frederf 0 Posted February 28, 2007 I wrote a little config.cpp and pbo'd it to make a desert skin M24. The texture and even the model that references it were just sitting in the weapons.pbo unused. Basically it just links the M24 desert model and skin to the values already defined for the green M24 and makes a new weapon out of it. I even found the gear screen icon for it for completeness. Yay me! http://www.squick.org/~frederf/listed2/4IB/M24_Desert.pbo (459 bytes) Mirror: http://www.armaholic.com/page.php?id=854 ArmedAssault.info Mirror : DOWNLOAD M24 Desert [0,38 kB] from FTP#1 MIrror: Stavanger´s Militaria Old weapon was "M24" new skinned weapon is "M24d" which you can add in using the mission editor. Horribly unoptimzed pics are here: http://www.squick.org/~freder....-71.jpg http://www.squick.org/~freder....-20.jpg http://www.squick.org/~freder....-76.jpg Share this post Link to post Share on other sites
ck-claw 1 Posted February 28, 2007 Looks very nice mate! Share this post Link to post Share on other sites
plasman 0 Posted February 28, 2007 It looks good. Maybe a little bit too greyish for my taste (but it's just of mater of taste anyway). Nice job Frederf Share this post Link to post Share on other sites
-SWAT- 1 Posted February 28, 2007 Can't download it.. I get a new site open showing me this: Edit: Problem solved Share this post Link to post Share on other sites
Jackal326 1181 Posted February 28, 2007 Looks identical to the VBS1 one, which is probably where it came from in the first place (the M249 is very similar to the VBS1 one, as are the M16s and M4A1s). Looks better in ArmA though Share this post Link to post Share on other sites
ck-claw 1 Posted February 28, 2007 Dont get no better than a compliment from Jackal Share this post Link to post Share on other sites
Marus 0 Posted February 28, 2007 Looks identical to the VBS1 one, which is probably where it came from in the first place (the M249 is very similar to the VBS1 one, as are the M16s and M4A1s).Looks better in ArmA though I wrote a little config.cpp and pbo'd it to make a desert skin M24. The texture and even the model that references it were just sitting in the weapons.pbo unused. Share this post Link to post Share on other sites
Jackal326 1181 Posted February 28, 2007 I know, I wasn't implying Frederf had stolen the model/textures from VBS1, was just summising thats where the original model for ArmA came from... Share this post Link to post Share on other sites
Broomy89 0 Posted February 28, 2007 thats cool but i have a noob question.. How do you add weapons in the mission editor i cant find the m16a4 either thanks for for your support. Share this post Link to post Share on other sites
Eddie T Head 0 Posted February 28, 2007 You can find them all in the Biki: See Here Share this post Link to post Share on other sites
Shadow NX 1 Posted February 28, 2007 Looks great but maybe the skin could be a tad darker and the colours could be edited to a lil more sandy colours? Think that would look even better. Share this post Link to post Share on other sites
Broomy89 0 Posted February 28, 2007 yes i have all of those but i dont know where to enter them do you have to go in to program files and edit something or do you do it in the editor i have no experience in this so my apologies for the inconveinience Share this post Link to post Share on other sites
Clavicula_nox4817 0 Posted February 28, 2007 Cool thing, dude. Share this post Link to post Share on other sites
frederf 0 Posted February 28, 2007 thats cool but i have a noob question.. How do you add weapons in the mission editor i cant find the m16a4 either thanks for for your support.Quote[/b] ]It looks good. Maybe a little bit too greyish for my taste (but it's just of mater of taste anyway). Nice job Frederf I made neither the skin nor the model. I found these files inside the .pbo's that shiped with the game. That's the mod is less than 500 bytes! because it's just a config.cpp inside a pbo. It merely references hidden models and textures that shipped with the game. I agree it looks a little too white/tan instead of tan/darkertan. I honestly put this together in 10 minutes after working on two other mods. Given 10 more minutes I could easily change the paint scheme, but then I'd have to include a new model and texture file in with the mod, bringing it up to 1-2MB or so. unit addWeapon "WeaponClass"; For example, in the initialization field for a unit in the editor: this addWeapon "M24d"; Share this post Link to post Share on other sites
vilas 477 Posted February 28, 2007 yes it is BIS model hidden, just like Police cars Landrover and UAZ i already have this in my pack since month as class "vil_m24d" already used by Desert Sniper from Vil_Sahrani army Share this post Link to post Share on other sites
Jackal326 1181 Posted February 28, 2007 [/plug] I just tried it out, and its pretty sweet. Makes you wonder why BIS left it out, when they already had a grey M24, and the green M24. Share this post Link to post Share on other sites
vilas 477 Posted March 1, 2007 BIS made desert and green gray/black was made by me Share this post Link to post Share on other sites
EricJ 764 Posted March 2, 2007 Looks identical to the VBS1 one, which is probably where it came from in the first place (the M249 is very similar to the VBS1 one, as are the M16s and M4A1s).Looks better in ArmA though I've noticed also that the head models are also from VBS1, and Frandsen showed me a texture map of the M4A1, and well... looks like I can get away with maybe getting my old mod into ArmA when I get ArmA. Sure looks alot better with a bump map or is that just rendering? Share this post Link to post Share on other sites
Jackal326 1181 Posted March 2, 2007 They do look a lot better in ArmA, they self-shadow etc. Share this post Link to post Share on other sites
Inkompetent 0 Posted March 3, 2007 I just get an error when I try to start ArmA with this mod: "Circular addon dependency in 'CCAir'". Do I need to make a mod directory like "Desert M24", put an 'AddOns' folder in that and the .pbo file there? Share this post Link to post Share on other sites
Yossarian 0 Posted March 3, 2007 I get the same error as above. "Circular addon dependency in 'CCAir'" All I did was put the new .pbo in the "AddOn" main folder. What do I need to do? Share this post Link to post Share on other sites
Clavicula_nox4817 0 Posted March 4, 2007 I get the same error with one of my own addons, which..has absolutely nothing to do with this model, texture, or weapon class. Share this post Link to post Share on other sites
EricJ 764 Posted March 4, 2007 They do look a lot better in ArmA, they self-shadow etc. Ahh okay, so it's rendering, okay. Share this post Link to post Share on other sites
Yossarian 0 Posted March 4, 2007 What's the correct way to install this mod? Anybody got a fix for the "circular addon dependency" error? Share this post Link to post Share on other sites