kegetys 2 Posted May 19, 2007 (sickboy @ May 19 2007,19:24) said: (Kegetys @ May 19 2007,18:22) said: If it works in 1.05 but not 1.07 beta then it is most likely a bug in the beta patch... Seems like there were some changes in v1.07beta that might require some changes in the Spectator aswell? That would require updating all missions that use the script, which would be messy. Would be much better if the final patch would fix it (It would not make sense to update the script for the beta patch anyway if the final patch would break it again). I dont have time now to check what is causing it though. Share this post Link to post Share on other sites
OKO 0 Posted June 6, 2007 I can't wait for this problem to be fixed to use again your excellent script ! We really miss it as we use a MJ (a sort of referee) during our match. And the MJ use you script to watch all the game. So, at this time, the MJ can't do the job correctly. I'm crossing fingers this problem will be automatically solved with the 1.08 ! Thx again for all your work from the first days of OFP, Kegetys. Share this post Link to post Share on other sites
KilJoy -SFG- 0 Posted June 12, 2007 Looks like the problems remain in version 1.08. Please let us know what the nature of the problem is if you discover it. Share this post Link to post Share on other sites
messiahua 0 Posted June 16, 2007 It's a pity, that it is still not working. Are there any ways to fix those issues? Share this post Link to post Share on other sites
muju 0 Posted June 24, 2007 Keg any chance for fixed version any time soon ?? Share this post Link to post Share on other sites
ck-claw 1 Posted June 24, 2007 I noticed this too in my missions! Doesnt work no more clicking on options at the top? But you can still cycle ppl with A/D buttons etc! Pressing F1 to view the controls and use it that way! Share this post Link to post Share on other sites
the unknown 0 Posted July 4, 2007 Anyone found a way to limit this script to one side in 1.08 I set up a mission with Res west and east, the problem is the birdys would tell where the others are so i wanted to add the script. As far as i know you can see everybody with that script so the use would be gone for it, so i added a little part in the init. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">If (side player == west) then {_SIDE = west}; If (side player == east) then {_SIDE = east}; If (side player == resistance) then {_SIDE = resistance}; If (side player == civilian) then {_SIDE = civilian}; KEGsShownSides = [_SIDE]; [] execVM "spect\specta_init.sqf"; If I understand it correctly KEGShownSides is what limits the sides for everybody. Now my question why if you die can you only see the dude that killed you and not only the people on your side? The Unknown Share this post Link to post Share on other sites
vipermaul 246 Posted July 4, 2007 (Kegetys @ May 19 2007,09:33) said: (sickboy @ May 19 2007,19:24) said: (Kegetys @ May 19 2007,18:22) said: If it works in 1.05 but not 1.07 beta then it is most likely a bug in the beta patch... Seems like there were some changes in v1.07beta that might require some changes in the Spectator aswell? That would require updating all missions that use the script, which would be messy. Would be much better if the final patch would fix it (It would not make sense to update the script for the beta patch anyway if the final patch would break it again). I dont have time now to check what is causing it though. I'm willing to update all my missions that use this awesome script. I would do just about anything to get this script to have its full feature set working again in 1.08. Kegetys, just tell me one thing. As this is a new Month, and your time constraints may have lessened, what are the chances that you can spend some time identifying the problem or area of the code and letting one of us fix it for you and then give it to you for approval and re-release?? Share this post Link to post Share on other sites
messiahua 0 Posted July 5, 2007 (ViperMaul @ July 04 2007,18:20) said: (Kegetys @ May 19 2007,09:33) said: Would be much better if the final patch would fix it (It would not make sense to update the script for the beta patch anyway if the final patch would break it again). Yeah, I doubt, that it will be fixed... final patch is already out. Share this post Link to post Share on other sites
muju 0 Posted July 7, 2007 [b said: Quote[/b] ]Yeah, I doubt, that it will be fixed... final patch is already out. Yup, it's a pity that such a nice feature now have to be removed  from all mpmissions... damn! After new patch 1.08 was installed our team members began to suffer from CTD every time when mission contained "spectating script", missions without works nicely. Keg are you still alive ?? Share this post Link to post Share on other sites
vipermaul 246 Posted July 23, 2007 With the help of some friends, I found the fix for patch 1.08 See my post Fix Found for Spectating Script v1.01 Share this post Link to post Share on other sites
terox 316 Posted November 30, 2007 I'm having problems implementing this in a mod specifically repathing the config "scripts" path for the respawnaseagull.sqs default bis is [b said: Quote[/b] ]scriptsPath = "scripts\";startupScript = ""; cameraScript = ""; playerKilledScript = "onPlayerKilled.sqs"; playerRespawnScript = "onPlayerRespawn.sqs"; playerRespawnOtherUnitScript = "onPlayerRespawnOtherUnit.sqs"; playerRespawnSeagullScript = "onPlayerRespawnAsSeagull.sqs"; playerResurrectScript = "onPlayerResurrect.sqs"; teamSwitchScript = "onTeamSwitch.sqs"; which paths to \ca\data the path i want is for esp.pbo and the subfolder "events" I've tried all of the following varients <span style='color:blue'>scriptsPath = "\esp_sys\events\"; scriptsPath = "..\esp_sys\events\"; scriptsPath = "esp_sys\events\";</span> any ideas ? Share this post Link to post Share on other sites