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kegetys

Spectating Script v1.01

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  (sickboy @ May 19 2007,19:24) said:
  (Kegetys @ May 19 2007,18:22) said:
If it works in 1.05 but not 1.07 beta then it is most likely a bug in the beta patch...

Seems like there were some changes in v1.07beta that might require some changes in the Spectator aswell?

That would require updating all missions that use the script, which would be messy. Would be much better if the final patch would fix it (It would not make sense to update the script for the beta patch anyway if the final patch would break it again). I dont have time now to check what is causing it though.

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I can't wait for this problem to be fixed to use again your excellent script !

We really miss it as we use a MJ (a sort of referee) during our match.

And the MJ use you script to watch all the game.

So, at this time, the MJ can't do the job correctly.

I'm crossing fingers this problem will be automatically solved with the 1.08 !

Thx again for all your work from the first days of OFP, Kegetys.

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Looks like the problems remain in version 1.08. Please let us know what the nature of the problem is if you discover it.

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It's a pity, that it is still not working. Are there any ways to fix those issues?

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Keg any chance for fixed version any time soon ??

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I noticed this too in my missions!

Doesnt work no more clicking on options at the top?

But you can still cycle ppl with A/D buttons etc! smile_o.gif

Pressing F1 to view the controls and use it that way! wink_o.gif

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Anyone found a way to limit this script to one side in 1.08

I set up a mission with Res west and east, the problem is the birdys would tell where the others are so i wanted to add the script.

As far as i know you can see everybody with that script so the use would be gone for it, so i added a little part in the init.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">If (side player == west) then {_SIDE = west};

If (side player == east) then {_SIDE = east};

If (side player == resistance) then {_SIDE = resistance};

If (side player == civilian) then {_SIDE = civilian};

KEGsShownSides = [_SIDE];

[] execVM "spect\specta_init.sqf";

If I understand it correctly KEGShownSides is what limits the sides for everybody.

Now my question why if you die can you only see the dude that killed you and not only the people on your side?help.gif

The Unknown

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  (Kegetys @ May 19 2007,09:33) said:
  (sickboy @ May 19 2007,19:24) said:
  (Kegetys @ May 19 2007,18:22) said:
If it works in 1.05 but not 1.07 beta then it is most likely a bug in the beta patch...

Seems like there were some changes in v1.07beta that might require some changes in the Spectator aswell?

That would require updating all missions that use the script, which would be messy. Would be much better if the final patch would fix it (It would not make sense to update the script for the beta patch anyway if the final patch would break it again). I dont have time now to check what is causing it though.

I'm willing to update all my missions that use this awesome script.

I would do just about anything to get this script to have its full feature set working again in 1.08.

Kegetys, just tell me one thing. As this is a new Month, and your time constraints may have lessened, what are the chances that you can spend some time identifying the problem or area of the code and letting one of us fix it for you and then give it to you for approval and re-release??

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  (ViperMaul @ July 04 2007,18:20) said:
  (Kegetys @ May 19 2007,09:33) said:
Would be much better if the final patch would fix it (It would not make sense to update the script for the beta patch anyway if the final patch would break it again).

Yeah, I doubt, that it will be fixed... final patch is already out.

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  [b said:
Quote[/b] ]Yeah, I doubt, that it will be fixed... final patch is already out.

Yup, it's a pity that such a nice feature now have to be removed  from all mpmissions... damn!

After new patch 1.08 was installed our team members began to suffer from CTD every time when mission contained "spectating script", missions without works nicely.

Keg are you still alive ??

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I'm having problems implementing this in a mod

specifically repathing the config "scripts" path for the respawnaseagull.sqs

default bis is

  [b said:
Quote[/b] ]scriptsPath = "scripts\";

startupScript = "";

cameraScript = "";

playerKilledScript = "onPlayerKilled.sqs";

playerRespawnScript = "onPlayerRespawn.sqs";

playerRespawnOtherUnitScript = "onPlayerRespawnOtherUnit.sqs";

playerRespawnSeagullScript = "onPlayerRespawnAsSeagull.sqs";

playerResurrectScript = "onPlayerResurrect.sqs";

teamSwitchScript = "onTeamSwitch.sqs";

which paths to \ca\data

the path i want is for esp.pbo and the subfolder "events"

I've tried all of the following varients

<span style='color:blue'>scriptsPath = "\esp_sys\events\";

scriptsPath = "..\esp_sys\events\";

scriptsPath = "esp_sys\events\";</span>

any ideas ?

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