end of the thread? smile_o.gif

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Maybe pods should just be below a certain speed and not be associated with height? and ramp could be height and speed? and gear could be automatically.... but model looks good so far... and good luck with it.

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Thanks Wolfbite,

I've been experimenting with cfgMaterials,

I'll just have to be careful not to overdo it.

But it definately adds another dimension to a

model.

smile_o.gif

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i mean... zippyos dropship is nice but it doesnt really have the ALIEN feel you know?

Just tried to find zippyos dropship but cant find it! For the love of jehovahs wont someone please upload it so I can see this thing!!

and oh yeah , thanks! notworthy.gif

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i mean... zippyos dropship is nice but it doesnt really have the ALIEN feel you know?

Just tried to find zippyos dropship but cant find it! For the love of jehovahs wont someone please upload it so I can see this thing!!

and oh yeah , thanks! notworthy.gif

http://www.stud.uni-hannover.de/~frank13/dropship.zip

i got this link from der bastler so no credits go to me (thank him wink_o.gif)

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hey guys good work so far the move still hasent happend yet and im gettin annoyed with it caus ei cant use my computor lol

any for the dropships animations as we know the ai knows if its in safe,alert ect mods why not have the animations wrok with that eg set the dropships way pot to safe the weapons would be stowed set the next one to alert the pods will fold out same with the apc would be easier then using sqripts just an idea tho

mascer hows progress

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Predator2 your download seems to be all decompressed and cannot be used in game but that's ok I got it from Macser anyways , thanks pal!

Zippyos dropship is really weird and you're right it doesn't have the right feel to it, maybe it's because it's incomplete...oh well at least yours looks fantastic .

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a simple pbo tool should do the trick wink_o.gif

and did you get the extended version or the retracted version? (missile pods turned in)

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Hello,

Sorry there hasn't been much happening

here lately.I was getting bogged down

with arming the Dship.That and a busy

work life.

But with the kind assistance of FootMunch,

and his firemissiles script,which he actually

adapted to suit the vehicle,I'm back on track.

I went with a script instead of proxies,to keep

things slightly neater.Proxies can't be included

in custom animations,so I would've had

all the "dummy" missiles and the

proxies in the model.Which is a little messier

to work with.

So far,there's 7 hellhound agms,3 Tsams,3

headlock aa and 32 banshee unguided rockets.

With 12 zeus rockets and 8 Sgws to go.

Next I'll have to tackle Apc transport.

Arguably an even harder task.Engine limits

are fighting me all the way,but I'm still in the game.

So if I have my way,it won't simply be a glorified prop,

for dropping off cargo and running.It should be able

to serve as transport and gunship.

Macser.

smile_o.gif

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Ok,apart from arming the cheyenne and looking for

a way to get that cupola workin on the Apc.I've

also been tryin to get a base model up and runnin,

for a standard marine.

marine1bf7.jpg

marine2ws5.jpg

It's obviously a little messed up atm,but sorting that should be fairly easy.

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God I love those marine units! Hope you get to finish them ASAP. By the way, to me it looks like that u have made a new M41 Pulserifle model. It looks very nice too, despite there are some missing textures.

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Hello guys,

Thanks for droppin in. smile_o.gif

@RockIslandMarine

Well,I'd love to work with Mr.Duck,

he's a nice guy and he's doin some

interestin stuff.But I'm committed

to gettin this project finished,as

are my colleagues.

Still,I've been helpin him out in any

way I can.And I'll continue to do so

whenever I get the time.Maybe sometime

in the future,we could work together on

a project.

smile_o.gif

@Deagle

I'll get 'em done as soon as I can.I'm kinda

movin between addons tryin to get 'em up

to speed.So I'm doin a little here,and a little

there.The pulse rifle in the pic is only the first lod.

Which I haven't finished yet.The view pilot lod

is a lot more detailed.But the weapon functions

in game.

Thanks again for the comments,and

drop by anytime.

smile_o.gif

Oh,btw.I just thought I'd give people

a look at the dship on the move,rather

than static images.(no audio though)

Dropship clip

My monitor's been acting strange lately,so I'm not

sure how light/dark the image is.Although it is set

during dusk.At least it gives an idea of what it's

like in the air.

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Hey prodetar,

how're you?

It's a little freeware program called

Taksi.If you use it with a divx codec

it gives a good result.The only down

side is lack of audio support.

But it's open source,so that'll probably

come along eventually.In the meantime

it does the trick.

smile_o.gif

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OMG i love the mascar how on earth did you get it to fly like it does in the film very good work right update on my life im getting a new flat with a freind soon and i just started a new job (12 hour shifts ) huh.gif but its rent money lol and i have unpacked me computor in the mean time also been wprking on cleaning up a few buildings that me and prodetor have worked on

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Outstanding! Looks like you've worked out all the technicalities & all that's left is to slap on a coat of paint and she's ready for action... right?

Thank goodness you didn't go with the Marine camo scheme seen in AvP2, there they looked more like construction workers rather than soldiers.

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those animations are really great. thumbs-up.gif why i'm not able to make that banghead.gifbiggrin_o.gif

can't wait to play with your addons smile_o.gif

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Hello guys,

D@nte,

I'm sure you could achieve the

animations you want with some

practice.If you have skill in modelling

,which you do,and a little config and

scripting knowledge,they're not to

hard to get workin.

For me the hardest part of these

vehicles is the scripting needed to

fully realise them.

Thanks for the comments D@nte.

If there's anything I can do to

help you out with regard to anims

let me know.

smile_o.gif

Hey Red,

As it stands the Cheyenne is pretty

much a functional "gunship".But I

wouldn't call it complete.I'm doin

some scouting for assistance with

cargo scripting at the moment.

As for the marines,that pic is of

a very basic build.But I'm

going with the camo type used

by the cast in the film.Not the game

version,and not that disgusting lime

green,black and white version either.

I may have to throw in a coupla custom

anims like the one in the pic.Which is

a modified version of Sanctuary's backbone

frames.The pulse rifle doesn't sit too well

in standard anims.

Thanks for the comments guys,and

like I always say,drop in anytime.

We're open all hours.

wink_o.gif

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That Cheyenne is truly impresive....And im also looking forward to all the other marine gadgetry

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