Jump to content
Sign in to follow this  
snowballrules

Project Alien

Recommended Posts

Thats some really impressive work guys, i'm on the verge of reinstalling OFP just for the eventual release biggrin_o.gif

Share this post


Link to post
Share on other sites
Thats some really inpressive work guys, i'm on the verge of reinstalling OFP just for the eventual release  biggrin_o.gif

judging by your name i take it you are a alien fan biggrin_o.gif welcome to the club biggrin_o.gif

i can tell ya these addons from macser are really worth downloading when their released... i got enough chances to play with it and it is the best biggrin_o.gif the best sci fi ever for ofp biggrin_o.gif

i say notworthy.gif

Share this post


Link to post
Share on other sites

Thanks for stoppin by Cpl.Hicks.

Appreciate the comments.

smile_o.gif

Work should pick up slightly,once

this week is over.

I think I'll try to get as much as I can

done with modelling first.Then concentrate

on scripting.

As it's very easy to get bogged down

with coding.Which,admittedly,I've been doing.

Anyway,Cheers.

smile_o.gif

Evenin Prodetar.

wink_o.gif

Share this post


Link to post
Share on other sites
Mmm Dropship

lol what a post biggrin_o.gif

ohyea a small update...

i have a new pc and my old one seems to be in a coma...

edit: heh simple mistake... it was a laptop and the battery was empty lol a recharge was al it needed biggrin_o.gif stuff is saved wink_o.gif

Share this post


Link to post
Share on other sites

ehaha good one! biggrin_o.gif

No power usually makes PCs go into comas.

Look at the bright side at least now you have 2 PCs so you should be able to finish the work twice as fast.

Share this post


Link to post
Share on other sites

EDIT:

ive finished my exams and im ready to go back in the field... im planning on restarting my whole base cuze the current is not so good. but just so you know. this mod isnt dead yet biggrin_o.gif

Share this post


Link to post
Share on other sites

hey guys im not dead just pulled in a 7 day shift at work im also working on my base sorting out sum bugs and stuff it can fit the apc perfectley and well need texturing but im still ironin gout the kinks

Share this post


Link to post
Share on other sites

Hey guys hows things going?

anyways ive done some modeling and created something simmilar to the airlocks of the Hadleys Hope colony hope you like it!:

wip2kh4.jpg

offcourse far from finished

but ill work as fast as i can when i can smile_o.gif

some more i forgot to add a LANDINGPAD smile_o.gif see for your self (lights work thnx macser)

landingpadot6.jpg

Share this post


Link to post
Share on other sites

The stuff you guys are working on looks amazing smile_o.gif

Just one thing, will the AI be able to land on the pad?

Share this post


Link to post
Share on other sites

yep they can do that and they will smile_o.gif

we got the part of the config of the resistance config

so it should be fine smile_o.gif

Share this post


Link to post
Share on other sites
Thats some really impressive work guys, i'm on the verge of reinstalling OFP just for the eventual release biggrin_o.gif

Why would you uninstall OFP in the first place? confused_o.gif

Will the smart gunner marine have custom animations? Since his weapon is held in an unusual way.

Share this post


Link to post
Share on other sites
Thats some really impressive work guys, i'm on the verge of reinstalling OFP just for the eventual release  biggrin_o.gif

Why would you uninstall OFP in the first place? confused_o.gif

Will the smart gunner marine have custom animations? Since his weapon is held in an unusual way.

thats the idea. also custom anims for the pulserifle but Macser can tell ya more

Share this post


Link to post
Share on other sites

Hey all,

Thanks for lookin in.

The pad should work normally,but I'll leave

the testing up to Snowball n Prodetar,as

structures and props are mainly their department.

Prodetar put in a "roadway"LOD,so craft can

land on it,and units may walk around on top

also.

The lights in the pic are animated,as in,they

aren't just "on".Looks nice at night,and it

could actually be more than just eye candy.

They could be useful as a landing aid.

At the moment they're run through an init

EH with script.But I was thinkin it might be more

efficient to have them activate via trigger.So a

mission builder could just access the script when

needed.Like when a craft gets within a certain distance

of the pad.If you see what I mean.

As it happens,I'm currently workin on the smartgunner.

And,yes,I want to use custom anims for that.

It just wouldn't look right,having them hold the

Smartgun like a normal weapon.When I have some

more work done on it,I'll be sure to post some pics,or

even a vid.But it will be tricky to do it right.

I've also got a working M42a sniper rifle ingame,as well

as an M78 PIG.The PIG being difficult to implement

visually,as it's a plasma weapon.But it's looks decent

enough.

Stay tuned.

smile_o.gif

Share this post


Link to post
Share on other sites

when i was workin on the m56a smartgun i used dummy missiles to fake the "smart" effect inthe m56a.

theres no real way to simulate the "real" m56s automatic aiming in ofp since it would require the m56 to be an automomous aiming unit.

however the missiles to the trick if you don exeggerate their manouverability.

simply rocks shooting bepops 3 kilometers away over hilled terrain XD

Share this post


Link to post
Share on other sites

Hey Nephilim,

Dummy missiles eh?Inventive.Thanks for the

tip.I was wondering if there would be a way

to simulate that.

So you configged it as a launcher?Did you

manage to get rid of the missile smoke trail?

It doesn't look too out of place,with the M78,

kind of a railgun effect.But with the M56,the

trail might look a bit odd.Or,maybe I'm

misunderstanding how you achieved it.

Anyway,thanks for lookin in.

smile_o.gif

Share this post


Link to post
Share on other sites

yes you can take of the smoke from missiles

and the m56 isnt a railgun :P

it fires caseless ammo just like the m41a

Share this post


Link to post
Share on other sites

smile_o.gif

No,I meant the M78 wouldn't look so

out of place with a "railgun" effect.

The P.I.G.

As for the smoke trail,I think I've tried that

before,by turning off thrusttime,to stop the

rocket motor kickin in.Seemed to slow the

missile object down a lot though.

Perhaps I forgot to adjust some other

setting.

Anyway,If I can't sort it out,I'll just let it be.

smile_o.gif

Share this post


Link to post
Share on other sites

ah

take a look at bastlers m78

made a decent plasma effect for it smile_o.gif

Share this post


Link to post
Share on other sites

Hello Submariner,Nephilim.

I'd like to have a look at Bastler's version

but I can't seem to locate it as yet.

Any links I've come across so far,are

broken.Anyone got an idea where I

can find an example?

Oh,and for anyone that's interested,

although I can animate the smartgunner,

It will have it's limitations.

Because to the best of my knowledge,

animations can't be "weapon" dependant.

The unit will handle every primary

weapon the same way.

I don't know of any way to work around this.

Here's a W.I.P pic in any case:

smgunnerob0.jpg

I managed to get the swing arm "animatable".

By sacrificing a selection that,to be honest,

seems redundant to me.So I put it to better

use.No nasty side effects yet.

smile_o.gif

Share this post


Link to post
Share on other sites

1 Bastler's USCM mod coming right up!

LET'S ROCK!

Make sure you download the weapon pack otherwise all you get are defenseless marines wink_o.gif

That smartgunner looks outstanding! pistols.gif And nephelim's "Homing Rocket's for projectiles" for it make perfect sense to me..hope you can get that to work, Good Luck.

Share this post


Link to post
Share on other sites

macs if you needed those addons why didnt you ask me? ive got em too :/

Share this post


Link to post
Share on other sites

Hey Red,Prodetar,

Thanks for the help Redpride,but I've already

got that pack.Which is also the pack I assume

you've got Prodetar.

smile_o.gif

What I'm looking for is Bastler's M78 P.I.G.

Phased Plasma Infantry Gun.

All I've found so far are broken links to video clips.

I wanted to see if he "tagged" the projectile with

the drop command.As I understand he used scripting

for the weapon.Some kind of particle effect along

with the fake plasma bolt would look better during

daylight.And I think it wouldn't be too system heavy,

as the reload times are similar to an RPG/Law.

As it is,my version looks decent at night,with the

light source the "missile" gives off.But lacks a little

"life" during daylight.

smile_o.gif

Share this post


Link to post
Share on other sites

I'm not sure if Bastler even released the plasma gun. But if you want to see the particle drop command in action I'd advise the M1A2 abrams SEP pack. I think they scripted their main gun shells too. smile_o.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×