nephilim 0 Posted February 8, 2007 i wasnt THAT serious :P its your beer how you define your work pipe Share this post Link to post Share on other sites
general 0 Posted February 8, 2007 about the pollystuff: I'd use BIS standards for the moment. Their weapon models are about 4000-6000 in the pilotview and the highest lod is about 1000 to 2000 less. Share this post Link to post Share on other sites
DaSquade 0 Posted February 8, 2007 Cugh..cugh (i'm ill, honestly)... Quote[/b] ]I'd use BIS standards for the moment.Their weapon models are about 4000-6000 in the pilotview and the highest lod is about 1000 to 2000 less. Standards for the 'moment'. Is that ArmA standard or OFP standard? Just wondering, if that is ArmA standard, how you know (through PM info maybe, or you have access to more then the rest of us?). Share this post Link to post Share on other sites
general 0 Posted February 8, 2007 Cugh..cugh (i'm ill, honestly)...Quote[/b] ]I'd use BIS standards for the moment.Their weapon models are about 4000-6000 in the pilotview and the highest lod is about 1000 to 2000 less. Standards for the 'moment'. Is that ArmA standard or OFP standard? Just wondering, if that is ArmA standard, how you know (through PM info maybe, or you have access to more then the rest of us?). ArmA standards, can't tell you more (I may already have said to much altought it seems ok to post the pollycount avarage pollycount, you may never now what they will do to me ) Might not be such a good idea to say how I know before I got the permission to. Just wanna be on the safe side Share this post Link to post Share on other sites
zee-ub00r-assi 0 Posted February 8, 2007 so is modeling with meshsmooths to poly-pregnant for arma ?? cause making a nose of an uh-1n iroquois i freakin difficult (for a bloody 3ds-max-noob like me ) if u want to deal with low amounts of polygons ... heres my nose ~700 polies , i think (ms'ed with 1 iteration) Share this post Link to post Share on other sites
VXR 9 Posted February 8, 2007 so is modeling with meshsmooths to poly-pregnant for arma ??cause making a nose of an uh-1n iroquois i freakin difficult (for a bloody 3ds-max-noob like me ) if u want to deal with low amounts of polygons ... heres my nose ~700 polies , i think (ms'ed with 1 iteration) [imghttp://img505.imageshack.us/img505/6434/nase1am5.th.jpg[/img] Woah you have a big nose Looks like a good start, go on like that Share this post Link to post Share on other sites
general 0 Posted February 8, 2007 so is modeling with meshsmooths to poly-pregnant for arma ??cause making a nose of an uh-1n iroquois i freakin difficult (for a bloody 3ds-max-noob like me ) if u want to deal with low amounts of polygons ... heres my nose ~700 polies , i think (ms'ed with 1 iteration) I'd avoid (spelling ? ) mesh smoothing as much as possible. first of all, it often gives you an unwished result when used on lowpoly models, if you use it on decent polly models then it will be to detailed, altough that doesn't look to bad, but you've only just started. anyway, if it gets way to highpolly you can use it as a 3d blueprint edit* forgot to mention that you can use smooth mesh to make normal maps Share this post Link to post Share on other sites
max power 21 Posted February 9, 2007 Never use meshsmooth on game models, there's no need for it. If you want to divide the thing horizontally, grab all of the edge subobjects in a 'ring' and rightclick and choose 'connect'. Then you can adjust the dimensions and position of the new loop to fit your orthographic blueprints. You can see on that image you posted pinchpoints in the isolines. This is a tremendous source of wasted polies and alludes to the fact that you didn't optimize your model for the meshsmooth operation. Consider just building the model in a regular fashion. If you want a higher definition model, start with higher definition primitives. Share this post Link to post Share on other sites
zee-ub00r-assi 0 Posted February 9, 2007 i did that before , but im getting the same amount polies , adn not a half-as-good-looking result ... mhm ill have to play arround more @ general : im getting nice results with meshsmooth on lowpoly objects if they are curvy (like this nose) , i think its all a question of density of your mesh i'm going to check BIS's models to get an idea of their level of detail ... would be even nicer to have a wireframe-screenshot of the mi-17 for example Share this post Link to post Share on other sites
general 0 Posted February 9, 2007 Quote[/b] ]@ general : im getting nice results with meshsmooth on lowpoly objects  if they are curvy (like this nose) , i think its all a question of density of your mesh You might get a smooth result yes, but that little nose represents a very small part of the chopper. The result might be to detailed. And I said as much as possible not never. but if you get the result you want... well, good for you Quote[/b] ]i'm going to check BIS's models to get an idea of their level of detail ... would be even nicer to have a wireframe-screenshot of the mi-17 for example Hmmmmmmm Share this post Link to post Share on other sites
zee-ub00r-assi 0 Posted February 10, 2007 Hmmmmmmm ... i know ... i meant ill look at the models ingame to get a very little idea of their level of detail ... Share this post Link to post Share on other sites
general 0 Posted February 10, 2007 Hmmmmmmm ... i know ... i meant ill look at the models ingame to get a very little idea of their level of detail ... no, I ment that I know everything about that well, not everything but you know I could give you the exact amount of pollys for exampel the blackhawk. Share this post Link to post Share on other sites
zee-ub00r-assi 0 Posted February 10, 2007 gimme gimme gimme plz00rz Share this post Link to post Share on other sites
VXR 9 Posted February 10, 2007 gimme gimme gimme plz00rz He can't do that. Share this post Link to post Share on other sites
dm 9 Posted February 10, 2007 He can. He could, but then he would be breaking whatever nda or contract he might be under to obtain said content in the first place. And that would not end well for him. I am, however, quite tempted to call BS on the matter. [Edit] I wish I could type... [/Edit] Share this post Link to post Share on other sites
andersson 285 Posted February 10, 2007 8000 polys for a vehicle, is that the biggest lod or all lods together? Share this post Link to post Share on other sites
general 0 Posted February 10, 2007 8000 polys for a vehicle, is that the biggest lod or all lods together? some vehicles are alot higher than 8000, and yes it's the biggest lod Share this post Link to post Share on other sites
zee-ub00r-assi 0 Posted February 10, 2007 ... if i dont get it done , i might start a arma-premium-line with high-poly models for all quad-core , 8800-gtx-sli guys out there .... Share this post Link to post Share on other sites
general 0 Posted February 10, 2007 ... if i dont get it done , i might start a arma-premium-line with high-poly models for all quad-core , 8800-gtx-sli guys out there .... and how many pollys are those gonna be ? Share this post Link to post Share on other sites
VXR 9 Posted February 10, 2007 ... if i dont get it done , i might start a arma-premium-line with high-poly models for all quad-core , 8800-gtx-sli guys out there .... There is just not more information about the exact detail of the Arma models. Everyone that wants to create models for Arma have the same problem. We all just have to wait for the tools or guess how detailed it has to be. With some great texturing you can also add the details you want. Share this post Link to post Share on other sites
general 0 Posted February 10, 2007 ... if i dont get it done , i might start a arma-premium-line with high-poly models for all quad-core , 8800-gtx-sli guys out there .... There is just not more information about the exact detail of the Arma models. Everyone that wants to create models for Arma have the same problem. We all just have to wait for the tools or guess how detailed it has to be. With some great texturing you can also add the details you want. Â not everyone, I don't have this problem just thesing you Share this post Link to post Share on other sites
VXR 9 Posted February 10, 2007 ... if i dont get it done , i might start a arma-premium-line with high-poly models for all quad-core , 8800-gtx-sli guys out there .... There is just not more information about the exact detail of the Arma models. Everyone that wants to create models for Arma have the same problem. We all just have to wait for the tools or guess how detailed it has to be. With some great texturing you can also add the details you want. Â not everyone, I don't have this problem just thesing you nah not me, I know enough to keep going on modelling. Â Share this post Link to post Share on other sites
general 0 Posted February 10, 2007 ... if i dont get it done , i might start a arma-premium-line with high-poly models for all quad-core , 8800-gtx-sli guys out there .... There is just not more information about the exact detail of the Arma models. Everyone that wants to create models for Arma have the same problem. We all just have to wait for the tools or guess how detailed it has to be. With some great texturing you can also add the details you want. Â not everyone, I don't have this problem just thesing you nah not me, I know enough to keep going on modelling. Â ok, guess the amount of pollys on the blackhawk then Share this post Link to post Share on other sites
abs 2 Posted February 10, 2007 ok, guess the amount of pollys on the blackhawk then Really, you don't need to know the amount of polys on the blackhawk to model for the game in preperation for the tools to come out. I must say, your behavious is quite childish. If you're trying to make the point of letting everyone know you have the new o2, it's come across. Congratulations, but I doubt anyone cares. Abs Quote[/b] ]<span style='color:#ffffff'>Stop being so god damn annoying.</span> Share this post Link to post Share on other sites