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snowballrules

Project Alien

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we already have a dropship bit its not very perfect its the old dropship from zippyo (i think)

it doesnt have any anims and sometextures here and there arent applied properly.

also the cockpit doesnt have any consoles to work with... (if any one has some pics of the cockpit interiour your very welcome to send em smile_o.gif)

and we might even begin an entirely new dropship but thats up to snowball smile_o.gif

(id give it a try to but he had the idea wink_o.gif)

if you guys want some pics of that dropship ill post em... just say the word.

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hey guys im still alive and kicking fist time ive been able to get on in a while

right to the facts

the facility is going well is can fit the apc in (with turret up) the you have to go around on foot therafter.

i have modled the turret for the dasy cutter (AA apc) but thats up to the other two if they want that.

dropship we will have to vote on who gets the job of doing it (i could do with more training on buildings hint hint)

rotating rear turret sounds cool to i would like that but lets not ahead of our selfs just yet.

one more thing the place were i can accsess the net is on strike next week so i9 may not be able to get on but screenies soon

rich

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we already have a dropship bit its not very perfect its the old dropship from zippyo (i think)

it doesnt have any anims and sometextures here and there arent applied properly.

also the cockpit doesnt have any consoles to work with... (if any one has some pics of the cockpit interiour your very welcome to send em smile_o.gif)

and we might even begin an entirely new dropship but thats up to snowball smile_o.gif

(id give it a try to but he had the idea wink_o.gif)

if you guys want some pics of that dropship ill post em... just say the word.

Sorry for yet another question.. if you've got your paws on the old dropship, did you also get the scripts to allow the APC to travel inside it's gut?

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uuuh i didnt nope

but macser showed me a pic with a apc inside so i think he does have it

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Evenin,

Unfortunately I don't have any

scripts that would allow transport.

I've tried Zippyo's dropship out,in O2,

to check out scaling.That's where that

pic came from.

Possibly it's a combination of roadways

and proxies in the model and the "cargo"

script used for turrets.But I'll have to

experiment with that and see how it

goes.

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Evenin,

Unfortunately I don't have any

scripts that would allow transport.

I've tried Zippyo's dropship out,in O2,

to check out scaling.That's where that

pic came from.

Possibly it's a combination of roadways

and proxies in the model and the "cargo"

script used for turrets.But I'll have to

experiment with that and see how it

goes.

If you're stuck with regards to the Dropship/APC script, speak to AfrographX (He works with the Falklands Mod if I recall). He did a splendid chinook that could carry Landrovers, I'm sure he could point you in the right direction.

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Thanks Submariner,

I'll check that out. smile_o.gif

At the moment I'm experimenting

with the Main turret.

So far I have it retracting and deploying

via "useraction".It's a little untidy right now,

but it's functioning.

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Thanks Submariner,

I'll check that out. smile_o.gif

At the moment I'm experimenting

with the Main turret.

So far I have it retracting and deploying

via "useraction".It's a little untidy right now,

but it's functioning.

No problems... just call me a horder of OFP lore biggrin_o.gif

Just a thought.. rather than arsing about with having it move the turret via a command menu, prehaps you could intergrate it into the final APC/Dropship script (i.e. As part of the LOAD script have it retract, and UNLOAD script have it extend automatically (Saving your command menu becoming overrun with purely 'graphical' features)

I'll return soon.. I'm sure I recall there was a motion tracker-esque script mentioned quite some time ago!

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That's worth considerin,seein as I'm

goin to have to use scripts just to get that

turret movin anyway.Turret's already a

named selection.So that's the useraction

animation out the window.

While I'm figurin that out,I'm busy gettin the

dropship ready.Just to try and keep things on

the go.Snowball and Prodetar are still busy

with their side of things.And we've got some

help on the animation front.

As for the help Submariner,it's always welcome.

God knows we'll need it.

Can't see how a motion tracker would work in

Ofp but if ye think there might be somethin out

there,that'd be a real bonus.

Cheers Submariner. smile_o.gif

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No problem.. I have got the Aliens soundtrack somewhere too if you guys want it!

*Edit*

Found it... the script had something to do with a mission called Operation Firelord

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No problem.. I have got the Aliens soundtrack somewhere too if you guys want it!

*Edit*

Found it... the script had something to do with a mission called Operation Firelord

alien soundtrack do you mean the sounds the aliens make or music of some sort?

we have some music ourselves aswell (mine is all from avp2 but its good smile_o.gif)

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Yeah.. the movie soundtrack (well, parts of it.. my hard drive ain't what it used to be  biggrin_o.gif )

ok again... MUSIC or alien SOUNDS

its quite the difference i think you missunderstood my question smile_o.gif

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dont use the OST..

20th century fox will get you by your balls..

also dont use the chars from the movie (ripley hicks etc etc)

also no names like hadleys hope or sulaco....

these are trademarks and 20th century fox is bitchy..

like microsoft is/was about the HALO mod...

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@Prodetar

I'm pretty sure he means music. wink_o.gif

@Nephilim

Good point,but I guess we're already

on thin ice.If you see what I mean.

smile_o.gif

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thnx for the heads up but how on earth would they find this out?

are they constantly searching for this stuff?

(and if they nag well just give them the credits offcourse wink_o.gif)

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hey guys the libary i use hasent gone on strike yet (woot) so im making the most of being online.

right the facilty is almost finished but i put it iigame and i CTD's on me WTf yer the place is huge but i have seen bigger stuff in game. whats the size that the game alowa and will i have to seperate it all for it to work in game?

oh another thin how can i turn jpegs in pacs pr paa?

thanks

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paa tool or texview but why not use normal jpgs as textures?

i do that and it works fine smile_o.gif

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some people claim jpg's cause more lag.

the model's size has no limit and will not cause a ctd, the geometry of the object is limited to 64 meters in all directions. split it in boxes of 50 meters to make sure the geometry works.

the cause of the ctd will most likely lie in the config file.

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Right ill keep that in mind if im getting lots of lag wink_o.gif

and snowball, send me your config ill check if hes right bout that wink_o.gif

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Right,I've started work on scratch

building the dpship,so it's in the

early stages atm.Of course,I'll still be

tweaking the Apc in between.

Just so you can see we're still

busy,here's a couple of basic

geometry pics from O2.

dropship2nv6.jpg

dropship1pi6.jpg

Not much to look at,atm,but it's got the basic feel

and shape.Although it looks poly heavy,the count

stands at about 1400.

With regard to the Apc,I've sorted out my initial problems

with the main turret.It functions as it should,with some

small compromises.It's not perfect,but it does look the way

you would expect.And the turret retraction and deployment

only takes up one slot on the user menu.So no real clutter there.

As I'm sure most of you know,adding an extra turret is

far more problematic than it sounds.So there's a high

chance the forward cupola may not function.I'm not

going to promise things I can't deliver.

Nevertheless,I intend to at least make an attempt.As recently,I've seen

an excellent example of an addon "bolting on" a turret.And

with good visual results too.How it will react to extreme

terrain or bridges though I'm not sure.

Anyway,as I said,I'll take a shot at it.Stay tuned. smile_o.gif

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using jpegs isnt a good idea..

they use quite a heavy compression..

anf depending how you set the compression they can create additional lag..

and if you use heavy compreassion to minimize file size..

youll end up having ugly blotches all over your textures...

keep in mind to use as few textures as possible..

the more textures you use in your model the more memory is used to preload them from the PBO..

so 1-2 larger files are better 40 small poopy ones..

as a side note a standard *.paa with full colors used and 1024*1024 res. is about 1.2 mb big

a 2k map is 2.8 mb large.

in addition comes the model, which at a poly count of about 6-7k and full lods (inlcuding some reso lods) can weight upto 4mb.. (binerizign might be a good idea smile_o.gif )

so count yourself how many mb´s youre handling with your textures and models smile_o.gif

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Hey Nephilim,

Texture wise I avoid using Jpgs.Instead I opt

for paa or pac,converted from tga using Paatool.

Which retains a lot of the original detail,and has

the added bonus of mip map support and compression.

With the poly count,personally,I think anything over

2 or 3k is starting to push it.But in the case of the

apc,I thought "What the hell,let's see how far I can

go".It's also my first serious attempt at an addon.

My approach to the drship has been a little different.

I've tried to get the general "feel" of the vehicle,

rather than model every nut,bolt and screw.

But I might end up doing that anyway. smile_o.gif

Still,I intend to keep the work as optimized

as I can,without sacrificing too much detail.

If Binarizing can help with that,I'll certainly

give it a try.

Thanks for the advice.

And keep it comin.

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To be honest, the dropship doesn't really have to be perfect.. I mean you're not going to use it personally that much anyway in any missions that are made.. on accounts of Aliens not having much to bring you down with it may become a bit boring...

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To be honest, the dropship doesn't really have to be perfect.. I mean you're not going to use it personally that much anyway in any missions that are made.. on accounts of Aliens not having much to bring you down with it may become a bit boring...

yes offcourse but the aliens will probably not be the only enemys the marines will come across wink_o.gif

and the dropship can also be used in cutscenes and eyecandy of somesort smile_o.gif

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