aef.born2die 0 Posted April 20, 2007 I recently bought the 1.5 retail version of ArmA, and havent heard a soul over VOIP, and have failed to be heard myself. It worked on the 1.3 demo release if I remember correctly. I use Ventrilo to communicate with my AEF colleagues, but when we're on a public server there is a desperate need for voice comms with the other players, so we can work together as a unit, as the game is supposed to play. Trying to type messages in the heat of battle is just a no-go. I love the way it has been implemented with the channels: global side team (squad I'm guessing) vehicle direct I just wish it would work. Please, fix this soon. Born2Die AEF Inc. - Leading the way www.aef-hq.com.au/aef3 Share this post Link to post Share on other sites
aef.born2die 0 Posted April 20, 2007 When I did use the VOIP, I was neevr quite sure whether I should hold the key down or just tap it once for on and once for off. According to the HUD it seemed to work like an on/off switch.-Fenix out To use VOIP, when it's working, press  and hold CAPSLOCK whilst you talk. Alternatively, you can double-press CAPSLOCK to keep it turned on, and then double-press it again to turn it off. Born2Die AEF Inc. - Leading the way www.aef-hq.com.au/aef3 Share this post Link to post Share on other sites
Bad Pilot 0 Posted April 20, 2007 Well, I press SPACE to talk on VoN and I tap it and the microphone icon appears until I tap it again. Presumably, that means it's an on/off switch. What command is your CAPS-LOCK bound to? I'm really very bored of VoN not working. Very, very, very bored indeed. It's essential in Veteran mode for exchanging info with people who are with you when you don't know who they are. You can even prevent TK's by using verbal challenges. Did I mention how bored I was with this feature being broken? No? Well, I'm very bored. Share this post Link to post Share on other sites
osmo 0 Posted April 20, 2007 Just go to your keys settings. You can make the VOIP to work like on/off switch or push-to-talk. Both options are there. I agree VOIP is essential feature that should be working, especially when BIS has implemented the direct talk in such a realistic way. I've seen VOIP like the direct talk (directional, proximity based voice with lipsync) working in this way only in one other game before (Vietcong), and it was one of the most loved feature in that game by the coop community. Hopefully it'll be fixed as soon as possible. Share this post Link to post Share on other sites
Mave 0 Posted April 20, 2007 VOIP not working most propably has something to do with the client/server being behind a NAT, in LAN it works... Share this post Link to post Share on other sites
granQ 293 Posted April 28, 2007 are the lips moving in local test, just start MP server on your own and play alone. Mine isnt. Share this post Link to post Share on other sites
zyerasu 0 Posted April 29, 2007 VOIP worked just fine with OFP when you ran server in directplay mode instead of sockets. Problem was quality, your voice was too robotic. As for ArmA, there seems to be no option to run it in directplay mode? Atleast not for self hosted non-dedicated servers. VOIP worked just fine with v1.03 demo, but not with v1.05 full version. This is just my experience with VOIP. Share this post Link to post Share on other sites
PeterEyres 0 Posted April 29, 2007 Funny how the 1.05 release notes harped on about the new revolutionary changes to the VOIP features. But 1.05 broke the VOIP! How can BIS of missed this in their testing. Maybe they just test on LAN's? When it works, it will be awesome. The channel breakdown is something I've wanted in games for years! I had problems in BF2 with the VOIP, and it was actually down to my headset. Others had to open ports. I immediately thought it was a firewall issue, but many have tested with every port under the sun open or forwarded. This is a major, major issue. Why BIS are treating it like they are, I don't know. Share this post Link to post Share on other sites
thirdrm 0 Posted May 10, 2007 Im stating what everyone else has said, but yea it doesn't work, ive played on over 6 1.06 dedicated servers and non dedicated and it doesn't work on any setting..... Although at the same time in the same server others had it working like 2 ppl out of 20. Share this post Link to post Share on other sites
osmo 0 Posted May 10, 2007 VOIP has been now fixed and is included int he newest patch. http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.07 This is what Suma said in the bugtracker: "We have implemented a workaround solution for situations where NAT traversal fails for VoN. Moreover, we have added a sound source management to prevent VoN using excessive number of sound channels." http://bugs.armed-assault.net/view.php?id=2137 Share this post Link to post Share on other sites
paragraphic l 2 Posted May 10, 2007 I still cannot hear most people, I heard someone but the other 2 I could not hear and they did not hear me neither. I have the ArmA ports open so I don't understand why I can not hear them. No firewall active when I'm playing so I have NO idea what is wrong, any else that can help me? Share this post Link to post Share on other sites
messiahua 0 Posted May 11, 2007 Checked VOIP on my dedicated server yesterday. It doesn't work for everyone. Like paragraphic l wrote: "I heard someone but the other 2 I could not hear and they did not hear me neither". Someone can hear some people and others can't... very weird. Tried on host server - doesn't work perfectly either. I could hear other player, but he couldn't hear me and he was talking at role selection screen, but in game it didn't work at all. Direct speech produced some crappy distorted sounds from player, but his mouth was moving. Share this post Link to post Share on other sites
PanzerHans 0 Posted May 17, 2007 I can second that. VOIP is completely unusable in a dedicated server(1.07 beta-patchedx2) environment. It works for 1 out of 5 players. And even then it cuts out from time to time. I am very disappointed in this feature not working, it is deterimental to teamplay not to have a single source of voicecomm on servers. Now players have to use teamspeak, ventrillo, skype and other available means. Needless to say this does not promote usage of voip. Share this post Link to post Share on other sites
Vassago 0 Posted May 17, 2007 VOIP seems to work on some servers, not others. My buddy and I played last night on Radishville.com server, and it didn't work. But it worked fine on the Drunken Assassin's server. Odd. And yes, the mouth's moved when it was working. Though the quality of the sound wasn't the best. It crackled quite a bit. Not nearly as clean as Teamspeak or Ventrillo. Share this post Link to post Share on other sites
messiahua 0 Posted June 12, 2007 So, I ask everyone to write here any positive and negative experience with VOIP since 1.08 My feedback (1 day of play): 1. It seems to be stable. I mean neither game nor server is CTD now. 2. It is partially working. Someone can't hear or can't talk sometimes. 3. Sound quality is bad. Maybe it is not that bad, but I think this is cause of #4. 4. Sound volume is too low. It is very hard to understand somebody even listening carefully... I'm not mentioning its vainness during combat, when there are a lot of noise. BTW, my radio volume is set to 10.0 in game sound settings. So my conclusion: It is not applicable. (at least for me and any players of our community on our server) Share this post Link to post Share on other sites
sickboy 13 Posted June 12, 2007 This is what I added into the Bugtracker (BTW, you can put vonCodecQuality=10; in your server.cfg and I think the quality is great!! Though it seemed that when I hosted from my home connection even with quality=10, the quality was less good then when I hosted with same settings from a 100mbit server, so be advised; you need the bandwidth available it seems ): Will add more details ASAP with arma.rpt and people's NAT Configuration but basicly the problems: - Sometimes a voice remains in a loop and so keeps playing until reconnect - Many times some ppl can not hear some other ppl, while those could be heard by other ppl... and so on and so on. Usually it simply seems that everything is working fine for some moments but breaks throughout playing/the game. Especially considering ppl that join in LATER, JIP etc. Also, the sound can still 'crack' too much when someone is speaking too loud. Volume is still not loud enough, if the current volume could be set higher while we can toy around with the Radio Volume as now, that would be great. Also, when you put radio volume higher, you effectively put Direct Speak lower, altough this is kinda a result of the fact that radio is louder or better said, effects is lower... still it would be nice if we really would be able to simply turn effects down while still pertaining a proper volumed Direct Speak AND Radio Volume. Also it's very notable as the voices that are built in for radio are louder than the ingame voices Also, moving away in direct speak puts the volume quite lower per meter you are further away... but I think the volume drops too fast, but also the lowest volume remains hearable for quite a while, so when ur 20m away you can barely hear what ppl are saying, but at 60m you can still hear sound coming from the person but you totally of course dont know what they are saying... So it kinda seems that the 'reach' of the sound should be shorter, though the volume needs to be higher Share this post Link to post Share on other sites
messiahua 0 Posted June 12, 2007 T(BTW, you can put vonCodecQuality=10; in your server.cfg and I think the quality is great!! Thanks for the advice, I'll try this. BTW, are you sure, that this option is available? It is not mentioned at http://community.bistudio.com/wiki/server.cfg Share this post Link to post Share on other sites
sickboy 13 Posted June 12, 2007 T(BTW, you can put vonCodecQuality=10; in your server.cfg and I think the quality is great!! Thanks for the advice, I'll try this. BTW, are you sure, that this option is available? It is not mentioned at http://community.bistudio.com/wiki/server.cfg I tried it and it is mate, or I must've been hearing ghosts. Let's put it this way, I tried it on server without the setting and it was horror, while when I went on my own server where I directly set the vonCodecQuality=10; the sound was very clear though indeed the volume wrecks it. Changelog mentions the setting btw Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted June 12, 2007 I discovered that in-game sound 'effect' drowns out the sound of the VON/VOIP. Â Once I changed my 'effect' to 6-7 ish from 10, the VON/VOIP became much easier to hear. Â Share this post Link to post Share on other sites
frederf 0 Posted June 14, 2007 Dedicated server with fast connection. VoN was working fine and then cut out during a mission. Never to start again. Will try to restart the server and see if that fixes it. It's really frustrating to finally see VoN working and then have it be so unstable! The voice was a little quiet but ok. Share this post Link to post Share on other sites