Cpl. Hicks 0 Posted May 22, 2007 Thats some really impressive work guys, i'm on the verge of reinstalling OFP just for the eventual release Share this post Link to post Share on other sites
prodetar2 0 Posted May 22, 2007 Thats some really inpressive work guys, i'm on the verge of reinstalling OFP just for the eventual release  judging by your name i take it you are a alien fan welcome to the club i can tell ya these addons from macser are really worth downloading when their released... i got enough chances to play with it and it is the best the best sci fi ever for ofp i say Share this post Link to post Share on other sites
Macser_old 0 Posted May 22, 2007 Thanks for stoppin by Cpl.Hicks. Appreciate the comments. Work should pick up slightly,once this week is over. I think I'll try to get as much as I can done with modelling first.Then concentrate on scripting. As it's very easy to get bogged down with coding.Which,admittedly,I've been doing. Anyway,Cheers. Evenin Prodetar. Share this post Link to post Share on other sites
prodetar2 0 Posted May 25, 2007 Mmm Dropship lol what a post ohyea a small update... i have a new pc and my old one seems to be in a coma... edit: heh simple mistake... it was a laptop and the battery was empty lol a recharge was al it needed stuff is saved Share this post Link to post Share on other sites
redpride 0 Posted May 25, 2007 ehaha good one! No power usually makes PCs go into comas. Look at the bright side at least now you have 2 PCs so you should be able to finish the work twice as fast. Share this post Link to post Share on other sites
prodetar2 0 Posted May 25, 2007 EDIT: ive finished my exams and im ready to go back in the field... im planning on restarting my whole base cuze the current is not so good. but just so you know. this mod isnt dead yet Share this post Link to post Share on other sites
snowballrules 0 Posted May 31, 2007 hey guys im not dead just pulled in a 7 day shift at work im also working on my base sorting out sum bugs and stuff it can fit the apc perfectley and well need texturing but im still ironin gout the kinks Share this post Link to post Share on other sites
prodetar2 0 Posted June 8, 2007 Hey guys hows things going? anyways ive done some modeling and created something simmilar to the airlocks of the Hadleys Hope colony hope you like it!: offcourse far from finished but ill work as fast as i can when i can some more i forgot to add a LANDINGPAD see for your self (lights work thnx macser) Share this post Link to post Share on other sites
Cribban 1 Posted June 8, 2007 The stuff you guys are working on looks amazing Just one thing, will the AI be able to land on the pad? Share this post Link to post Share on other sites
prodetar2 0 Posted June 8, 2007 yep they can do that and they will we got the part of the config of the resistance config so it should be fine Share this post Link to post Share on other sites
redpride 0 Posted June 8, 2007 Thats some really impressive work guys, i'm on the verge of reinstalling OFP just for the eventual release Why would you uninstall OFP in the first place? Will the smart gunner marine have custom animations? Since his weapon is held in an unusual way. Share this post Link to post Share on other sites
prodetar2 0 Posted June 8, 2007 Thats some really impressive work guys, i'm on the verge of reinstalling OFP just for the eventual release  Why would you uninstall OFP in the first place? Will the smart gunner marine have custom animations? Since his weapon is held in an unusual way. thats the idea. also custom anims for the pulserifle but Macser can tell ya more Share this post Link to post Share on other sites
Macser_old 0 Posted June 9, 2007 Hey all, Thanks for lookin in. The pad should work normally,but I'll leave the testing up to Snowball n Prodetar,as structures and props are mainly their department. Prodetar put in a "roadway"LOD,so craft can land on it,and units may walk around on top also. The lights in the pic are animated,as in,they aren't just "on".Looks nice at night,and it could actually be more than just eye candy. They could be useful as a landing aid. At the moment they're run through an init EH with script.But I was thinkin it might be more efficient to have them activate via trigger.So a mission builder could just access the script when needed.Like when a craft gets within a certain distance of the pad.If you see what I mean. As it happens,I'm currently workin on the smartgunner. And,yes,I want to use custom anims for that. It just wouldn't look right,having them hold the Smartgun like a normal weapon.When I have some more work done on it,I'll be sure to post some pics,or even a vid.But it will be tricky to do it right. I've also got a working M42a sniper rifle ingame,as well as an M78 PIG.The PIG being difficult to implement visually,as it's a plasma weapon.But it's looks decent enough. Stay tuned. Share this post Link to post Share on other sites
nephilim 0 Posted June 9, 2007 when i was workin on the m56a smartgun i used dummy missiles to fake the "smart" effect inthe m56a. theres no real way to simulate the "real" m56s automatic aiming in ofp since it would require the m56 to be an automomous aiming unit. however the missiles to the trick if you don exeggerate their manouverability. simply rocks shooting bepops 3 kilometers away over hilled terrain XD Share this post Link to post Share on other sites
Macser_old 0 Posted June 9, 2007 Hey Nephilim, Dummy missiles eh?Inventive.Thanks for the tip.I was wondering if there would be a way to simulate that. So you configged it as a launcher?Did you manage to get rid of the missile smoke trail? It doesn't look too out of place,with the M78, kind of a railgun effect.But with the M56,the trail might look a bit odd.Or,maybe I'm misunderstanding how you achieved it. Anyway,thanks for lookin in. Share this post Link to post Share on other sites
nephilim 0 Posted June 9, 2007 yes you can take of the smoke from missiles and the m56 isnt a railgun :P it fires caseless ammo just like the m41a Share this post Link to post Share on other sites
Macser_old 0 Posted June 9, 2007 No,I meant the M78 wouldn't look so out of place with a "railgun" effect. The P.I.G. As for the smoke trail,I think I've tried that before,by turning off thrusttime,to stop the rocket motor kickin in.Seemed to slow the missile object down a lot though. Perhaps I forgot to adjust some other setting. Anyway,If I can't sort it out,I'll just let it be. Share this post Link to post Share on other sites
nephilim 0 Posted June 13, 2007 ah take a look at bastlers m78 made a decent plasma effect for it Share this post Link to post Share on other sites
UKSubmariner 0 Posted June 13, 2007 What can I say but Wow this is looking uber good.. *Does impatient dance* Share this post Link to post Share on other sites
Macser_old 0 Posted June 13, 2007 Hello Submariner,Nephilim. I'd like to have a look at Bastler's version but I can't seem to locate it as yet. Any links I've come across so far,are broken.Anyone got an idea where I can find an example? Oh,and for anyone that's interested, although I can animate the smartgunner, It will have it's limitations. Because to the best of my knowledge, animations can't be "weapon" dependant. The unit will handle every primary weapon the same way. I don't know of any way to work around this. Here's a W.I.P pic in any case: I managed to get the swing arm "animatable". By sacrificing a selection that,to be honest, seems redundant to me.So I put it to better use.No nasty side effects yet. Share this post Link to post Share on other sites
redpride 0 Posted June 13, 2007 1 Bastler's USCM mod coming right up! LET'S ROCK! Make sure you download the weapon pack otherwise all you get are defenseless marines That smartgunner looks outstanding! And nephelim's "Homing Rocket's for projectiles" for it make perfect sense to me..hope you can get that to work, Good Luck. Share this post Link to post Share on other sites
prodetar2 0 Posted June 13, 2007 macs if you needed those addons why didnt you ask me? ive got em too :/ Share this post Link to post Share on other sites
Macser_old 0 Posted June 13, 2007 Hey Red,Prodetar, Thanks for the help Redpride,but I've already got that pack.Which is also the pack I assume you've got Prodetar. What I'm looking for is Bastler's M78 P.I.G. Phased Plasma Infantry Gun. All I've found so far are broken links to video clips. I wanted to see if he "tagged" the projectile with the drop command.As I understand he used scripting for the weapon.Some kind of particle effect along with the fake plasma bolt would look better during daylight.And I think it wouldn't be too system heavy, as the reload times are similar to an RPG/Law. As it is,my version looks decent at night,with the light source the "missile" gives off.But lacks a little "life" during daylight. Share this post Link to post Share on other sites
mr. Duck 0 Posted June 13, 2007 I'm not sure if Bastler even released the plasma gun. But if you want to see the particle drop command in action I'd advise the M1A2 abrams SEP pack. I think they scripted their main gun shells too. Share this post Link to post Share on other sites